MaveriK Posted September 30, 2010 Share Posted September 30, 2010 Okay folks, here is a scenario. Your a Wolf Blade and your job is to escort your navigator, and protect her with all cost. There's only 5 other Wolf Blades with you. Your all on a routine stop on a planet doing some minor repairs on the ship. Your navigator decides to visit the city.. but something doesn't seem right. You discover, that chaos tainted the city with plague zombies! your comm is down, being jammed by chaos powers, your stuck in a building, and the city is surrounded by dozens if not hundreds of zombies. Not knowing about the zombies prior to the city visit, what would you have had yourself armed with? would you think you could make it through the zombie horde back to your ship? would you and your pack mates along with your navigator wait it out until re-enforcements came? or try to find other survivors? because we all know space wolves don't turn their back on the people of the Imperium, compared to other chapters LOL I think I would advise my pack mates to use stealth more than anything and try to make it back to the ship. Only conserving ammo, and using hand held weapons. Grenades would be sweet, and I'd only do so to maybe block off certain parts of the street. Zombies are attracted to noise, so gonna try to use stealth.. saving people along the way if there are any left. I would have armed myself with a bolter, bolt-pistol and frost axe. Although, a chainsword would be nice for zombies, even wolf claws.. but I'd go with the standard. Not sure how 5 Wolf Blades can stack up against an entire horde of zombies, but I'm sure they can do allot of damage! I think the only thing that would hold them back is the navigator as their main priority would be to keep her alive. UPDATED RULES: October 25th, 2010 Scenario: Sven of the Dead Before playing this scenario... I want people to first think outside of the box and look at this game as if it was a novel or horror movie. The story-line is what drives these characters and events, which you get to play out. I want this to be fun for everyone. This was created to be an in your face, fast paced game. The game was designed for your Wolf Blades to be outnumbered, and handicapped. It was designed to keep you on your toes, and make you sweat. You may even think that it was made for your Wolf Blades to fail! but it is your tactical decisions on the table-top that will determine the fate of these characters and hopefully drive the story forward. This scenario is perfect for a Halloween themed game, or for who are interested in something very different. It's a perfect way to get new players interested in Space Wolves and Warhammer 40K. Use your imagination, but most of all have fun with this scenario. Give it a shot, and try it out... I realize this needs more play testing and from there, I can do some tweaking! ACT I: Night of the living dead. Turns 1-3, use the Night Fighting rules. Dawn of the dead. Turns 4-6, normal rules apply as the sun rises. If game length goes over six turns, the following 3 turns once again, uses the Night Fighting rules. [The first Act is considered a historical errata. This is further explained as the story-line progresses into Act II.] STORY A sudden unexplained meteor shower bombards a Belisarius ship, damaging it enough to force a landing and make repairs. They drift to the closest Imperial planet outside the Segmentum Obscurus. No communications was established due to strong static interference. It was then decided by the Navigator to go to the city to personally thank, the Governor for allowing their ship to make planet-fall. The Navigator and her retinue of Wolf Blades, travel into the dead of night. Upon reaching the center of the city, they realize something very odd and suspicious. The streets were abandoned and it was quiet, far to quiet. Something didn't feel right, and the beast inside each Space Wolf warned the Wolf Blades to act cautiously. One of the well groomed Wolf Blades speak, "foul sorcery is at play here brothers.. I can smell the stink in the air." The other Wolf Blades says "you sure its not your perfume?" as the Wolf Blade laughs, but continues to say "all jokes aside, it does smells like a giant ice bears droppings.. and don't look at me, I haven't eaten yet." They all conclude that Chaos has somehow tainted the city, but with what? They try to contact the ship and realize their communication system is down, jammed by Chaos powers perhaps? "This isn't good" says one Wolf Blade. "Aye, and I was looking forward to eating" says the other. The first Wolf Blade looks at the a younger one and asked "still brooding? what do you think exile? should we investigate or