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Brother Ludovic's DIY Chapter


Dosjetka

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See post no 12 for the new fluff!

 

IA:

 

[b; background-image:url(http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Founding:[/b]

Gene-seed:

Homeworld:

Sybmol:

Battle Cry:

 

http://www.bolterandchainsword.com/hq2.gif); background-repeat: no-repeat; background-position: 8px 2px; padding: 12px 8px 12px 8px; border: 1px solid #DDD; margin-left: 0 auto; text-align: left; color: #fff; text-indent:50px; font-size:130%; width:50%;">Homeworld

 

Combat Doctrine

 

Organisation

 

Beliefs

 

Gene-seed

 

 

Battle Cry
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So far so good. It looks suspiciously like my Chapter (apart from your lack of tanks and Beliefs), but if we're both Sons of Dorn, then that may explain it. Oh, I think they should be Ultramarine successors, as much as I love the Imperial Fists and respect those others. It's just that you don't see too many Ultramarines these days, contrary to what the official fluff says.

 

Look forward to seeing this develop.

Theme (?): Young Chapter (25th Founding), eager to prove themselves in the eyes of their Father-Chapter and older Chapters. Slightly arrogant. Glad to accept help from other Imperial organisations, thought not all with the same warmth (ie: Ecclesiarchy, =I=, Adepta Sororitas).

 

Not sure about this bit. For your Marines to be arrogant (even slightly), would indicate that would be unlikely to accept help from others.

 

Creation: To counter the Dark Eldar and Necron threats.

 

Fair enough! ^_^ Although I don't have a clue when the Imperium becomes aware of either being a threat and the nearest Founding to that realisation.

 

Homeworld: Still don't have one. Instead they have their Battle-Barge act as one. Go around in their fleet, responding to all calls of aid (eager to help and prove themselves, which leads to some problems....), recruiting wherever they go -> created a big mix of cultures, none of which has taken over the others.

 

To me this is where you have the chance to make your Chapter stand out ^_^ I was thinking that perhaps on a lot of the Worlds liberated by your Chapter, the locals are nomadic, and as such would fit into the right mindset of your Chapter i.e. always traveling, never settled in one area for very long. I take it, that as the Chapter moves from World to World, suitable candidates are taken along with them?

 

For example, your Chapter rescues World "X". Locals, as way of gratitude give candidates for recruitment into Chapter. Chapter moves to next World, World "Y". Hence the vast diversity of Marines in both appearance and belief system.

 

Combat Doctrine: Mostly massed infantry assaults (lack of vehicles and preference of CC as it is more 'heroic' than killing the enemy from afar).

 

Organisation: Completely Codex-adherent (unless I find something)

 

This bit would need a fair bit of thinking about. Especially if you decided on the Parent Chapter being that of say the White Scars, whom aren't Codex adherent. But, I suppose it's not impossible for your Chapter to be Codex, even if the Parent Chapter wasn't/isn't. If that is the case, a little bit explaining why would resolve that ^_^

 

Beliefs: Being from different backgrounds, many of the marines have their own way of showing their devotion to the Emperor and the Primarch. Also, many Astartes wear talismans of some description. (Will develop this more later on.)

 

Gene-seed: Not sure about this. Maybe Ultramarine, White Scars, Iron Hands or Imperial Fists. Will decide later on.

 

Battle Cry: Will look at this later.

 

******************

 

All C&C is welcome. I apologise for the lack of info, but my time right now is limited. I'll update as soon as I can again :) Oh, and the colour scheme will also come later.

 

Cheers! :)

 

Ludovic

 

Looking good. Hopefully, some of my ideas make some sense :D . Feel free to disregard anything and everything I've said though! :)

So far so good. It looks suspiciously like my Chapter (apart from your lack of tanks and Beliefs), but if we're both Sons of Dorn, then that may explain it. Oh, I think they should be Ultramarine successors, as much as I love the Imperial Fists and respect those others. It's just that you don't see too many Ultramarines these days, contrary to what the official fluff says.

 

Look forward to seeing this develop.

Well, to be honest, I started reading yours and just forgot about it and never picked it up again. I'll maybe re-read it though.

 

I must agree on the Ultramarine gene-seed argument.

