Zinge Posted September 20, 2010 Share Posted September 20, 2010 For a chapter known for its artisans and use of mastercrafted equipment the techmarine entry is just insulting. Has anyone found a way to use him? More expensive, less options and worse rules than the vanilla version - not to mention the lack of master of the forge Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/ Share on other sites More sharing options...
Grey Mage Posted September 20, 2010 Share Posted September 20, 2010 Negatory- better repair rules, unable to be singled out in close combat, same points, with more upgrade options. The C:BA has more going for it than the C:SM one. Of course, you dont see many of them either. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2516786 Share on other sites More sharing options...
Nomus Sardauk Posted September 20, 2010 Share Posted September 20, 2010 Zinge is right though, the Blood Angels are known for (among other things) their artistic nature and craftsmanship. Considering that we probably should have more suits of Artificer Armor than Terminator suits! (they certainly are easier to make...) Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2516977 Share on other sites More sharing options...
Grey Mage Posted September 20, 2010 Share Posted September 20, 2010 Thats an issue with the captain entry, not the Tech Marine, who can get a 2+ repair roll and then some. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517133 Share on other sites More sharing options...
Firedrake28 Posted September 20, 2010 Share Posted September 20, 2010 About the only use for Techmarines is a suicidal melta that's rather cheap. Give him a jump pack and combi-melta and go nuts. It's not exactly the most efficient use of points but it's as good as it'll get with his current ruleset. About the only thing he has going for him when used like that is people will be hesitant to shoot at him once he's fired his combi-melta since he's not much of a threat anymore. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517219 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 20, 2010 Share Posted September 20, 2010 Is the tech marine an IC or unit of one? 0b :) Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517234 Share on other sites More sharing options...
Zeller Posted September 20, 2010 Share Posted September 20, 2010 Techmarine is not IC. It's odd GW even bother including the Techmarine considering how overall useless he is relative to the other elite choices. I suppose he could be useful in a mechlist but I sure haven't put a Techmarine in my mech list. If the predators stop they die. The predators are never near enough each other for the techmarine to be in a position in between them to zip over to an immobilised tank. Plus, our repaired weapons can't fire until next turn unlike C:SM. It's just a guardsmen heavy weapon team with a space marine sergeant at best. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517282 Share on other sites More sharing options...
lunchb0x Posted September 20, 2010 Share Posted September 20, 2010 What I have found to work really well with the techmarine...him and his servitor unit sit between 2 dreadnoughts...long range dreads...and shoot/repair away. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517284 Share on other sites More sharing options...
Inquisitor_Lensoven Posted September 20, 2010 Share Posted September 20, 2010 a techmarine is not necessarily an artisan. the techmarines create the armor and weapons, an artisan makes them look good. the artisans maybe chapter serfs or they may be just your regular ol' battle brother. not to mention the artisans also weave the banners and most likely paint the hundreds of paintings hanging around the monastery and any other sort of decoration. i believe in the 3rd ed codex it actually said that all brothers did such things. gimme a few minutes to find it. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517343 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 21, 2010 Share Posted September 21, 2010 Seeing that the techmarine is not an IC he has little to no use for me. The DoA combi melta trick is okay but he is going to miss 1 out of every 3 times plus he could scatter outside of 1/2 range. 0b Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517389 Share on other sites More sharing options...
Redo Posted September 21, 2010 Share Posted September 21, 2010 I think that the Techmarine deserves veteran stats; Does not need to be like the 4th edition C:SM Techmarine but a little boost would make him more attractive and reflect his seniority compared to a regular tech adept. I also think that since Servitors could have relentless. They are afterall half machine/weapon. This would in my opinion differ them from Devastators who have access to a greater range of weaponry and are immobile but can shoot better. Somehow I also reckon that a T4 would not go astray on servitors. Didn't they have this at some point? Anywa until something like this or better happens my techmarine stays on the shelf...where he does his best work. Looking good. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517552 Share on other sites More sharing options...
Grey Mage Posted September 21, 2010 Share Posted September 21, 2010 Redo, I think that both those suggestions are very good. As for there toughness- I remember a time when they were T5. *spreads hands* I think the best use for a Techmarine in the current book is as the internal repair service on a stormraven thats being used as a gun ship. 75pts to fix any damage result on a 4+, and you can use him as a suicidal death unit if you really need it late in the game- and the thing can still cart around a Furioso if you want to. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517562 Share on other sites More sharing options...
Zinge Posted September 21, 2010 Author Share Posted September 21, 2010 what are the better repair rules? Seem the same to me Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2517588 Share on other sites More sharing options...
Grey Mage Posted September 21, 2010 Share Posted September 21, 2010 what are the better repair rules? Seem the same to me A C:SM techmarine needs to be in BTB at the start of the turn, while a BA or SW techy can be there just in the shooting phase. Its a small difference, but it can heavily impact the game. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2518131 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 22, 2010 Share Posted September 22, 2010 I dont understand why a tech marine has to be a unit of one. To me it's not like he would be overpowered if he was an IC and could join other units. That would be a lot cooler in my opinion. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2518218 Share on other sites More sharing options...
Grey Mage Posted September 22, 2010 Share Posted September 22, 2010 I dont understand why a tech marine has to be a unit of one. To me it's not like he would be overpowered if he was an IC and could join other units. That would be a lot cooler in my opinion. ^_^ then go play C:SM ^_^ Seriously though, Im not sure why they made the change. It has its ups and its downs- but he only has one wound, so it probly keeps him alive a bit longer in most situations. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2518226 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 22, 2010 Share Posted September 22, 2010 I loved it when we could take tech marines as a character in the Honor Guard. While his rules back then weren't over the top I loved the look of the model. I have used one as a member of my Honor Guard even though he is only counts as now. I think it's also silly that the SW Iron Priest is also a unit of one... He does have much cooler rules though since he can take a thunderwolf mount and a posse of cyber wolves. Cyber wolves are the red hot snizzle. ^_^ 0b ^_^ Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2518232 Share on other sites More sharing options...
Grey Mage Posted September 22, 2010 Share Posted September 22, 2010 Indeed, mine accounted for about 400pts in enemy tanks this last weekend, so I have to agree. *sighs*. Just a random switch by Mr. Ward I suppose, atleast for the BA. Link to comment https://bolterandchainsword.com/topic/211553-whats-the-deal-with-techmarines/#findComment-2518280 Share on other sites More sharing options...
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