return to the ship?" The young Wolf Blade replies, "my duty is for the safety of our Navigator. Its her decision!" But before she could speak, a plague zombie suddenly appears and tries to attack her. The young Wolf Blade was lightning quick to save her, as he decapitates the zombie. Before they knew it, the street was suddenly filled by a dozen plague zombies. "Night of the living dead! this is Nurgle's doing!" Yells one Wolf Blade. “Looks like they decided for us, its time for us to return to our ship!” The Navigator replies... Forces: Navigator of the Navis Nobilite of the House Belisarius and her Wolf Blades. You are allowed to use 300 points worth from the following in the Space Wolves Codex. [NO vehicles! In this scenario, the Wolf Blades use stats from the Wolf Guard, but do NOT benefit from their Terminator upgraded Wargear. Remember nobody knew what they were walking into. Its a reason why they their upgrades are limited in the Space Wolves armory] 0-1 HQ (Navigator) 0-1 Elite (Vindicare) 0-1 Troops (Wolf Blades) Officio Assassinorum Operative: Vindicare Temple Assassin [use rules and stats from Codex: Witch Hunters/Codex Deamonhunters. The assassin is not required to go with you to your ship, and is more than happy to move about in the city making use of his Exitus Rifle] I decided to have the assassin start once the game begins, by using Infiltrators special rule. He will be a FREE model and is excluded from your allowed 300 points. I chose this, because having your forces run around just to unlock the special objectives can be very time consuming! The reason I choose 300pts is because your going in the city NOT knowing about the Zombies. Your role as Wolf Blade is to be your Navigator's bodyguard. You didn't go walking in the city expecting for war, or looking for a fight. Wolf Blades may not take Terminator armor, jump pack, space marine bike, or Mark of the Wulfen. Any model may replace its bolter/bolt pistol with a combat shotgun for free. One model may replace its bolter/bolt pistol with: a flamer (5 points) a meltagun (10 points) a plasmagun (15 points) 1500 points worth of Zombies, not including points for the squad of Plague Marines. [use Codex: Chaos Space Marines for stats and point cost for Plague Marines. In theory, with just a basic load-out from the Plague Marines, the zombie horde can number up to 200 models! how scary, fun and challenging is that?] Space Wolves Navis Nobilite of the House Belisarius 4 5 3 3 3 4 3 10 4+ Wolf Blades of Terra 4 4 4 4 1 4 2 9 3+ Navigator.......... 45 Points Infantry 1 Navigator (Unique) Belisarian Carapace armour White Fang (Power Weapon: Sabre) Purity Seals Master-Crafted Las pistol Frag grenades and Molotov grenades Rending Counter attack Wolf Blade Retinue Independent Character And They Shall Know No Fear Wolf Blade Retinue A Navigator from the House of Belisarius always has her retinue of Wolf Blades. If the retinue is destroyed she becomes an independent character and is free to join other units. Wolf Blade..........18 points per model Infantry 3-10 Wolf Blade Power armour Close combat weapon Bolter Bolt pistol Frag grenades and Molotov grenades Acute Senses Counter-attack And They Shall Know No Fear Mission Special Rules: Molotov Coctail: Thrown at double the distance of a models strength profile. ie if the model has a base strength of 4, the model can throw a Molotov cocktail at a total of 8 inches or under with a profile of Str. 4, AP 5, Heavy 1, Blast. Outcast Wolf: Nominate 3 models from your Wolf Blades, each of whom will represent the following: Bloodclaw, Grey Hunter, and Long Fang. These models will confer special rules to the retinue of Wolf Blades in this mission. So long as they are still alive. ie. a model that represents a Blood Claw, gives the Wolf Blade retinue and their Navigator the Beserk Charge special rule. ie. a model that represents a Grey Hunter, gives the Wolf Blade and their Navigator the ability to re-roll any failed hits during ONLY the shooting phase ie. a model that represents a Long Fang, allows the Wolf Blade the Fire Control special rule. The Infected: Any non-infected model that is killed will turn into the living dead. However the progression of the infection varies from person to person. To represent this, instead of removing the model from play leave it in place. The zombie player will roll a dice for every slain non-zombie model. On a roll of a 4+ the model will reappear as a walking dead, using it's previous profile but with a -2 WS and BS 0 modifier. Mission Level: Omega-level city fight fought on 6’x4’ table with as many city ruins as possible. The more the better! Deployment: Your forces are deployed within 12" of a table