 

Cheers,

 

Ludovic

 

EDIT: Oops! Sorry Aquilanus, I didn't see that you had posted!

 

Not sure about this bit. For your Marines to be arrogant (even slightly), would indicate that would be unlikely to accept help from others.

Ok, I'll change that then.

 

Although I don't have a clue when the Imperium becomes aware of either being a threat and the nearest Founding to that realisation.

The 25th Founding is founded (:)) to counter these very threats (or so the canon says).

 

To me this is where you have the chance to make your Chapter stand out happy.gif I was thinking that perhaps on a lot of the Worlds liberated by your Chapter, the locals are nomadic, and as such would fit into the right mindset of your Chapter i.e. always traveling, never settled in one area for very long. I take it, that as the Chapter moves from World to World, suitable candidates are taken along with them?

 

For example, your Chapter rescues World "X". Locals, as way of gratitude give candidates for recruitment into Chapter. Chapter moves to next World, World "Y". Hence the vast diversity of Marines in both appearance and belief system.

Cheers mate! That's a great idea! I may twist it a bit though.

 

This bit would need a fair bit of thinking about. Especially if you decided on the Parent Chapter being that of say the White Scars, whom aren't Codex adherent. But, I suppose it's not impossible for your Chapter to be Codex, even if the Parent Chapter wasn't/isn't. If that is the case, a little bit explaining why would resolve that happy.gif

They are most probably going to be Ultramarine descendants so it shouldn't be a problem ^_^

 

Looking good. Hopefully, some of my ideas make some sense sweat.gif . Feel free to disregard anything and everything I've said though! laugh.gif

You're ideas are great! Thanks for passing by! :D

So far so good. It looks suspiciously like my Chapter (apart from your lack of tanks and Beliefs), but if we're both Sons of Dorn, then that may explain it. Oh, I think they should be Ultramarine successors, as much as I love the Imperial Fists and respect those others. It's just that you don't see too many Ultramarines these days, contrary to what the official fluff says.

 

Look forward to seeing this develop.

Well, to be honest, I started reading yours and just forgot about it and never picked it up again. I'll maybe re-read it though.

 

Unfortunately, it isn't much at the moment, after some major revision, I've had to reduce it to an outline, but if you want to look at that, the link is in my sig!

Unfortunately, it isn't much at the moment, after some major revision, I've had to reduce it to an outline, but if you want to look at that, the link is in my sig!

I'll read it tomorrow after some good sleep! ;)

 

Cheers,

 

Ludovic

Right, so they've got a name and they've got a parent Chapter.

 

Reasons for name: Celestial shows their "fleet" side as they patrol the Imperium, never stopping anywhere for long. Also, they hunt the enemies of the Emperor (as they are young and want to prove themselves)

 

Reasons for parent Chapter: It goes with the fleet-based theme I have for these lads. Also, they have the Ultramarine gene-seed.

 

Any C&C is greatly welcome! ^_^

 

Ludovic

 

EDIT: Slightly embellished IA as a bonus ;)

  • 3 weeks later...

So, total revamp. I have bumped this thread and will be adding my ideas below.

 

Please ignore anything before this post

 

So here are my basic (very rough) ideas for my chapter. Next to these will be the justification for why I chose these traits, etc...

 

  • - Training cadre + new recruits arrive in a war-torn system (Humans vs. Orks) near an Ork empire and start fighting back the Orks with help of other Imperial armed forces. They gain precious information about how Orks fight. (Well, I added this because I want my Chapter to fight Orks as there are a few Ork players in my area and I will collect Orks after I get my Space Marines done)
     
    - Discover a planet within the system where feral humans are fighting off the xenos, though they are losing. Astartes lend a hand and drive back the Orks to the mountains/forests/other, but do not kill them all as the leader of the training cadre sees the potential of fighting Orks to toughen up the youths to make excellent recruits who already have some knowledge on how to fight these brutes. (I see this as pretty unique, meaning I have not seen it anywhere myself. I think it's quite logical for the Orks to live on the same planet and to fight the humans so that they get tougher.)
     
    - The Astartes have their Fortress-Monastery on an orbiting moon so that the indigenous tribes cannot call for aid and so are forced to fight the Orks.
     
