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Whats the deal with Techmarines?


Zinge

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For a chapter known for its artisans and use of mastercrafted equipment the techmarine entry is just insulting. Has anyone found a way to use him?

 

More expensive, less options and worse rules than the vanilla version - not to mention the lack of master of the forge

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About the only use for Techmarines is a suicidal melta that's rather cheap. Give him a jump pack and combi-melta and go nuts. It's not exactly the most efficient use of points but it's as good as it'll get with his current ruleset. About the only thing he has going for him when used like that is people will be hesitant to shoot at him once he's fired his combi-melta since he's not much of a threat anymore.
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Techmarine is not IC. It's odd GW even bother including the Techmarine considering how overall useless he is relative to the other elite choices. I suppose he could be useful in a mechlist but I sure haven't put a Techmarine in my mech list. If the predators stop they die. The predators are never near enough each other for the techmarine to be in a position in between them to zip over to an immobilised tank. Plus, our repaired weapons can't fire until next turn unlike C:SM. It's just a guardsmen heavy weapon team with a space marine sergeant at best.
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a techmarine is not necessarily an artisan. the techmarines create the armor and weapons, an artisan makes them look good. the artisans maybe chapter serfs or they may be just your regular ol' battle brother.

not to mention the artisans also weave the banners and most likely paint the hundreds of paintings hanging around the monastery and any other sort of decoration. i believe in the 3rd ed codex it actually said that all brothers did such things. gimme a few minutes to find it.

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I think that the Techmarine deserves veteran stats; Does not need to be like the 4th edition C:SM Techmarine but a little boost would make him more attractive and reflect his seniority compared to a regular tech adept.

 

I also think that since Servitors could have relentless. They are afterall half machine/weapon. This would in my opinion differ them from Devastators who have access to a greater range of weaponry and are immobile but can shoot better. Somehow I also reckon that a T4 would not go astray on servitors. Didn't they have this at some point?

 

Anywa until something like this or better happens my techmarine stays on the shelf...where he does his best work. Looking good.

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Redo, I think that both those suggestions are very good. As for there toughness- I remember a time when they were T5.

 

*spreads hands* I think the best use for a Techmarine in the current book is as the internal repair service on a stormraven thats being used as a gun ship. 75pts to fix any damage result on a 4+, and you can use him as a suicidal death unit if you really need it late in the game- and the thing can still cart around a Furioso if you want to.

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I dont understand why a tech marine has to be a unit of one. To me it's not like he would be overpowered if he was an IC and could join other units. That would be a lot cooler in my opinion.

^_^ then go play C:SM ^_^

 

Seriously though, Im not sure why they made the change. It has its ups and its downs- but he only has one wound, so it probly keeps him alive a bit longer in most situations.

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I loved it when we could take tech marines as a character in the Honor Guard. While his rules back then weren't over the top I loved the look of the model. I have used one as a member of my Honor Guard even though he is only counts as now. I think it's also silly that the SW Iron Priest is also a unit of one... He does have much cooler rules though since he can take a thunderwolf mount and a posse of cyber wolves. Cyber wolves are the red hot snizzle. ^_^

 

0b ^_^

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