corner, see picture above for reference. That corner is considered the center of the city, you make your way back to your ship from there, which is parallel to your 12" corner. There are 3 heavy bolter sentry guns, where your ship is waiting. It is only activated once any member of your force is within the 2" coherency of the sentry guns. Zombies can deploy anywhere in their deployment zone, as shown above. With the exception of the 10 man squad of Plague Marines that are held on reserve at the start of the game, which later deep strikes anywhere on the table. Enemy models CANNOT be within 20" of the Space Wolves force at the start of the game. Zombies can be held on reserve, but starts on a table edge as normal when they come into play. Forces of Chaos Zombie Horde 4 0 4 3 1 2 2 7 6+ Plague Marines, refer to Codex: Chaos Space Marines [/td] Zombie.......... 6 points per model [td=20%] Infantry 10-30 Zombies Hands and Teeth Terran clothing Fleet Rending Fearless Feel No Pain Vulnerable to Blasts/Templates The Infected Objectives: From a time before the Dawn of Ages, even before the founding of the Imperium, a great and ancient friendship was forged between Leman Russ and the House Belisarius of the Navis Nobilitae. The family had exclusive right to guide the starships of the Space Wolves' fleet, through the immaterium. In return it could call upon the services of the chapter when it required them. Leman Russ gave them the right to have a sanctuary within the Fang in honor of the alliance forged between House and Chapter. They are sworn to guide our ships and to provide twenty four of their best pilots to serve the Great Wolf. In return we are sworn to come to their aid should they summon us and to provide sanctuary in times of need. The Celestarch of Belisarius has a bodyguard of Space Wolves, just as our lord has a retinue of Navigators. The Navigators swear to obey the Great Wolf as they would obey their own ruler. The Wolves for the duration of their service, obey the Celestarch as they would their own leader and protect him with their lives if need be. Your main objective is to protect your Navigator and bring her safely back to the ship for extraction. Furthermore, there are 4 optional objectives that are placed on random by your opponent. These objectives are unlocked by being within 2" coherency from your models. These objectives can also upgrade a single member of your Wolf Blade, and or adds onto your pack if your pack is cut down to 50% or less from what you had originally. The optional objectives are as follows: 5 guardsmen, armed with 4 lasguns and 1 with missile launcher.[use the rules and stats from Codex: Imperial Guard. These survivors must accompany you back to your ship for extraction] Terminator Armour + Assault Cannon Terminator Armour [on a roll of 4+ one Wolf Blade model, gets a Heavy Flamer. Anything under, you unlock and receive a Storm Bolter with Cyclone Missile Launcher] Victory Conditions: Keep your Navigator alive and bring her back to the ship! without her, your ship worthless. If your Navigator dies, the game ends. Conclusion: [Once your Space Wolf/Wolf Blade force is within 10" of your ship, before the 3 heavy bolter sentry guns are activated *remember, you must be within 2" of coherency from a sentry gun to have them activated*] The remaining Wolf Blades along with the Navigator make it through the city, the ship is just a short distance away. But the zombie horde is right behind them... "Move your fat ass Wolf brother, I can see the sentry guns... we need to get to the sentry guns now!" says the Wolf Blade. "I'm running as fast as I can! this would have been a cake-walk for us, if I something to eat from the start!" growls the other Wolf Blade. The first Wolf Blade turns to the younger Wolf Blade and says, "Thunderfist, protect the girl! without her will be stranded on this damned planet!" Suddenly, chaos sorceror Madox of the Thousand Sons Legion appears and immediately starts casting a spell. Demonic swirls surround the sorceror, and the evil energies come at and attack a fellow Wolf Blade. [On a roll of 4+ a single member of the Wolf Blade is transformed into a Plague Marine Champion, and becomes an independent character, and is therefore used by your opponent. If Madox fails on the roll, that single Wolf Blade instead transforms into a raging Wulfen*] Madox and the young Wolf Blade come face to face, "you again?!" says Madox "for RUSS!!" yells the young Wolf Blade. The sorceror Madox reacts in disgust hearing the young Space Wolf howl, and disappears just as the young Wolf Blade takes a swing at him with his chainsword. "Tzeentch? that would explain why those zombies move and fight like they