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The Sanguinor's Blessing...


Kurb

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For the last game I played him I had 5 Sargents in my list. So I just lined them up and with my opponent watching I would roll a D6. On a roll of a 1 it would be the first Sargent and so on and on a roll of a 6 I would just re-roll. There is no real place where this is all explained I think any way of making it random works. Hell you could take a deck of cards and draw a card for each and high card would be the one blessed. I don't think there is any hard and fast rule on how it is done.

Could one argue that the "randomness" is more of a fluffy thing and it's only random to the models.

 

What I'm trying to say is the actual warriors in the battle wouldn't know they would be getting this blessing. So as the controller of the Sanguinor you make that decision?

 

I hope that made some kind of sense....

There are a huge number of ways to randomly choose the blessing, and while I understand the concept it may have been nice for GW to include an i.e. on that rule.

But basically pick something, I would personally go with a d6, and assign a number from 1 to 6 on each sarg if you have less than 6 re-roll if you get an un-assigned result. If you hahve more than 6 and you don't have a d8, d10, d12 or d20 use 2d6

You can stand then in a circle and roll to scatter die

 

But basically some kind of system that give a roughly even chance of any of the sargs getting the blessing.

If its a friendly game, come to an agreement with the other player. If its a tourny, check with the TO

I just do the d2/3/4/6 method.

Only two sergeants? Flip a coin.

Three sergeants? Roll a d6 and halve the result (round up).

Four, roll a d4 (I have this from RPGs). Failing that, it's the same as the 5-man method. Roll a d6 and reroll on a 5 or 6.

Six, plainly simple.

and the idea of gw putting in exactly how to make it random is plain silly. You could have 1 sergeant, or you could have 50... If they said, roll a d6 for it, then any time you tried to do something intelligent your opponent could point to that and make you do it wrong. Random is whatever way you can do. Draw straws, sergeants names on little scraps of paper, scatter dice, whatever works with the number of sergeants you have and the materials you have to work with...

Considering the sizes of armies, it would be hard to enforce a particular method. Say Shatter's army example from a few days ago (assuming I recall the list correctly). 1 sergeant (all troops are Sanguinary Guard or DC) His 1 sergeant gets the benefit every time.

 

My current list runs 4 sergeants. I'd roll a d4 if I used Sanguinor. I played Monday a 3000 point list. For that I'd break out a d10 or a d8.

 

Keep the random choice fair to each sergeant. As long as every sergeant as equal chance of being chosen, its fair.

For my GenCon list I used Sanguinor and my troops were an assault squad, death company and 2 DC dreadnoughts. AS sergeant got it by default and I never heard any complaints about this.

 

How could anyone complain? You only had one sergeant so there was only one choice. No matter what method you use, the AS sergeant will get the blessing.

Random with a single random variable is almost surely i.e. the sarge would be picked with P = 1

 

There are other ways of doing this - Excel has a (psesudo) random number gen - have 1 entry for each and randomize...the highest/lowest number wins.

 

Another solution is the "spin the scatter dice approach" - less than 6 sarges = D6, more than 6, you would have to have two groups or threee groups depending on how many (more than 18-24 would be 4 groups) and then you roll a dice to select whoch group you are going to and roll another dice to select which sarge in that group is being selected.

 

Its still biased, but not by much...

For my GenCon list I used Sanguinor and my troops were an assault squad, death company and 2 DC dreadnoughts. AS sergeant got it by default and I never heard any complaints about this.

 

How could anyone complain? You only had one sergeant so there was only one choice. No matter what method you use, the AS sergeant will get the blessing.

 

These days some people will find some way to complaint about anything they deem to be taking advantage of the system. Personally I just love DC but wanted at least one scoring unit.

The way I have my army set up, some might remember one of my earlier posts, is:

 

Sanguinor

 

Dante w/ 5 x man Honor Guard, per Codex, 4 x are Honor Guard 1 x is Sanguinary Novitiate but none are a Seargeant

 

15 DC + Lemartes

 

5 x man Vanguard Veteran Assault , per Codex, 4 x Veterans and 1 x Space marine Seargent

 

So the blessing would default to the Seargent in the Vanguard Veteran Assault Squad and with his Glaive Encarnime i agree with the poster earlier that it basically makes him a sudo HQ / Elite

 

Personnaly the combination of Sanguinor's Avenging Angel and Dante's death mask are nice for the very few times (like twice) i have played them together.

 

both times Sanguinor gets to "Warm Up and stretch" by killing a squad in a single turn :D

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