Kurb Posted September 29, 2010 Share Posted September 29, 2010 Where does one find the rules explanation on how this is "randomly" chosen. I have yet to find such a thing and would think you could choose "randomly" which model gets it. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/ Share on other sites More sharing options...
Aarkon Posted September 29, 2010 Share Posted September 29, 2010 For the last game I played him I had 5 Sargents in my list. So I just lined them up and with my opponent watching I would roll a D6. On a roll of a 1 it would be the first Sargent and so on and on a roll of a 6 I would just re-roll. There is no real place where this is all explained I think any way of making it random works. Hell you could take a deck of cards and draw a card for each and high card would be the one blessed. I don't think there is any hard and fast rule on how it is done. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524574 Share on other sites More sharing options...
Kurb Posted September 29, 2010 Author Share Posted September 29, 2010 Could one argue that the "randomness" is more of a fluffy thing and it's only random to the models. What I'm trying to say is the actual warriors in the battle wouldn't know they would be getting this blessing. So as the controller of the Sanguinor you make that decision? I hope that made some kind of sense.... Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524575 Share on other sites More sharing options...
BLACK BLŒ FLY Posted September 29, 2010 Share Posted September 29, 2010 You can't pick which sergeant gets the blessing, it must be randomly determined. random =/= fluff :down: 0b ;) Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524576 Share on other sites More sharing options...
Aarkon Posted September 29, 2010 Share Posted September 29, 2010 If I could pick that would be fun my Assault Terminator Sargent would get it every time LOL. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524579 Share on other sites More sharing options...
Kurb Posted September 29, 2010 Author Share Posted September 29, 2010 "I chose that suped up Sargent randomly I swears" I guess I just don't like a rule without a mechanism to enforce/enact it. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524580 Share on other sites More sharing options...
Jakobus Posted September 29, 2010 Share Posted September 29, 2010 There are a huge number of ways to randomly choose the blessing, and while I understand the concept it may have been nice for GW to include an i.e. on that rule. But basically pick something, I would personally go with a d6, and assign a number from 1 to 6 on each sarg if you have less than 6 re-roll if you get an un-assigned result. If you hahve more than 6 and you don't have a d8, d10, d12 or d20 use 2d6 You can stand then in a circle and roll to scatter die But basically some kind of system that give a roughly even chance of any of the sargs getting the blessing. If its a friendly game, come to an agreement with the other player. If its a tourny, check with the TO Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524621 Share on other sites More sharing options...
igotsmeakabob!! Posted September 30, 2010 Share Posted September 30, 2010 I just do the d2/3/4/6 method. Only two sergeants? Flip a coin. Three sergeants? Roll a d6 and halve the result (round up). Four, roll a d4 (I have this from RPGs). Failing that, it's the same as the 5-man method. Roll a d6 and reroll on a 5 or 6. Six, plainly simple. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524722 Share on other sites More sharing options...
MaleOpener Posted September 30, 2010 Share Posted September 30, 2010 I love when GW prints things like "random" in a codex, and then gives no further instructions. I would simply number each squad, and roll a die. If there's more than 6 sergeants, roll two dice. Its not that hard at all. ;) Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524745 Share on other sites More sharing options...
Morticon Posted September 30, 2010 Share Posted September 30, 2010 ><; Theres a very long thread dedicated to this already. Please use searchy. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524756 Share on other sites More sharing options...
BOBMAKENZIE Posted September 30, 2010 Share Posted September 30, 2010 If there's more than 6 sergeants, roll two dice. Its not that hard at all. :lol: Apparently it is. 2d6 is going to give you a weighted result which means its not truly random any more at all. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524792 Share on other sites More sharing options...
Leonaides Posted September 30, 2010 Share Posted September 30, 2010 and the idea of gw putting in exactly how to make it random is plain silly. You could have 1 sergeant, or you could have 50... If they said, roll a d6 for it, then any time you tried to do something intelligent your opponent could point to that and make you do it wrong. Random is whatever way you can do. Draw straws, sergeants names on little scraps of paper, scatter dice, whatever works with the number of sergeants you have and the materials you have to work with... Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524809 Share on other sites More sharing options...
Morollan Posted September 30, 2010 Share Posted September 30, 2010 This is at least the third time this topic has come up rcently and on each occasion the OP has somehow contrived to make "randomly choose" mean "pick the one I want". :cuss Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524894 Share on other sites More sharing options...
