archangelCJ Posted September 17, 2010 Share Posted September 17, 2010 was reading through looking for some stuff on weather you guys think redeemers are worth it or not, and wan unable to find much on it becides that fact that few of you have used them. personally i love them , however i mainly go up agains PA armies, and the ability to tank shock a squad on an objective into a neat little bunch, then flame them so well it wounds on 2's and ignores armour saves. then we can assault out of them at Initiative 10! (i dont like that our normal LR is not assault vehicle and does not have POtMS) i have just had so much success with them that i have completely fallen in love with them, despite the extra 20 points jacked on to the price. anyone had any bad experiences or do people just not use them? Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/ Share on other sites More sharing options...
Gentlemanloser Posted September 17, 2010 Share Posted September 17, 2010 It's one of the most stupidly overpowered Weapons in the game. And I despise it. :) My mates all hate it, and don't enjoy faicng it. Atuo-hit, wounds most things on 2+, and literally no Save at all (only if you're wearing TDA or equivalent, which isn't that common). I think the only thing it's missing is Poison/Twin-Linked... I hate the Breath/Wind of Choas nearly as much, but at least you get Invulnerable Saves (which are becoming more common) versus that. And couple this weapon on an Tank with the largest Armour in the game, and PotMS, and you have something totally broken. I'm in little doubt we'll get this version of the Land Raider in our new Dex, and I can only shake my head at it. Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514374 Share on other sites More sharing options...
Hellbreaker Posted September 17, 2010 Share Posted September 17, 2010 I played with a Redeemer once. Although the SM variant, with a bunch of relic blade-wielding lunatics in it. It Redeemed its cost, that's for sure. And I'm a fan of Flamers. But I don't know why, but having a Land raider zooming around and literally keeping the guns blazing while incapacitating tanks and infantry alike felt, wrong. But they sure are nifty tanks! It's one of those things that are evil if you can play them, but just plain nasty if you can't. Cheers! Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514457 Share on other sites More sharing options...
Gunslinger87 Posted September 17, 2010 Share Posted September 17, 2010 Planning on getting one to round out my Land Raider collection. They do look overpowered, but reach is very important and I am still very much a fan of the regular Land Raider. However, even though I play defensively, I do use one Cassius+Termie LR for spearhead assaults, which would work much better with a redeemer. What I dont understand is the cost of the crusader. Ok, it can carry a larger unit (but then that takes up half your army) and the hurricane bolters? Worst weapon for its cost in 40K. Its only upside is that it is on a tank that will be able to fire it even after moving. A hurricane bolter kills less than one marine per turn, around one and a half at close range and that is supposed to make up for those flamestorm cannons or twin linked lascannons? I dont think so... Its just an overpriced transport... Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514460 Share on other sites More sharing options...
andrewm9 Posted September 17, 2010 Share Posted September 17, 2010 Planning on getting one to round out my Land Raider collection. They do look overpowered, but reach is very important and I am still very much a fan of the regular Land Raider. However, even though I play defensively, I do use one Cassius+Termie LR for spearhead assaults, which would work much better with a redeemer. What I dont understand is the cost of the crusader. Ok, it can carry a larger unit (but then that takes up half your army) and the hurricane bolters? Worst weapon for its cost in 40K. Its only upside is that it is on a tank that will be able to fire it even after moving. A hurricane bolter kills less than one marine per turn, around one and a half at close range and that is supposed to make up for those flamestorm cannons or twin linked lascannons? I dont think so... Its just an overpriced transport... You can't look at the world as only Space Marines. Lots of armies die to mass bolter rounds Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514502 Share on other sites More sharing options...