do.." says one Wolf Blade. "Making friends again exile?.. you know that walking dust bunny?" asked one Wolf Blade. "Aye, back in Fenris..." replies the young Wolf Blade. "This all began with him.. and ends with him dead or banished by my own blade. This, I shall swear until my last breath!" says the young Wolf Blade in anger as he tore a dozen zombies with his chainsword. The battle with the zombies, become more intense as the horde gets closer and closer... "We are not done here yet, get to to ship!" says the Navigator. *If the Wolf Blade succumbs to the curse of the Wulfen. He gains a special rule unique only to this scenario. A special rule similar to Khârn the Betrayer, were he swings both at friend and foe! Legend say, that the Wulfen curse itself is a deterrent against chaos influence. But after the events that took place in the planet, from all the fighting with zombies, to finally the chaos sorceror interfering. The chains that held the beast inside the Space Wolf is finally broken, and the feral beast is unleashed. The Wolf Blade turned Wulfen might end up killing the Navigator he was sworn to protect!? [if your characters make it through this obsticle, and to the ship and survive the game, you can continue onto Act II] Epilogue: "I had more fun with this little experiment than you did Typhus, but one of Magnus's books is yet to be found. I need more time!" says Madox. "As do I, for this plague needs to be perfected and once it has, it will be more than just a plague... it will become a great curse for those who follow the false Emperor" says Typhus. Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/ Share on other sites More sharing options...
MaveriK Posted September 30, 2010 Author Share Posted September 30, 2010 my friends and I actually tried to do this game-wise. You start up with a certain point, and your opponent of course has triple that. Its a city fight, your in the middle. Your objective is with you, thats the navigator... you lose that objective if she dies, so we gave her stats. you try to make it through 5 rounds, or out of the city itself. there can be other objectives like survivors. your navigator can fight like you, so we gave her guard stats. anyway, it was fun! Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524821 Share on other sites More sharing options...
chino Posted September 30, 2010 Share Posted September 30, 2010 Clearly, the only way to deal with zombies is with a chainsword and a shotgun. The scenario practically begs for this to be the case! And perhaps have a hidden objective where upon reaching it, one model's set up gets upgrade to an Assault Cannon or Heavy Bolter. Alternatively, the whole pack set up with MotW. ZOMBIES VERSUS WEREWOLVEZ?!@# It would result in the most epic of showdowns. What might be necessary is to convert and paint a guardsman to be decked out in red leather, with zippers all over his jacket - a homage to the late Michael Jackson! OR a Wolf Blade with a chainsword for a hand! Really, the possibilities are endless. I think my preferred, and most "fluffy" set up would include: Shotgun, Chainsword MotW Assault Cannon Thunderhammer, optional Storm Shield Combi-plasma (for when the big bag boss zombie arrives. This would also be the Pack Leader just for kicks) Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524835 Share on other sites More sharing options...
MaveriK Posted September 30, 2010 Author Share Posted September 30, 2010 I had 300pts to spend on myself including the navigator. No HQ's, NO vehicles were allowed. I could however use, Elites, Troops and Fast Attack, just as long as it summed up to 300pts. My opponent used 1500pts, he played Warhammer Fantasy (Vampire Counts) he couldn't shoot at me, had fleet. But could rend on close combat. He could have one squad of Plague Marines but that was it. It was fun, and I had a blast. Ended up dying in the end but saved the Navigator, she made it to the ship. The last Grey hunters stayed behind as she made a run for it towards the ship on the 5th round. She barely made it. Zombie fleet roll was just 3inches away from her to get into combat and they were 10 man strong! as soon as she hit the base of the ship it was game over. Great suggestion on the other objectives! still working on the tweaks with this zombie scenario.. but it was fun! REAL fun! Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524837 Share on other sites More sharing options...
Natanael Posted September 30, 2010 Share Posted September 30, 2010 Sounds like something I'd like to try. Gonna have to talk to my friend who plays VC. - Natanael Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524840 Share on other sites More sharing options...
