Jump to content

Taking on tough noise marines-


mughi3

Recommended Posts

At our local store we have a guy who builds up lists to do battle in GTs and other competative tourneys as such his armies are always maxed out for thier killing power. additionally he is a great painter. the irony is that i often beat his competative armies with my fluff based list.

 

 

He has a new army i had yet to encounter. an emperors chidlren noise marine list.

 

he added some oblits to get it up to 2,250(it is normally a 2K list for touneys)

otherwise his army is

 

HQ

X2 greater demons with lash

 

Troops

X2 tactical squads

X2 rhino dedicated transports

 

X2 noise/numbered squads

 

 

Elites

.terminators with land raider dedicated transport

 

Heavy support

X2 vindicator

X1 squad of 3 oblits.

 

http://i70.photobucket.com/albums/i112/mughi3/batreps/k19182010.jpg

 

MY army is my usual-

HQ

libby in terminator armor with storm shield, avenger/gate powers

master of teh forge with PW/full harness

 

Troops

1.full tac squad(missile/flamer/PF/melta bomb

2.scouts cammo cloaks bolters, shotguns and a missile launcher, PF/MB on sarge

 

Elite

X3 venerable las/missile dreads

 

Fast

.land speeder tyhoon squad(2)

.assault marine squad (PF/MB/SS on sarge)

.land speeder storm

 

Heavy support

X3 ironclad dreads with the works

 

http://i70.photobucket.com/albums/i112/mughi3/batreps/pzb9112010.jpg

 

The game was 12" deployment with 3 objectives.

 

He went first so i kept most things in reserve.

 

i am kind of tired tonight so i will give a brief run down of what happened before i fall asleep at the computer.

 

It was mostly a shooting warfor me at first. i shot one of hs demons to death and took the other down to one wound, than managed to shot it to death as well. i lost a venerable dread and my libby with his combat teamed tac sqquad inthe exchange. he lashed me 2 times, but only one went off, it was however good enough to set me up for the noise marines sonic weapons.

 

My assault squad came in and tied up one of his tac units but he managed to throw his terminators in to save them. amazingly the sarge survived the entire ordeal thanks to his storm shield. hoever he was forced to fall back and be over-run. i did manage to immobilise the raider.

 

my unkillable storm zipped in flat out, and spent 2 turns of shrugging of fire before it off loaded it's troops.

I managed to get my ironclads in and tie up several units,

 

At the end of the game i managed to contest 2 of the 3 objectives being just out of contecting the 3rd and going for a tie. i was litterally like half an inch outside of the 3" line.

 

Even though i lost my libby early i was still very happy with how my army performed given the competative nature of my opponant.

 

Losses

.X1 ironclad

.X1 venerable dread

.7 tac marines

.2 scouts

.epistolary librarian

 

 

His losses

.X2 greater demons

.3 oblits

.rhino

.a handful of marines

.vindicator gun X1

 

 

The pictures-

http://i70.photobucket.com/albums/i112/mughi3/batreps/k29182010.jpg

http://i70.photobucket.com/albums/i112/mughi3/batreps/k39182010.jpg

http://i70.photobucket.com/albums/i112/mughi3/batreps/k49182010.jpg

http://i70.photobucket.com/albums/i112/mughi3/batreps/k59182010.jpg

http://i70.photobucket.com/albums/i112/mughi3/batreps/k69182010.jpg

http://i70.photobucket.com/albums/i112/mughi3/batreps/k79182010.jpg

Link to comment
https://bolterandchainsword.com/topic/211623-taking-on-tough-noise-marines/
Share on other sites

Well in all honesty i expected it to be a tough list and it was. what i think helped me a bit is that his meta-game build is understandably focused on killing marines, not dreads.

 

There was the odd fluke dice roll as normal but overall things performed as i expected. my storm defied the odds and shugged off so much fire with it's flat out save(2nd game in a row doing this) it was kind of suprising, my assualt sarg did something similar when he alone survived the majority of attacks form the tac squad and a terminator squad thanks to his storm shield(he died to overrun when he failed his LD check).

 

The game ended up being so very close to ao total tie overall (by less than half an inch) that i was happy with it's performance. when i can take a fluff list against a crushing tournament WAAC list and come out this close it is a good day indeed.

Did you really notice the benefit from your shooty Dreads being Venerable?

 

I couldn't help but think that if you went with normal Dreads, you'd have enough points to field another unit or two.

 

EDIT: Same thing with the Ironclads with everything.

Did you really notice the benefit from your shooty Dreads being Venerable?

 

I couldn't help but think that if you went with normal Dreads, you'd have enough points to field another unit or two.

 

EDIT: Same thing with the Ironclads with everything.

 

 

Oh dear emperor's sweet boxers yes. the way i roll dice i need to hit on 2+ and have the venny re-roll. however more than that this is a fluff army as such there is no such thing as "normal" dreads. if you survive life as a scout (5th company) you go into either the tactical (2nd)company or if you excel in CC/ fast vehicles you go into the 3rd company. life threatening wounds that cannot be healed means you end up in the 4th company as an ironclad dread. excelling as an ironclad or a particalrly suicidal act of valor by a skilled vetran gets you into the 1st company as a venerable dread.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.