    - Space Marines keep and eye on the situation with the Orks and will attack them and reduce their population to a manageable number. This adds a divine side to the Astartes (divine intervention when all seems lost). (this point and the one above reinforce the second one.)
     
    - Battle-brothers commnunicate in their native tongue, not in Gothic -> leads to some friction with pro.Imperial organisations. (another trait that I like)
     
    - Hardly use any vehicles when they fight Orks because if they are lost, they will feed the Ork industries and make more Ork vehicles, weapons, etc... ( a logical thing to do when fighting Orks IMO)
     
    - rarely use powerfists as they find that they are too cumbersome and slow to wield (a small quirk, nothing significant)
     
    - are "independant" from other Imperial organisations as they see the rising corruption among these and do not want to be tainted and want minimal contact with these.

So, any C&C is welcome! I will update with new ideas later on and next week.

 

Cheers,

 

Ludovic

 

EDIT: Updated 08/10/10 10:58

Well, I like the third colour scheme, but since I spend a lot of time playing around on the painter, I thought I'd run up a slightly less vivid blue for your consideration:

 

PRE-POST EDIT: Ludo, you ninja! :P

Updating while I was posting to tell you all the info in the first post had vanished. :tu:

 

POST-POST EDIT:

Pic removed at Ludo's request.

 

Discover a planet within the system where feral humans are fighting off the xenos, though they are losing. Astartes lend a hand and drive back the Orks to the mountains/forests/other, but do not kill them all as the leader of the training cadre sees the potential of fighting Orks to toughen up the youths to make excellent recruits who already have some knowledge on how to fight these brutes. (I see this as pretty unique, meaning I have not seen it anywhere myself. I think it's quite logical for the Orks to live on the same planet and to fight the humans so that they get tougher.)

 

I tried this for my Infinity Knights, way back in the day. It was shot down, although I forget the exact reasons why. :lol: I think it was just because it's a needless risk to take with recruits - pitting ten-year-olds against orks just makes for a lot of dead ten-year-olds. :P

 

- Battle-brothers commnunicate in their native tongue, not in Gothic -> leads to some friction with pro.Imperial organisations. (another trait that I like)

Well, not a lot of Imperials will speak your native language, so when talking to outsiders they'd probably have to use gothic. But for communication amongst themselves, sure, why not? :P

 

Oh, and welcome back to the Liber. B)

PRE-POST EDIT: Ludo, you ninja! :P

Updating while I was posting to tell you all the info in the first post had vanished. :tu:

Hehe. :P Sorry about that.

 

I tried this for my Infinity Knights, way back in the day. It was shot down, although I forget the exact reasons why. sweat.gif I think it was just because it's a needless risk to take with recruits - pitting ten-year-olds against orks just makes for a lot of dead ten-year-olds. tongue.gif

No, it's not the 10 year-olds who confront the Orks but the adults. Then the knowledge is passed down to the young ones who learn.

Well, not a lot of Imperials will speak your native language, so when talking to outsiders they'd probably have to use gothic. But for communication amongst themselves, sure, why not? tongue.gif

Well, I want them to be "We fight alone" type of thing so they don't really bother with learning Gothic (or just learn rudimentary stuff like "You will die" and "We will hack you limb from limb" and other such important speech :lol:)

 

Oh, and welcome back to the Liber. happy.gif

Thanks Ace B)

 

Ludovic

 

Edit: Oh, and thanks for the colour scheme, it is appreciated though I won't need it right now :P

Hardly use any vehicles when they fight Orks because if they are lost, they will feed the Ork industries and make more Ork vehicles, weapons, etc... ( a logical thing to do when fighting Orks IMO)

 

The trouble is with Orks that you don't even need to leave anything behind, it's the doing anything that gives them the idea (of a gun, tank, etc, etc). Once they think of something, the working out how to make that thing work is instinctive, not copied. It works because the Orks just believe it will work.

 

The only way to completely stop an Ork populace developing any kind of 40K tech would be to use nothing. The problem then is how do the Marines keep the Ork population manageable without using any advanced tech? If they went down with just swords and whatever, the Orks numbers would eventually drag down even Astartes. Not to mention that Orks spawn like flies on a dead horse whereas Space Marines are unbelievably hard to create.