Anpu42 Posted September 17, 2010 Share Posted September 17, 2010 To be honest I have ran a Redeemer only a few times and only got to fire the Flame-Storm Cannons once. :cuss Now as it worked out I got to book end a 10 man Chaos Terminator Squad that just happened to be in front of it and the results were spectacular, ;) but mostly I end up move 6” and firing the Assault Cannon and Storm Bolter at some infantry and then the Multi-Melta at a Tank or Something. The Crusader on the other hand I think id great, I also give it the Storm Bolter and Multi Melta. It just runs around the board at a speed of 6 and fires everything every turn. True it is only 6 Bolt Guns, a Storm Bolter and the Assault Cannon into a single squad wile the Multi-Melta fires at Armor. The results are wonderful even vs. MEQs. If you can get within 12” that is usually 6-8 S4 hits and 3-4 Assault Canons hits, it may not be enough to kill the unit, but it is usually enough force a moral check and then the fear factor moves in. :P I usually find my self with a 12” bubble of nothing wants to get near it. I like the basic Land Raider as a Fire Support Vehicle. I usually give it to my Blood Angels Devastators or Long Fangs as the ultimate Drop Pod/Razorback. B) Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514563 Share on other sites More sharing options...
Gunslinger87 Posted September 17, 2010 Share Posted September 17, 2010 Planning on getting one to round out my Land Raider collection. They do look overpowered, but reach is very important and I am still very much a fan of the regular Land Raider. However, even though I play defensively, I do use one Cassius+Termie LR for spearhead assaults, which would work much better with a redeemer. What I dont understand is the cost of the crusader. Ok, it can carry a larger unit (but then that takes up half your army) and the hurricane bolters? Worst weapon for its cost in 40K. Its only upside is that it is on a tank that will be able to fire it even after moving. A hurricane bolter kills less than one marine per turn, around one and a half at close range and that is supposed to make up for those flamestorm cannons or twin linked lascannons? I dont think so... Its just an overpriced transport... You can't look at the world as only Space Marines. Lots of armies die to mass bolter rounds Mass bolter rounds? You mean 6 right? Because once you get into 12" range flamestorm cannons are way better. I fail to see where 6 or even 12 bolters replace 2 twin linked las cannons or flamestorm cannons. If they at least had more range or were 6 a piece... Come on, would you take 3 twin linked bolters over a twin linked las cannon? Tell me when... against a horde Id rather kill 1 almost for sure than hope to kill 3 but realistically only get less than 1.5 even with no armour save... Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514567 Share on other sites More sharing options...
Anpu42 Posted September 17, 2010 Share Posted September 17, 2010 Becouse if you move you can only fire the 2 Flame Storm Cannons and the Crusader can fire everthing, that is why they are Equil IMO. Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514572 Share on other sites More sharing options...
Lungboy Posted September 17, 2010 Share Posted September 17, 2010 i dont like that our normal LR is not assault vehicle and does not have POtMS Yes it is, and yes it does. Read the DH FAQ. Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514578 Share on other sites More sharing options...
bulley Posted September 17, 2010 Share Posted September 17, 2010 I run x2 LR standard and x1 Crusader atm. I have to say I really like my Crusader - being able to move, drop my terms and pound a squad with AC's / Bolters / Storm Bolters and Psycannon - thats a lot of shooty. And it also has the option of the mutli melta - or just have a pop at another target. I was tempted by the Redeemer - the flamestorm in that scenario would be nice, but I also like the option of, once depositing my troops into position, then getting on the move and using the 24 / 36 inch range to my advantage, opposed to having to stay in range with the template. If anything I'd change to run x3 god hammers. But I do plan on adding magnets to the sponsons (I've not made up the sponsons yet) so that I can swap between the two I think. The weapon is plain nasty, and given the auto-hit and AP3 - its just very good against a lot of armies. Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514708 Share on other sites More sharing options...
