NExOBLIVISCARIS Posted September 19, 2010 Share Posted September 19, 2010 i have a ten man death company squad im going to build and i have run into a modeling problem that has to do with my tactics. my plan is to run my death company squad with a reclusiarch in a land raider redeemer/crusaider and the base plan is to drive them up close and assault asap but i also want them to be able to have some shooting prowess incase i start to just get kited. but should i give them bolters or bolt pistols? they are armed with 3 power weapons and a thunder hammer weapon, and 2 thunder hammers. Link to comment https://bolterandchainsword.com/topic/211487-death-company-bolters/ Share on other sites More sharing options...
Grabsnikk Posted September 19, 2010 Share Posted September 19, 2010 Give bolters to the thunderhammers because you won't be getting an extra attack for them anyway. Link to comment https://bolterandchainsword.com/topic/211487-death-company-bolters/#findComment-2515901 Share on other sites More sharing options...
Drachnon Posted September 19, 2010 Share Posted September 19, 2010 You could also mix it up a bit for wound allocation. Link to comment https://bolterandchainsword.com/topic/211487-death-company-bolters/#findComment-2515962 Share on other sites More sharing options...
NExOBLIVISCARIS Posted September 19, 2010 Author Share Posted September 19, 2010 if i mixed it up for wound alocation how would i choose who the wound goes to? Link to comment https://bolterandchainsword.com/topic/211487-death-company-bolters/#findComment-2516257 Share on other sites More sharing options...
Jakobus Posted September 19, 2010 Share Posted September 19, 2010 Basic rule I follow is Powerweapons get Pistols and Thunderhammers/Powerfists get Boltguns the rest is up to you You want the extra Powerweapon attack which is why you have the pistols on them, you will be getting 3 more attacks that ignore armour which means in most cases another 2 wounds. With the Furious Charge initiative A lot of thiings will die before they get the chance to hit back. The Bolters on the int 1 Weapons is very much because you won't get they addition weapon attach unless you have two of them, and that single Str 8/9 attack isn't worth the extra body. So for a LRR with 12 seats, 1 for the Chaplain, 3 Powerweapons and 3 Thunderhammers you have 5 regular DC, so may look at 3 Boltguns & 2 pistols for wound allocation. Link to comment https://bolterandchainsword.com/topic/211487-death-company-bolters/#findComment-2516449 Share on other sites More sharing options...
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