 

 

I guess it's not impossible to have some Orks on a Homeworld, but most Chapters (and writers) recognize the danger/benefit ratio of deliberately allowing them to continue to exist to be too risky.

Hardly use any vehicles when they fight Orks because if they are lost, they will feed the Ork industries and make more Ork vehicles, weapons, etc... ( a logical thing to do when fighting Orks IMO)

 

The trouble is with Orks that you don't even need to leave anything behind, it's the doing anything that gives them the idea (of a gun, tank, etc, etc). Once they think of something, the working out how to make that thing work is instinctive, not copied. It works because the Orks just believe it will work.

 

The only way to completely stop an Ork populace developing any kind of 40K tech would be to use nothing. The problem then is how do the Marines keep the Ork population manageable without using any advanced tech? If they went down with just swords and whatever, the Orks numbers would eventually drag down even Astartes. Not to mention that Orks spawn like flies on a dead horse whereas Space Marines are unbelievably hard to create.

 

 

I guess it's not impossible to have some Orks on a Homeworld, but most Chapters (and writers) recognize the danger/benefit ratio of deliberately allowing them to continue to exist to be too risky.

Ok, I guess I should have gone through my Ork 'dex again...

 

But for having the Orks on a Homeworld, I don't see the problem as they will not destroy the Fortress-Monastery as it is on an orbiting moon and of they all, the Chapter looks elsewhere. Is that actually possible? I've never read or seen that kind of thing but why not?

 

Cheers for having a look, really appreciated ^_^

 

Ludovic

i like the dark blue red and grey scheme

Sorry mate, that was for the old Chapter, I'll get those off to avoid confusion.

 

Cheers anyway,

 

Ludovic

 

Edit: Ace, could you remove that colour scheme so that people don't get confused, thanks :o

Well the there could be an Ork infestation of sorts, just limit the occurance of Orks. Make the ifestation mostly squig and grot based with and occasional Ork. That way you would have natives occupied with an annoying foe more than it would be dangerous but one that can still cause wide devastation if not tended to.
But for having the Orks on a Homeworld, I don't see the problem as they will not destroy the Fortress-Monastery as it is on an orbiting moon and of they all, the Chapter looks elsewhere. Is that actually possible? I've never read or seen that kind of thing but why not?

It's possible, certainly. But it might create more problems than it solves. :o

 

Think about it - you've got to be meticulous that the Orks never see any advanced tech, or they could quickly turn your homeworld into a stomping ground. you'd always have to have one eye on the local Orks on top of all your other duties.

 

It might be better to just invent a less dangerous race for your homeworld. Lizardmen or beastmen or something, maybe?

If they're big and strong like the greenskins, they'd be ideal training for the young 'uns, too.

 

Oh, and I got rid of that pic, as per request. :)

- Discover a planet within the system where feral humans are fighting off the xenos, though they are losing. Astartes lend a hand and drive back the Orks to the mountains/forests/other, but do not kill them all as the leader of the training cadre sees the potential of fighting Orks to toughen up the youths to make excellent recruits who already have some knowledge on how to fight these brutes. (I see this as pretty unique, meaning I have not seen it anywhere myself. I think it's quite logical for the Orks to live on the same planet and to fight the humans so that they get tougher.)

I have seen this before, therefore it's not as unique as you think. :)

 

- Battle-brothers commnunicate in their native tongue, not in Gothic -> leads to some friction with pro.Imperial organisations. (another trait that I like)

Again, nothing unique. :o Some of the Chapters(mine for example ^_^ ) use the Gothic only when speaking with outsiders.

 

- Hardly use any vehicles when they fight Orks because if they are lost, they will feed the Ork industries and make more Ork vehicles, weapons, etc... ( a logical thing to do when fighting Orks IMO)

Logical thing is having a auto-destruction button.

"Wutt iz dat?" *push*

*KABOOOOOM!!!!!!!*

 

- rarely use powerfists as they find that they are too cumbersome and slow to wield (a small quirk, nothing significant)

I don't like them too.

 

- are "independant" from other Imperial organisations as they see the rising corruption among these and do not want to be tainted and want minimal contact with these.