MaveriK Posted September 30, 2010 Author Share Posted September 30, 2010 Sounds like something I'd like to try. Gonna have to talk to my friend who plays VC. - Natanael Sounds good man! let me know how that one goes! yeah in that scenario. We gave the zombies, Genestealer stats! same points, it was scary!! the only special rules we gave the zombies were: move through cover, fleet and rending. My buddy also had a full squad of Plague Marines just to annoy me. I think next time, other objectives will be random Wolf Guard mini in termie armour or even a Guardsmen with some heavy bolters or missile launchers. Feel free to contribute, some great ideas already starting to turn the cogs in my brain here, like I said, it was a test run.. but it was a fun game. Looking forward to another Dawn of the Dead game with my friend now hahahaha -edit- the only reason we decided to add fleet to the zombies was because I wanted to have an in your face game where you find yourself sweating almost to see how the next turn phase will end up... also with movies like Zombieland, 28 weeks later, and Dawn of the Dead.. you do see fast moving zombies, some even running. Although not as fast as the heroes! they are still more mobile than the older zombie movies. We gave them fleet, just so my 300pts worth of Space Wolves could get overwhelmed and live to tell a tale, even have a saga told about that event. Slow zombies are fine, but it might slow down the game, a reason why fleet helped speed up the action and intensity. I was sweating! and it was fun, its suppose to be thriller, horror like right? so why not have fun with it! Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524843 Share on other sites More sharing options...
hendrik Posted September 30, 2010 Share Posted September 30, 2010 fluffwise you wouldn't even need stealth i believe; a space marine is worth a 100 guardsmen, so the 5 of them could easely take on about 500 zombies; which is something that doesnt fit in a single street. gamewise: how about we try to create a zombie statline/list to use for the game? imo fleeting zombies seems weird, since in most zombie movies the heroes always outrun the zombies. slow and purposefull actually seems better to me. to balance this the zombies deployment zone could be all table sides where you would have to start in one of the corners and make it to the opposite? your navigator still alive. if the navigator loses a wound she too becomes slow and purposefull? Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524845 Share on other sites More sharing options...
1TH0R3 Posted September 30, 2010 Share Posted September 30, 2010 Reminds me off my diorama I'm making :cuss Except they're going to be on the temple of skulls ( the big one) Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524859 Share on other sites More sharing options...
hendrik Posted September 30, 2010 Share Posted September 30, 2010 game-rules; this is a zombie scenario; the points involved should always be in a 1:3ratio in favour of the zombies (we recommend 500pts vs 1500pts of zombies) Zombie army rules slow and purposefull* (except for zombie beasts/cavalery) fearless vulnerable to blasts/templates (their rotten bodies barely holding itself together) stubborn fleet special rules; as long as the non-zombie player hasn't fired a single weapon/been into close combat the zombies are still unaware of their present and will move in the direction you trow the scatterdice. once a shot has been fired/close combat starts this rule dissapears Zombie armylist;alterned force org chart 12 TROOPS 8 FAST ATTACK TROOPS civilian zombie; unit size; 5-40 4pts per model WS BS S T W I A Ld Sv 2 0 3 3 1 3 1 10 5+ armed with 2CCW(not included in profile) zombie brutes; unit size 5-20 7pts per model WS BS S T W I A Ld Sv 3 0 3 3 1 3 1 10 5+ armed with 2CCW(not included in profile) FAST ATTACK zombie beast; like zombie dogs etc unit size 5-20 12pts per model WS BS S T W I A Ld 3 0 3 3 1 3 2 10 beasts armed with 2CCW(not included in profile) loyalist rules; mandatory;navigator; uses witch hunter codex; ordo herecticus inquisitor lord "you go on without me" any model in the army besides the navigator can chose to leave it's unit and become an independant character. he loses this if he joins up again with the unit no vehicles "wolf blade"; the wolf blades are drawn from each rank and become veterans on their own. to represent this they use the wolf guard rules and stats from codex SW Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524863 Share on other sites More sharing options...
The Thirst Posted September 30, 2010 Share Posted September 30, 2010 Does this sound familiar? -fade in- a crashed thunderhawk a few meters away. Sillouhettes loping forward in the distance A lone figure runs forward arms flailing and a tattered guard uniform hanging off it The figure reaches the camera and kicks out... -fade out and red letters appear- CHAOS ZOMBIES Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524928 Share on other sites More sharing options...
aekold Posted September 30, 2010 Share Posted September 30, 2010 That sounds like a great idea to introduce some friends to warhammer. I need to get me some zombies though. You could also use the following apoc datasheet: http://www.games-workshop.com/MEDIA_Custom..._of_Zombies.pdf Only point is that the FNP of the xombies will be completely useless, since every attack will be S4 or higher. Maybe up the points of the zombies by 2 and give them T3. Maybe give the marines hit-and-run to give them a chance to break of the combat. Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2524969 Share on other sites More sharing options...
