MKA Posted September 28, 2010 Share Posted September 28, 2010 Sorry, but I'd like to disagree. I feel that 6 man RAS, even if you put them in a Razorback, are not remotely resilient enough. I just ran the numbers for both: RAS: 6 marines, meltagun, powerfist + Razorback: TL AC/LC, extra armor - 223 pts Tac: 10 marines, plasmagun, multimelta, powerfist + Droppod - 240 pts Now this is just my opinion, but for nearly the same points you get either a squad with a decent bodycount that can go anywhere on the board on turn 1(and start threatening any kind of target within 24'' on turn 2) or you get a small squad of tankhunters that isn't even guaranteed to get into range and is severely hampered at their premier role(i.e. assaulting). I guess it's just me, but I was never really fond of APCs, not even in 3rd ed. They always seem to get stunned, immobilized or worse, leaving my boys to footslog for the rest of the game. While this leaves my army relatively short on heavy weapons compared to a Razorback-heavy BA list, my JP RAS still get enough AT fire to where it counts. Back on topic, Tac squads aren't the be all, end all of choices for your army list, but they're certainly worth their points and I'd be hard-pressed to run my army without at least one. Link to comment https://bolterandchainsword.com/topic/211704-assault-vs-tactical/page/3/#findComment-2523578 Share on other sites More sharing options...
SamaNagol Posted September 28, 2010 Share Posted September 28, 2010 Ok well, let me put it in perspective for you. My unit of Assault marines in Razorback are entirely immune to small arms fire. Yours, seeing as you cannot take a Sanguinary Priest AND a transport if you want any special weapons, die to massed small arms. Your unit cannot fire it's Heavy weapon if it moves, which they do when they land. My unit can redeploy 12 inches and still fire it's Heavy weapon. They can redeploy up to 18 inches every turn after turn 1 with Extra Armour as long as they aren't killed. Tactical marines can possibly run up to 12" My unit puts out 18 attacks on the charge, your unit puts out 21, but I do have the option of dropping to 5 men and a Priest to buff that CC output considerably, which I would do for a unit to take objectives rather than hold home base. As I said the only benefit that Tacticals have are larger numbers and more small arms shots at 12" range. The larger numbers is subjective as in a Drop Pod situation they are infinitely more vulnerable to small arms fire themselves, and in assault 6 marines will take down most basic troops units. Link to comment https://bolterandchainsword.com/topic/211704-assault-vs-tactical/page/3/#findComment-2523590 Share on other sites More sharing options...
Redfinger Posted September 28, 2010 Share Posted September 28, 2010 You can assault out of a transport if the transport hasn't moved that turn if i recall correctly. So the Assault can stay inside the transport while they await the torrent of incoming fire. I tried that the other night at my LHS, and it got shot down pretty quick, I would love some clarifacation on that rule so I know where to go to prove it in the future. Being rather new, the rules still some what get jumbled in my head. Ashton Link to comment https://bolterandchainsword.com/topic/211704-assault-vs-tactical/page/3/#findComment-2523702 Share on other sites More sharing options...
JamesI Posted September 28, 2010 Share Posted September 28, 2010 You can assault out of a transport if the transport hasn't moved that turn if i recall correctly. So the Assault can stay inside the transport while they await the torrent of incoming fire. I tried that the other night at my LHS, and it got shot down pretty quick, I would love some clarifacation on that rule so I know where to go to prove it in the future. Being rather new, the rules still some what get jumbled in my head. Ashton I can look up the page in a little while if noone gets it up sooner, but it is correct that a unit can disembark from a transport that hasn't moved and charge in the same turn. Link to comment https://bolterandchainsword.com/topic/211704-assault-vs-tactical/page/3/#findComment-2523705 Share on other sites More sharing options...
Redfinger Posted September 28, 2010 Share Posted September 28, 2010 You can assault out of a transport if the transport hasn't moved that turn if i recall correctly. So the Assault can stay inside the transport while they await the torrent of incoming fire. I tried that the other night at my LHS, and it got shot down pretty quick, I would love some clarifacation on that rule so I know where to go to prove it in the future. Being rather new, the rules still some what get jumbled in my head. Ashton I can look up the page in a little while if noone gets it up sooner, but it is correct that a unit can disembark from a transport that hasn't moved and charge in the same turn. So that I dont high jack this thread too much I have started a new one, if you could please reply there that would be great, thanks!! Link to comment https://bolterandchainsword.com/topic/211704-assault-vs-tactical/page/3/#findComment-2523707 Share on other sites More sharing options...
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