JamesI Posted September 30, 2010 Share Posted September 30, 2010 Considering the sizes of armies, it would be hard to enforce a particular method. Say Shatter's army example from a few days ago (assuming I recall the list correctly). 1 sergeant (all troops are Sanguinary Guard or DC) His 1 sergeant gets the benefit every time. My current list runs 4 sergeants. I'd roll a d4 if I used Sanguinor. I played Monday a 3000 point list. For that I'd break out a d10 or a d8. Keep the random choice fair to each sergeant. As long as every sergeant as equal chance of being chosen, its fair. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2524912 Share on other sites More sharing options...
T-bows Titans Posted September 30, 2010 Share Posted September 30, 2010 What if you just had 1 sergeant in the army? Would anyone object to that being to unrandom? Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2525340 Share on other sites More sharing options...
Jakobus Posted September 30, 2010 Share Posted September 30, 2010 If you Only had 1 Sergeant no I wouldn't object, but the only way I figure doing that is by using Dante to Field Sang Guard Troops Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2525423 Share on other sites More sharing options...
JamesI Posted September 30, 2010 Share Posted September 30, 2010 If you Only had 1 Sergeant no I wouldn't object, but the only way I figure doing that is by using Dante to Field Sang Guard Troops Or a DC heavy army with Astorath (or even just an army with 1 DC unit and 1+ DC dreads as Troops) Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2525437 Share on other sites More sharing options...
Spam Monkey Posted September 30, 2010 Share Posted September 30, 2010 Name each one Write names on paper Pull. Doesn't matter how many there are. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2525451 Share on other sites More sharing options...
Rindaris Posted October 1, 2010 Share Posted October 1, 2010 For my GenCon list I used Sanguinor and my troops were an assault squad, death company and 2 DC dreadnoughts. AS sergeant got it by default and I never heard any complaints about this. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2525863 Share on other sites More sharing options...
Morollan Posted October 1, 2010 Share Posted October 1, 2010 For my GenCon list I used Sanguinor and my troops were an assault squad, death company and 2 DC dreadnoughts. AS sergeant got it by default and I never heard any complaints about this. How could anyone complain? You only had one sergeant so there was only one choice. No matter what method you use, the AS sergeant will get the blessing. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2525876 Share on other sites More sharing options...
Hemal Posted October 1, 2010 Share Posted October 1, 2010 Random with a single random variable is almost surely i.e. the sarge would be picked with P = 1 There are other ways of doing this - Excel has a (psesudo) random number gen - have 1 entry for each and randomize...the highest/lowest number wins. Another solution is the "spin the scatter dice approach" - less than 6 sarges = D6, more than 6, you would have to have two groups or threee groups depending on how many (more than 18-24 would be 4 groups) and then you roll a dice to select whoch group you are going to and roll another dice to select which sarge in that group is being selected. Its still biased, but not by much... Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2525910 Share on other sites More sharing options...
Rindaris Posted October 1, 2010 Share Posted October 1, 2010 For my GenCon list I used Sanguinor and my troops were an assault squad, death company and 2 DC dreadnoughts. AS sergeant got it by default and I never heard any complaints about this. How could anyone complain? You only had one sergeant so there was only one choice. No matter what method you use, the AS sergeant will get the blessing. These days some people will find some way to complaint about anything they deem to be taking advantage of the system. Personally I just love DC but wanted at least one scoring unit. Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2525939 Share on other sites More sharing options...
T-bows Titans Posted October 1, 2010 Share Posted October 1, 2010 The way I have my army set up, some might remember one of my earlier posts, is: Sanguinor Dante w/ 5 x man Honor Guard, per Codex, 4 x are Honor Guard 1 x is Sanguinary Novitiate but none are a Seargeant 15 DC + Lemartes 5 x man Vanguard Veteran Assault , per Codex, 4 x Veterans and 1 x Space marine Seargent So the blessing would default to the Seargent in the Vanguard Veteran Assault Squad and with his Glaive Encarnime i agree with the poster earlier that it basically makes him a sudo HQ / Elite Personnaly the combination of Sanguinor's Avenging Angel and Dante's death mask are nice for the very few times (like twice) i have played them together. both times Sanguinor gets to "Warm Up and stretch" by killing a squad in a single turn :D Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2526145 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 1, 2010 Share Posted October 1, 2010 I arm my sarges all the same and I am running a DoA (no Devs!!!) so it doesnt really matter much for my list. 0b :P Link to comment https://bolterandchainsword.com/topic/212250-the-sanguinors-blessing/#findComment-2526282 Share on other sites More sharing options...
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