Ulriks Minion Posted September 30, 2010 Share Posted September 30, 2010 lmao nazi zombies of world at war maybe the wolves are just in scout armour? Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525070 Share on other sites More sharing options...
n00b in need Posted September 30, 2010 Share Posted September 30, 2010 OH MY GOD!!! this is the coolest idea i've heard yet!, i've got a few friends i know would be down for this! especially my fellow space wolf player included, i also think that my friend who plays nurgle will prolly def be down since we've played similar survive as long as you can games in lord of the rings. he even has the perfect zombie models! Chaos Cultists!!! so we might end up having slightly intelligent zombies that remember how to use their lasguns (or super flashlights). But to the original posters question as to what i'd have them equipped with... the quietest weapons i can get! although i wouldn't know about the zombies so i wouldn't take the silenced bolt pistols the scouts have although i'd love to, but as i LOVE frost axes i'd prolly have a few of those, and if they are the non chain weapon type they would be pretty quite so they wouldn't draw alot of zombies, i always have a flamer which is would be great here it seems, and i'd prolly have storm bolters since my wolf guard have as many as i can field. also what about takeing some wolf scouts as well? their sniper rifles could be useful at picking of the zombie "leader" (if their is such a thing) or giving them special weapons. and another question for the people saying no vehicles, are dreadnoughts vehicles??? cause i'd love a double flamer dreadnought in this scenario! Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525199 Share on other sites More sharing options...
MaveriK Posted September 30, 2010 Author Share Posted September 30, 2010 yeah in that scenario. We gave the zombies, Genestealer stats! same points, it was scary!! the only special rules we gave the zombies were: move through cover, fleet and rending. My buddy also had a full squad of Plague Marines just to annoy me. I think next time, other objectives will be random Wolf Guard mini in termie armour or even a Guardsmen with some heavy bolters or missile launchers. Feel free to contribute, some great ideas already starting to turn the cogs in my brain here, like I said, it was a test run.. but it was a fun game. Looking forward to another Dawn of the Dead game with my friend now hahahaha -edit- the only reason we decided to add fleet to the zombies was because I wanted to have an in your face game where you find yourself sweating almost to see how the next turn phase will end up... also with movies like Zombieland, 28 weeks later, and Dawn of the Dead.. you do see fast moving zombies, some even running. Although not as fast as the heroes! they are still more mobile than the older zombie movies. We gave them fleet, just so my 300pts worth of Space Wolves could get overwhelmed and live to tell a tale, even have a saga told about that event. Slow zombies are fine, but it might slow down the game, a reason why fleet helped speed up the action and intensity. I was sweating! and it was fun, its suppose to be thriller, horror like right? so why not have fun with it! hendrik, those are great suggestions.. but right now I'm not going to over complicate it with the rules you've made and just stick with what I originally had. I might do some test games with your rules depending on how my game goes. Its perfect for a halloween theme game! Anyway, additional things I've included: other objectives can be placed on the board on random by your opponent. Unlocking objectives gives you upgrades to certain weapons/armour for your Wolf Blades. Those objectives are NOT in play until they are activated, by being in the 2inch coherency of the objective. For example, on one side of the table you can unlock an objective that gives ONE of your wolf blade's terminator armour with assault cannon. Another objective can unlock a heavy flamer, or Storm Bolter with Cyclone Missile launchers. If your pack has been cut down to a half, those objectives become additional members to your Wolf Blade. Another objective unlocks more survivors (a few guardsmen, but one with a heavy weapon... which could also slow you down, should you decide to fire the heavy weapon cause they wont be able to move). But one of my favorite objectives would be a vindicare assassin, I mean how cool would it be to have him run around sniping zombies? you start from your deployment zone, and make your way through the city.. survive you win, its that simple. Fleeting zombies will make things more intense, FUN and keep you on your toes. These zombies are hungry! and powered by chaos for faster mobility! and there is a squad of plague marines around the city just to mess with you. But you have sentry guns waiting to be activated as soon as you hit the 12" from your ship! but remember, if your navigator dies during the game, its game over! so you should constantly be her bodyguard. Wolf Blades represent! here is an example of how we did the deployment zone, just to get an idea of how crazy, and fast paste things got in my game. Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525266 Share on other sites More sharing options...
