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15 blood claws and wolf priest in crusader


darthrex354

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Really it all depends on if the land raider gets blown up or not before the claws can get into combat. It the raider survives long enough, the charge will most likely destroy the unit it attacked. More than likely this will leave your claws in the open and shot to pieces next turn. If you can, try to assault two units at once so that you leave enough enemy models alive that you can finish them off in their assault phase which will then free you up for your next movement phase.
A wolf priest adds combat potential to any unit it goes with, including blood claws with only one special close combat weapon. I personally think that Land Raiders in general are becoming less useful in the game unless paired in a list because of the excessive use of melta weapons going around. Typical lists of 1500-2000 points feature more than enough anti-tank fire to focus on and easily take out one Land Raider early in a game. Bottom line, the strategy works for lists that are built around two Land Raiders loaded with guys. If not then no, it's not really viable.
14 BLOOD CLAWS, WOLF PRIEST AND RAGNAR IN A CRUSADER!!!!

 

Know this tactic; imprint it on your mind, don't let it go, and be forever immersed in the Blitzkrieg.

 

13 BLOOD CLAWS, WOLF GUARD PACK LEADER WITH POWER FIST, WOLF PRIEST AND RAGNAR IN A CRUSADER.

 

Sorry, got caught up in all the excitement.

If you are running another HQ unit that is not as cqc oriented as Ragnar then using a Wolf Priest and Claws works wonders. I've been experimenting with a fire support list that concentrates on shooting the opponent off the board. Land Raiders can be incredibly effective for making your opponent concentrate their fire on it for a turn or two while you shoot the heck out them with everything else.

 

You can run 1 Land Raider and have it be very effective, played a game against Ultras the other day where he spend so much time pouring fire onto the 5man Thunderlord unit that my crusader arrived and introduced its cargo(ragnar+wolf priest+claws) into Calgar and his honor guard. I am currently working on modeling a trophy of calgars fists onto the Blood Claw that punched him in the face with a Power Fist for the killshot.

 

It all boils down to tactics and how you use all the different parts of your army in conjunction with each other.

it's hillarious...especially when yer opponents HQ is runnin away from the fight....LMAO DA are such pansies at times...or maybe it was just the player...I used:

 

Ragnar

14 BC power weapon, flamer

WGL Frost axe, combimelta

 

they massacred two units before I finally caught up with and killed his HQ squad...company commander and command retinue...I lost 6 pups total and the fire support /LoS blockage of the LRC kept them covered from flanking moves...love the twin linked Asscan with rending...WOOT!

Meh, I dont find the extras that useful- 12-15 bloodclaws, a wolf priest, and a crusader with MM- EA is optional.

 

Nice, solid, wipes out Marneus and his TDA retinue in two rounds of combat, just quick enough to avoid enemy shooting but stay on the move.

To add to what was said before. You need two land raiders to make it work.

 

I would also change the composition a bit. 14 Blood Claws, WG w/PF and then Wolf Priest

 

Well it depends on your points I think two land raiders is one too many for any thing under 2k, I do agree with the wolf guard with powerfist as thats what i take. I run one land raider Crusader with 14 claws one with w/pw, WG w/pf and a Wolf Priest. It has worked very well for me. I almost always move 12 and smoke first turn, sure my land raider gets blown up around turn two or three but my claws are in CC and thats more than a fair trade.

I just can't understand why we let Blood Claws use our top tank, I can hear the Wolf Guard now, 'I worked my butt off, for what? So a pup can take my place in luxury, I know they'll rip the leather seats and mess the TV up. All for just keeping them together, while I have to ride around in this rusty piece of **** and leave the good armour at home'
I just can't understand why we let Blood Claws use our top tank, I can hear the Wolf Guard now, 'I worked my butt off, for what? So a pup can take my place in luxury, I know they'll rip the leather seats and mess the TV up. All for just keeping them together, while I have to ride around in this rusty piece of **** and leave the good armour at home'

Nah, remember that the crusader is the 'beater' of landraiders.

 

My Wolf Gaurd ride in a Phobos.

14 BLOOD CLAWS, WOLF PRIEST AND RAGNAR IN A CRUSADER!!!!

 

Know this tactic; imprint it on your mind, don't let it go, and be forever immersed in the Blitzkrieg.

 

13 BLOOD CLAWS, WOLF GUARD PACK LEADER WITH POWER FIST, WOLF PRIEST AND RAGNAR IN A CRUSADER.

 

Sorry, got caught up in all the excitement.

 

Lets take this to its logical conclusion:

 

9 Wolf Guard with Thunder hammers and Storm Shields, Ragnar, Logan, Ulrik, Njal and Arjac Rockfist in a Crusader.

 

A snip at 1990 points. Give the Crusader a Multi-melta to bring it to a nice even 2k.

[Lets take this to its logical conclusion:

 

9 Wolf Guard with Thunder hammers and Storm Shields, Ragnar, Logan, Ulrik, Njal and Arjac Rockfist in a Crusader.

 

A snip at 1990 points. Give the Crusader a Multi-melta to bring it to a nice even 2k.

 

The Nightbringer and Deceiver say hi. :lol:

 

Logically, the Blood Claws would still be better because they are less of a point sink which means that now you have more boots on the ground. One unit can only do so much so, from a tactical view, it would be better to have a cheaper unit so there are more units floating around that can do more than just one "Death Star".

Lets take this to its logical conclusion:

 

9 Wolf Guard with Thunder hammers and Storm Shields, Ragnar, Logan, Ulrik, Njal and Arjac Rockfist in a Crusader.

 

A snip at 1990 points. Give the Crusader a Multi-melta to bring it to a nice even 2k.

 

 

Holy ****, gonna have to roll with that one day just for fun!

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