Jump to content

drop pod variants


elithren

Recommended Posts

Alright, in Imperial armor volume 2 it has the lucious pattern dreadnaught drop pod, which would allow a dread to assault the turn it arrives from the pod. Yes, it does cost extra points, but I want to make sure that it would be legal for me to take that in a 2000 point game for my blood taloned furioso dread. What's your guys' take on it?
Link to comment
https://bolterandchainsword.com/topic/212261-drop-pod-variants/
Share on other sites

As above, IA is with opponents permission.

 

I however believe that the Lucious and deathstorm drop pods are virtually the only non super heavy/flyer in all of the IA books I've seen that are actually overpowered for their points cost.

 

If you'd spent the time/money converting or buying one I wouldn't say no, but seriously, those things are hella cheese.

Storm ravens are far more useful, IMO.

 

It would depend on your opponent, as any Imperial Armor books aren't part of the original 40k line.

 

I really don't see a need for a drop pod you can assault from, since your Dread should be close enough to fire it's weapons anyway.

The lucious pattern drop pod is one of the few FW things that I believe is overpowered.

 

The ability to get an assault oriented Dread into combat is worth Sooooo much more than the 50pts its valued at. When they came out with that pod furiosos couldnt get an unlimited number of attacks, and the Iron Clad hadnt been created yet.

 

The ability drop down, melta a landraider and wipe out a command squad, all 600pts of the combined unit, turn 1, with not a single way to counter act, slow, or stop it- not a single thing your opponent can do.

 

No, thats easily worth 150pts. I wouldnt play with it, and I wouldnt want to play against it.

The ability drop down, melta a landraider and wipe out a command squad, all 600pts of the combined unit, turn 1, with not a single way to counter act, slow, or stop it- not a single thing your opponent can do.

 

Well thats alittle arguable. You could think ahead and reserve the raider or put it out of the way of a pod strike. Theres ways to protect that 600pts when needed. Not that Im saying the lucius is reasonable persay.

The ability drop down, melta a landraider and wipe out a command squad, all 600pts of the combined unit, turn 1, with not a single way to counter act, slow, or stop it- not a single thing your opponent can do.

 

Well thats alittle arguable. You could think ahead and reserve the raider or put it out of the way of a pod strike. Theres ways to protect that 600pts when needed. Not that Im saying the lucius is reasonable persay.

And hope your reserves come in early enough to do some good, but late enough that this dread pod *wich you intellegently left in reserves when your target wasnt there* and your opponent couldnt take advantage of the third of your army that was missing.....

 

Im not saying its insurmountable, but its frankly far out of proportion to a measly 50pts.

And hope your reserves come in early enough to do some good, but late enough that this dread pod *wich you intellegently left in reserves when your target wasnt there* and your opponent couldnt take advantage of the third of your army that was missing.....

 

Im not saying its insurmountable, but its frankly far out of proportion to a measly 50pts.

 

I would be surprised to see more then 1 Pod in a list using a lucifer assault pod. Or if theres more then one. Theres probably 5 2 of which arent Lucius. I agree its rediculous for 50pts. But its not as Rediculous as Blight Drones IMO for example.

 

You can always ring your expensive Land Raider with cheaper units to block the Pod coming in to mess it up. Or Place your squad that hops out out of range of the Dread. The lucius Pod is a gimic and like other gimics it might be really good against people that havent thought ahead its not nearly as good against people that think on it a few minutes and engage a solid battle plan.

I dont think its that overpowered. Yes you might destroy 1 unit in cc on the first turn but after that its gonna sit their in the open ready to be put to the melta (or any other weapon) test.

 

And that 1st turn charge thing is also bull as that dread isnt the only thing capable of 1st turn charge. EG shrike and co Dark Eldar are just some examples.

 

And dont bring up the argument of "we cant shoot at it" neither can you shoot at pods that contain shooting units or if you are going second (in regards of the other 1st turn charge units.)

I haven' added it into any list but as I was reading the book, it did stand out and put an evil grin on my face. But, I do agree that for the listed point cost, it is underpriced. Is it legal to take in tournaments? Or any Apocalypse/IA for that matter?
I dont have the rules for blight drones, couldnt comment.

 

Battle cannon, Autocannon, Skimmer, 12/11/10 Daemonically Possessed 120pts Fast Attack.

 

Thats the jist of them. Only the Battle cannon is a heavy weapon not ordnance.

 

As for using the pods or Imperial Armour stuff that depends on the tournament most well run tournaments I've been to havent allowed them or allowed them on a case by case situation.

Personally I'd be fine with you using them so long as you used the Advanced Drop Pod rules from IAvol2 that they were intended to be used with. They only became undercosted when the update ditched those rules but didn't increase the cost to counter the loss of the disadvantage.
I dont think its that overpowered. Yes you might destroy 1 unit in cc on the first turn but after that its gonna sit their in the open ready to be put to the melta (or any other weapon) test.

because of course IF you play BAs and someone lets you use lucius drop pods and you want to take them , your like totaly going to take one :ermm:.

 

 

Is it legal to take in tournaments?

not for main land europe.

 

You can always ring your expensive Land Raider with cheaper units to block the Pod coming in to mess it up.

ah so it will just be drop blow up two/three rhinos and then whip out or tar pit two squads/three squads [which more or less may make your troop less] .

jeske, you're saying no tournament in the entirety of mainland Europe uses the pod? That seems unlikely.

you will strugle to find tournaments in europe that let you use them. UK was always a bit differnt on that . the nord man too[but then again few people get there for tournaments].

well non of the big tournaments will let you. no in spain not in france not in germany and no where in the eastern europe. Cant speak about greec , been there only once [and it was no FW]. Never played in romania or hungary , but had friends that either live there or played there , so technicly for me they are FW/IA free , but I havent see that with my own eyes. smaller tournaments [20/30 people] generaly disallow FW because it does create unbalanced. Am not saying I havent seen FW stuff being used [i wouldnt own spore mines and a trygons , if that was true]. So when the chance of FW stuff being legal is so small , I do say that main land europe disallowes FW stuff .
I really like the Idea of the Deathstorm. It's a Heavy Support option so your give up great units, but the High Speed, Shock and Awe factor is really cool, I've been thinking of running two with assassult cannons.

 

Yeah, those things are bad assness made manifest! I'm sure I will eventually get a few of those.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.