The Holy Heretic Posted September 17, 2010 Share Posted September 17, 2010 Its cleanses the galaxy with holy promethium. I didn't need any better arguments to give FW my money :lol: Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514779 Share on other sites More sharing options...
andrewm9 Posted September 17, 2010 Share Posted September 17, 2010 I run x2 LR standard and x1 Crusader atm. I have to say I really like my Crusader - being able to move, drop my terms and pound a squad with AC's / Bolters / Storm Bolters and Psycannon - thats a lot of shooty. And it also has the option of the mutli melta - or just have a pop at another target. I was tempted by the Redeemer - the flamestorm in that scenario would be nice, but I also like the option of, once depositing my troops into position, then getting on the move and using the 24 / 36 inch range to my advantage, opposed to having to stay in range with the template. If anything I'd change to run x3 god hammers. But I do plan on adding magnets to the sponsons (I've not made up the sponsons yet) so that I can swap between the two I think. The weapon is plain nasty, and given the auto-hit and AP3 - its just very good against a lot of armies. Its pretty much good at killing any army since only 2+ armor gives a save against them. Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514865 Share on other sites More sharing options...
bulley Posted September 17, 2010 Share Posted September 17, 2010 As I say the only thing stopping me fully commiting to a redemer is the range of the flame storm - the killingness is unreal when they get to touch people. Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2514898 Share on other sites More sharing options...
Rune Priest Ridcully Posted September 18, 2010 Share Posted September 18, 2010 Does anyone use the FW psycannons on their land raiders? I could see them being a nice upgrade for a land raider, maybe even a crusader if you want a bit extra range. A redeemer is tempting, if only just for my Grey knights to give those Blood Angels a taste of their own medicine. Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2515249 Share on other sites More sharing options...
archangelCJ Posted September 18, 2010 Author Share Posted September 18, 2010 i dont like that our normal LR is not assault vehicle and does not have POtMS Yes it is, and yes it does. Read the DH FAQ. thanks for pointing me there bro, i always keep forgetting to look there. but mostly I end up move 6” and firing the Assault Cannon and Storm Bolter at some infantry and then the Multi-Melta at a Tank or Something. unfortunately, the Grey Knights Redeemer cannot be upgraded with a Multi-Melta :( however, with the addition of the Psyk-out Assault Launchers it basically means that this is not a defensive vehicle. hence why i love putting Termise with TH/SS in them :D Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2515730 Share on other sites More sharing options...
Inquisitor Fox Posted September 20, 2010 Share Posted September 20, 2010 unfortunately, the Grey Knights Redeemer cannot be upgraded with a Multi-Melta :lol: however, with the addition of the Psyk-out Assault Launchers it basically means that this is not a defensive vehicle. hence why i love putting Termise with TH/SS in them :D Actually as IA Apoc 2 came out after IA7, and is thus the most modern version of the GK Redeemer, you go by the profile in IAA2, which DOES have the pintle mounted multimelta option. Tasty ;) Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2517250 Share on other sites More sharing options...
Brother Captain Vain Posted September 22, 2010 Share Posted September 22, 2010 though i havent played with one yet, i look forward too. When u fight against enough horde armies, then you can understand my position. Sure, it may be either a great vehicle, broken powerwise, or a huge point sink, but when your opponent rants on how much his green tide is so awesome and steam rolls your guys with a mountain of orks in a 1000 pt game, then having one of these as back up sure does help. Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2518582 Share on other sites More sharing options...
Oiad Posted September 22, 2010 Share Posted September 22, 2010 unfortunately, the Grey Knights Redeemer cannot be upgraded with a Multi-Melta :( however, with the addition of the Psyk-out Assault Launchers it basically means that this is not a defensive vehicle. hence why i love putting Termise with TH/SS in them :P Quite awesome. I had never considered using TH/SS Terminators with this before. :lol: Include the future updates we know will happen for sure (3+ SS) will make that even more obscene. You won't be able to stop me from shouting, 'It's hammer time!' to my opponents when they disembark. :P Link to comment https://bolterandchainsword.com/topic/211337-redeemers-good-or-bad/#findComment-2518626 Share on other sites More sharing options...
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