Skirax Posted September 30, 2010 Share Posted September 30, 2010 I'd arm myself with Scout Armour, Camo Cloak and Shotgun. That's all I need. Oh, and a Sniper Rifle. One shot is all I need... Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525334 Share on other sites More sharing options...
Requiem of the Wolf Posted September 30, 2010 Share Posted September 30, 2010 Terminator armor,Chainfist and Assault Cannon. 6000 reasons a minute to not worry about zombies...plus...If your going to fight Zombies,we all know a chainsaw is the ultimate weapon,and one mounted on the bottom of a powerfist is just about perfect. Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525338 Share on other sites More sharing options...
The Thirst Posted September 30, 2010 Share Posted September 30, 2010 Perhaps you could include a rule for headshots (because we all know they insta-kill those little blighters) maybe if you roll a 6 when rolling to hit it insta-kills one? Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525457 Share on other sites More sharing options...
MaveriK Posted September 30, 2010 Author Share Posted September 30, 2010 Perhaps you could include a rule for headshots (because we all know they insta-kill those little blighters) maybe if you roll a 6 when rolling to hit it insta-kills one? that's a cool thought, I will do that for the Navigator! but for the Wolf Blades, I don't see a need... bolter shells do enough damage as is! plus zombies (using Genestealer stats) have horrible saves anyway. Navigator from the house of Belisarius gets head shots on a roll of 6. Decapitation on a roll of 6 in close combat! Thanks brother! Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525463 Share on other sites More sharing options...
chino Posted September 30, 2010 Share Posted September 30, 2010 I turned my gaming group onto this topic and we spent a few hours fleshing out the scenario and decided we'd definitely try it out when everyone's available for a game. We also stumbled upon this to represent our zombie horde. We wanted to make it extremely challenging so we decided upon modified Kill Teams rules with 1000 points of zombies to start, with d6 units of zombies entering from a randomly determined table edges. Each zombie unit would have six possible configurations - Genestealers, Necron Warriors, Fire Warriors, etc - determined by a d6. Overall it seems like it would be a lot of fun and a very unique scenario that allows quite a few people to play. I think we might try and get a game in on Saturday just to test it out and hammer out any kinks we might not have thought through. I tip my hat and raise an ale to you, MaveriK, for a really awesome idea! Edit: If that's the board you guys played on, MaveriK, it looks terrific and sufficiently zombie-fied! Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525476 Share on other sites More sharing options...
hendrik Posted September 30, 2010 Share Posted September 30, 2010 Perhaps you could include a rule for headshots (because we all know they insta-kill those little blighters) maybe if you roll a 6 when rolling to hit it insta-kills one? that's a cool thought, I will do that for the Navigator! but for the Wolf Blades, I don't see a need... bolter shells do enough damage as is! plus zombies (using Genestealer stats) have horrible saves anyway. Navigator from the house of Belisarius gets head shots on a roll of 6. Decapitation on a roll of 6 in close combat! Thanks brother! you could represent this by making her weapons rending;) and no problem about those rules i made up, it just took me a few minutes to think up such a scenario. if we really wanted to expand this we could actually even make an article for the B&C out of it Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525489 Share on other sites More sharing options...
The Thirst Posted September 30, 2010 Share Posted September 30, 2010 maybe you could include rules for InFeCtInG Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525502 Share on other sites More sharing options...