This require a lot of work to pull properly. Where they see the corruption? What they perceive as the corruption? etc. etc.

 

Hardly use any vehicles when they fight Orks because if they are lost, they will feed the Ork industries and make more Ork vehicles, weapons, etc... ( a logical thing to do when fighting Orks IMO)

 

The trouble is with Orks that you don't even need to leave anything behind, it's the doing anything that gives them the idea (of a gun, tank, etc, etc). Once they think of something, the working out how to make that thing work is instinctive, not copied. It works because the Orks just believe it will work.

 

The only way to completely stop an Ork populace developing any kind of 40K tech would be to use nothing. The problem then is how do the Marines keep the Ork population manageable without using any advanced tech? If they went down with just swords and whatever, the Orks numbers would eventually drag down even Astartes. Not to mention that Orks spawn like flies on a dead horse whereas Space Marines are unbelievably hard to create.

 

 

I guess it's not impossible to have some Orks on a Homeworld, but most Chapters (and writers) recognize the danger/benefit ratio of deliberately allowing them to continue to exist to be too risky.

IIRC, there was story about Mordians fighting Waaagh!!! in Hive-city. The Mordians win, but the Orks retreat into deep levels of Hive and the "purgation teams" are send to keep the Ork-population in check. I don't remember, if it was fannon or fluff, so take it with pinch of salt.

IIRC, there was story about Mordians fighting Waaagh!!! in Hive-city. The Mordians win, but the Orks retreat into deep levels of Hive and the "purgation teams" are send to keep the Ork-population in check. I don't remember, if it was fannon or fluff, so take it with pinch of salt.

 

That was in one of the WD about great IG victories when the 3rd ed v2 C:IG was released.

IIRC, there was story about Mordians fighting Waaagh!!! in Hive-city. The Mordians win, but the Orks retreat into deep levels of Hive and the "purgation teams" are send to keep the Ork-population in check. I don't remember, if it was fannon or fluff, so take it with pinch of salt.

 

That was in one of the WD about great IG victories when the 3rd ed v2 C:IG was released.

So the idea of having Orks on the planet is still viable? :o

Well, as Ace said, I may just do some lesser race as enemies...I'll have a think about it over the weekend.

 

NightrawenII & Hrvat: Thanks for your input! :) I'll have aread through and get back to you on Monday (not here over the weekend).

 

Cheers,

 

Ludovic

Hello folks! :lol:

 

I'm back again determined to do more ;) Anyway, on to replies to previous posts:

 

- Discover a planet within the system where feral humans are fighting off the xenos, though they are losing. Astartes lend a hand and drive back the Orks to the mountains/forests/other, but do not kill them all as the leader of the training cadre sees the potential of fighting Orks to toughen up the youths to make excellent recruits who already have some knowledge on how to fight these brutes. (I see this as pretty unique, meaning I have not seen it anywhere myself. I think it's quite logical for the Orks to live on the same planet and to fight the humans so that they get tougher.)

I have seen this before, therefore it's not as unique as you think. ;)

Uncommon then? ;)

Again, nothing unique. tongue.gif Some of the Chapters(mine for example msn-wink.gif ) use the Gothic only when speaking with outsiders.

I actually never said it was unique, I just like the trait. :)

Logical thing is having a auto-destruction button.

"Wutt iz dat?" *push*

*KABOOOOOM!!!!!!!*

I agree, but then it's a waste of materials that my Chapter can't replace if it's "independant". That's the way I see it...

This require a lot of work to pull properly. Where they see the corruption? What they perceive as the corruption? etc. etc.

I will explain this in my next update, thanks for pointing it out :)

 

you'd always have to have one eye on the local Orks on top of all your other duties.

I was thinking that it would be good training for the Chapter Scouts, I may be mistaken.

 

Thanks to you all for your inputs, I'll update sometime soon. In the meantime, if you have anything to say or an idea to submit, please do so :)

 

Cheers,

 

Ludovic

Well, I think everything that has been said so far is all that can be said. Perhaps with some more detail into the Chapter I could offer praise or utter devastation (whichever is appropriate), since you've been so kind as to grace my IA with commentary.

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