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Brother Ludovic's DIY Chapter


Dosjetka

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Well, I think everything that has been said so far is all that can be said. Perhaps with some more detail into the Chapter I could offer praise or utter devastation (whichever is appropriate), since you've been so kind as to grace my IA with commentary.

Cheers for poping by Normish :) I'll update sometime soon (in the next 42 hours anyway :P)

 

Ludovic

I was thinking that it would be good training for the Chapter Scouts, I may be mistaken.

 

It could work. It would work best with a completely different or unique xenos species, one you made up that was not a big enough threat to overrun the planet or even a strong settlement, but still a dangerous predator/menace that would be the 10th companies duty to handle.

 

It could be expanded a little bit too to include the scouts early training in leadership as they are given control of groups of local warriors to help them. Their use of their resources and their own personal abilities would dictate where that marine is destined to go.

 

If he is a lone wolf type he may abandon his command altogether and just go and slay a bunch of the beasts himself. Maybe he is a tactical genius and manages to wage a successful campaign against the creatures without losing a single man.

 

Anyway I'm rambling.

 

The problem with Orks is that they grow in numbers far, far too quickly and are hard to manage. Any lax monitoring of their population could lead to disaster. Not only that but who's to know that their collective psychic signature wouldn't draw a Waaagh down on the world?

 

Also once you have Orks, you can almost never get rid of them and while this makes sense for them to be there, narratively speaking, it's hard to keep up.

 

By all means go with Orks if you want, but you have to be realistic about the dangers and the strain it will put on the chapters overall resources. Not only would the 10th company need to be on ork duty most of the time, but a reserve company would likely need to be nearby at least to assist if things got out of hand.

 

That is, in my humble opinion but of course. :lol:

GHY: And I'm happy you put your point of view across :) So, I'll go back to the drawing board and I'll come up with another foul xenos race to smite in the name of the Emperor and to keep my lads in good shape ;) Though I will keep them as Ork fighters, just not on-planet ;)

 

Ecritter: Thanks for your input, and the Orks are gone now, scared by that noisy babarian who calls himself a "Space Wolf" :lol:

 

Cheers,

 

Ludovic

Alright Ludo! Well Here's my 2 penneth for what its worth.

 

So, total revamp. I have bumped this thread and will be adding my ideas below.

 

Please ignore anything before this post

 

So here are my basic (very rough) ideas for my chapter. Next to these will be the justification for why I chose these traits, etc...

 

  • - Training cadre + new recruits arrive in a war-torn system (Humans vs. Orks) near an Ork empire and start fighting back the Orks with help of other Imperial armed forces. They gain precious information about how Orks fight. (Well, I added this because I want my Chapter to fight Orks as there are a few Ork players in my area and I will collect Orks after I get my Space Marines done)
     
    - Discover a planet within the system where feral humans are fighting off the xenos, though they are losing. Astartes lend a hand and drive back the Orks to the mountains/forests/other, but do not kill them all as the leader of the training cadre sees the potential of fighting Orks to toughen up the youths to make excellent recruits who already have some knowledge on how to fight these brutes. (I see this as pretty unique, meaning I have not seen it anywhere myself. I think it's quite logical for the Orks to live on the same planet and to fight the humans so that they get tougher.)
     
    From my early forrays into this sort of thing the main point people kept making to me was that the creation of a chapter is a rare and wonderful thing that needed a very good reason and, in most cases that reason was a considerable threat to the imperium. It always confused me how I was being told I needed a huge threat one minute and the next i was being told that I couldn't possibly fight off the (in this case) huge threat of Orks?!?!?? They would be too strong for the feral humans? Chicken or the Egg people I can't solve paradox's (Paradoxai?). Anyway, the truth it seems is the Astartes need a good reason to start a chapter on your world and I wonder if a lizardman xenos killing some feral humans would be enough of a reason for an intervention (which is another grievance I have! ...if the imperium are fighting all these horrid xenos you think they'd need all the human help they can get? Surely they'd be against any nasty xenos attacking our species...seems not). To put a finer point on it, I think you should stick with Orks, maybe just have the feral humans in much larger numbers, i.e the orks can't catch up for a long time (with battle loss and such low population anyway), I also see a loophole...true they fight heavily armoured space marines and sometimes win in 40k but they also are one of the only armies that feature in both warhammer and 40k! Orks were defeated and held at bay by 'basic' humans in the times of warhammer (not the 40k version) where they were fighting against humans (Empire, bretonia etc). Maybe there is some interesting tales or ideas you could 'borrow' from warhammer? This surely doesn't rule out the use of warhammeresque orks on your planet now. I tell you what itd give you a good reason for your population to develop, the orks would help drive it on too if they're so good at adapting themselves...I like it, maybe the imperium get on board because of the natural resources on the planet and the innate technical ability of the locals, techmarines?! I digress but I think I make a valid point.
     
    - The Astartes have their Fortress-Monastery on an orbiting moon so that the indigenous tribes cannot call for aid and so are forced to fight the Orks.
    This seems a redundant point up until the astartes have to intervene, they only need to hear of a growing threat and they'd be there. This needs work I feel.
     
    - Space Marines keep and eye on the situation with the Orks and will attack them and reduce their population to a manageable number. This adds a divine side to the Astartes (divine intervention when all seems lost). (this point and the one above reinforce the second one.)
    Yeah, but why not just have your race get all the glory for keeping the Orks under control on their own for so long. This is why they were chosen, if the astartes are so strict about new chapters would they want whiny girls who need bailing out all the time? probably not the best kind of marine recruits, unless your chapter is coloured pink and called 'Fairy Princesses'???
     