MaveriK Posted October 1, 2010 Author Share Posted October 1, 2010 I turned my gaming group onto this topic and we spent a few hours fleshing out the scenario and decided we'd definitely try it out when everyone's available for a game. We also stumbled upon this to represent our zombie horde. We wanted to make it extremely challenging so we decided upon modified Kill Teams rules with 1000 points of zombies to start, with d6 units of zombies entering from a randomly determined table edges. Each zombie unit would have six possible configurations - Genestealers, Necron Warriors, Fire Warriors, etc - determined by a d6. Overall it seems like it would be a lot of fun and a very unique scenario that allows quite a few people to play. I think we might try and get a game in on Saturday just to test it out and hammer out any kinks we might not have thought through. I tip my hat and raise an ale to you, MaveriK, for a really awesome idea! Edit: If that's the board you guys played on, MaveriK, it looks terrific and sufficiently zombie-fied! haha been watching allot of zombie movies lately. Thank you, any help and ideas are welcomed, and please let me and everyone know how your games goes! I wanna have this scenario perfected by HALLOWEEN. Perhaps you could include a rule for headshots (because we all know they insta-kill those little blighters) maybe if you roll a 6 when rolling to hit it insta-kills one? that's a cool thought, I will do that for the Navigator! but for the Wolf Blades, I don't see a need... bolter shells do enough damage as is! plus zombies (using Genestealer stats) have horrible saves anyway. Navigator from the house of Belisarius gets head shots on a roll of 6. Decapitation on a roll of 6 in close combat! Thanks brother! you could represent this by making her weapons rending;) and no problem about those rules i made up, it just took me a few minutes to think up such a scenario. if we really wanted to expand this we could actually even make an article for the B&C out of it good call Wolf Brother! and making an article for the B&C out of this would be nice and fun for EVERYONE! anyone is welcome to help make that possible! maybe you could include rules for InFeCtInG haha good call, well I had an idea for a possible climax for the story line.. when your Navigator and Wolf Blades, and or any other survivors you've unlocked are close to the ship, ready for the win. On a roll of 3+, one member of the Wolf Blades become infected! and is treaded as a plague marine with independant status. Just to make things interesting and dramatic for the group of zombie survivors hahaha? your thoughts? OH and btw everyone.. I've named this mission scenario on these appropriate pictures. These were the zombies I played against! and they numbered close to 100 models on the table! including the squad of Plague Marines that day, err dawn of the dead. Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525518 Share on other sites More sharing options...
The Thirst Posted October 1, 2010 Share Posted October 1, 2010 lol awesome perhaps barricades as well maybe difficult or dangerous EDIT:i know a guy that owns 200 zombies so ill run this past him and tell you how it turns out Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525611 Share on other sites More sharing options...
The Thirst Posted October 1, 2010 Share Posted October 1, 2010 Also i forgot to mention Maybe ill try it using NIGHT FIGHTING could make it a whole lot scarier (even with acute senses) Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525617 Share on other sites More sharing options...
MaveriK Posted October 1, 2010 Author Share Posted October 1, 2010 maybe you could include rules for InFeCtInG haha good call, well I had an idea for a possible climax for the story line.. when your Navigator and Wolf Blades, and or any other survivors you've unlocked are close to the ship, ready for the win. On a roll of 3+, one member of the Wolf Blades become infected! and is treaded as a plague marine with independant status. Just to make things interesting and dramatic for the group of zombie survivors hahaha? your thoughts? had a few drinks with my buddy just now, so I'm a little buzzed.. anyway, talked it over and decided that, when your within distance of your finish line (your navigator ship) on a roll of 4+ one member of the Wolf Blade succumbs to the Wulfen curse, and therefore is now an independent character controlled by your opponent. On a roll of under 3.. the Wolf Blade turns into an independent Plague marine for your opponent to mess with you and your finish line, who's main target is to kill your navigator! pretty much, I wanted this scenario to be AGAINST the Wolf Blades from the start to finish! I wanted to make it epic, movie like.. keep you on your toes, fast paste game. And when you think you've almost won and the the ship is just withing reach.. *BAAM* one of your own turns on you, either by infection from chaos or by the feral nature that is the curse of the wulfen! if its too much ha its fine, that whole purpose of this is FUN FUN FUN to have FUN! this is why we are here right? anyway, I'm done for now! keep me posted people. Mission Scenario: Sven of the Dead! "you got red on you" Link to comment https://bolterandchainsword.com/topic/212269-dawn-of-the-dead/#findComment-2525625 Share on other sites More sharing options...
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