    - Battle-brothers commnunicate in their native tongue, not in Gothic -> leads to some friction with pro.Imperial organisations. (another trait that I like)
    "Solid, needs no more explanation, if they have chaplains in charge of the ancient religions aside from the emperor it stands to reason that these religious beliefs were written in their native tongue, why would they forgo this? it suprises me all chapters don't have a native tongue?! Go for it."
     
    - Hardly use any vehicles when they fight Orks because if they are lost, they will feed the Ork industries and make more Ork vehicles, weapons, etc... ( a logical thing to do when fighting Orks IMO)
    I agree with you, bikes are pants, Rhino's and land raiders on the other hand...If your feral humans have kept the feral orks at bay for so long despite orks mimicing your developments along the way, there is no way the orks could adapt from sticks and stones to plasma guns in the same amount of time it takes to setup a chapter, even if they could the astartes would know so set the chapter up in the background whilst the feral humans continue to keep the orks at bay then once the chapter is ready....wipeout...the orks would be so easily wiped off your planet I feel sorry for them, in the morning they're fighting blokes with sticks and stone by the afternoon plasma guns! i defy any ork to be that ingenious. Thus leaving you with a clean and free homeworld to build a fortress as you chose!

     
    - rarely use powerfists as they find that they are too cumbersome and slow to wield (a small quirk, nothing significant)
    Powerclaws however...good for scratching your back i imagine.
     
    - are "independant" from other Imperial organisations as they see the rising corruption among these and do not want to be tainted and want minimal contact with these.

Wouldn't know sorry.

 

So, any C&C is welcome! I will update with new ideas later on and next week.

 

Cheers,

 

Ludovic

 

EDIT: Updated 08/10/10 10:58

I hope that helps big man, as you know I'm no reference guide but I think I make some valid points...

Thanks a lot for your input mousetrap, nice to see you back again :P I've gone through it and I'll have a think about it. For now though, I think that I'll drop the "Orks-on-planet-killed-to-train-little-kiddies" idea and Ill go with a xenos of my own invention (already got the main traits down). Btw, if you like my xenos race, would you like to use it for your Chapter? I know you needed one only a month ago (though things do tend to change). Do tell me about it, maybe we could work on it together.

 

Cheers,

 

Ludovic

Thanks but if I can get away with it I think I'm going for chaos, but i need the background of how a chaos infestation manifests and the viability of the infestation outlining to me! As I mentioned to you Orks and Chaos were around in the good ol' warhammer days so basic humans should be able to hold them for a while?! Unless you've got you're heart set on the new xenos I'd stick with Orks as most of the time your first idea is your best.

 

If you need a hand or another point of view with the xenos let me know and I'll see if I can offer any alternatives!

 

Al

Thanks but if I can get away with it I think I'm going for chaos, but i need the background of how a chaos infestation manifests and the viability of the infestation outlining to me! As I mentioned to you Orks and Chaos were around in the good ol' warhammer days so basic humans should be able to hold them for a while?! Unless you've got you're heart set on the new xenos I'd stick with Orks as most of the time your first idea is your best.

 

If you need a hand or another point of view with the xenos let me know and I'll see if I can offer any alternatives!

 

Al

Thanks Al, will go and read yours sometime soon.

 

Ludovic

The big thing you have to ask yourself is: Do I need Orcs to make the chapter turn out the way I want it to? If so, then use them. Its gonna be tough though, as others have pointed out. If not, find what you need to make your chapter turn out the way you want. The core chapter beliefs and feel is the most important.

I've seen a few of the "recruiting from a planet where the locals fight _____" and I always have the same thoughts: Wouldn't all of the SM conditioning and brainwashing remove alot of the previous knowledge gained by fighting ______? And if the local populace is on some tribal/fuedal planet and lack advanced equipment, how does that help a SM who wields powerweapons, bolters, plas/las/melta weapons? Being able to fight with a bow and arrow and a spear, IMO doesn't translate to fighting with a bolt pistol and chainsword.

 

Just my $.02.

The big thing you have to ask yourself is: Do I need Orcs to make the chapter turn out the way I want it to? If so, then use them. Its gonna be tough though, as others have pointed out. If not, find what you need to make your chapter turn out the way you want. The core chapter beliefs and feel is the most important.

Cheers for the advice Ecritter, really appreciated :blush: Will take it into account.

 

I've seen a few of the "recruiting from a planet where the locals fight _____" and I always have the same thoughts: Wouldn't all of the SM conditioning and brainwashing remove alot of the previous knowledge gained by fighting ______? And if the local populace is on some tribal/fuedal planet and lack advanced equipment, how does that help a SM who wields powerweapons, bolters, plas/las/melta weapons? Being able to fight with a bow and arrow and a spear, IMO doesn't translate to fighting with a bolt pistol and chainsword.

 

Just my $.02.

Thanks for popping by Myxx. I actually agree with you, but, the way I see it is, that they use primitive weapons makes them tougher and more skilled at close combat. I'll keep what you said in mind though.

 

In the space wolves books, Ragnar remembers his time as a normal human. And atleast some chapters recruit from deathworlds, where for some reason, the humans get tougher(t4 and up).

Yes, some Chapters choose to mind-wipe and some others don't. I personally prefer the mind-wipe. Anyway, cheers Token for that. :)

 

Will try and update sometime soon with new, revised stuff.

 

Ludovic

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