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What kind of Dreadnought?


Wolf Reaper

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Hi everybody, I'm just recently starting a Space Wolves army now that my Tyranid are complete. One thing I've can't decide on is whether a Venerable Dreadnought with a lascannon is better than a regular Dreadnought with a lascannon. I've tried to way the options, the Venerable's advantage being that I can have my opponent re-roll on the damage table which increases its survivability but if its destroyed that's a lot of points gone. That's where the regular Dreadnought's advantage comes in, being less points and all. If anyone could offer advice on which to take I'd appreciate it greatly.
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Anything twin linked using the regular dread is better since your going to be re-rolling any misses you do have.

 

If your going to put a Dreadnought close combat weapon on it then don't bother with the lascannon. Assault cannon or plasma cannon if the dread is walking, multi-melta if your going to be drop podding it in. If your planning on it being a mobile gun platform, then toss the missile launcher on the other arm and call it a day.

If I were to take some VenDread, I'd rather take Bjorn.

 

 

Anything twin linked using the regular dread is better since your going to be re-rolling any misses you do have.

 

If your going to put a Dreadnought close combat weapon on it then don't bother with the lascannon. Assault cannon or plasma cannon if the dread is walking, multi-melta if your going to be drop podding it in. If your planning on it being a mobile gun platform, then toss the missile launcher on the other arm and call it a day.

 

 

Another option for ordinary dreads is the so called rifle-men. Its twin-linked autocannons on both arms.

I have always found an Assault cannon the best weapon. multiple shots and rending makes up for the lower str. But given the choice between venerable with lascannon and a regular with lascannon; If you are walking regular dread, if drop podding the venerable is worth the points.
Another option for ordinary dreads is the so called rifle-men. Its twin-linked autocannons on both arms.

 

Problem with that setup is that your dread is going to be lacking in the anti heavy armor department. Its great for popping rhinos and lighter vehicles but in terms of general long range effectiveness for anti-tank the lascannon/missile ends up with more punch. Anti-infantry/light armor the AC's are better still but unfortunatly the only things I have been seeing around me are AV12 and higher with Razorbacks being the only marine tank I see aside from Vindy's and Raiders.

 

I would also suggest magnetizing your arms so that the weapons load out can be changed at will.

I would also suggest magnetizing your arms so that the weapons load out can be changed at will.

 

Completely agree. This way, you can tailor your dread to your opponent's strengths/weaknesses.

 

My favorite setup is a ven. dread in a pod w/ MM and HF. Seems to work pretty well in any situation. Yes, he does get toasted pretty quickly sometimes, but the times he stays around a few turns are truly awesome.

If you want a shooty Dread, take 2 tlAutoC

 

1 accurate LC is very expensive for what it'll do.

 

If you want the DCCW, add HF so it can kill infantry quickly before getting tar-pitted by them.

Either the AssC or MM works better on the DCCW Dread. You have a more ferocious gun and are intending to be close to your foe.

No sense having a gun whose strength is range if you are intending to close to gap.

 

See post #14 in my Signature. I know it is about Templars, but there shouldn't be that bigger difference -_-

Another option for ordinary dreads is the so called rifle-men. Its twin-linked autocannons on both arms.

 

Problem with that setup is that your dread is going to be lacking in the anti heavy armor department. Its great for popping rhinos and lighter vehicles but in terms of general long range effectiveness for anti-tank the lascannon/missile ends up with more punch. Anti-infantry/light armor the AC's are better still but unfortunatly the only things I have been seeing around me are AV12 and higher with Razorbacks being the only marine tank I see aside from Vindy's and Raiders.

 

While this is true, either way you are denying yourself - and will most likely balance out with your Heavy choice Long Fangs. Either way you are going to at some point have to use overpowered/low fire weapons to destroy small targets - wasting points and having extremely limited shots - or be underpowered to kill large ones. If you decide to run ML Long Fangs, TLLC/ML is the way to go to deal with AV13-14 vehicles, because there shouldn't be any transports left. If, however, you decide to use LC/MM long fangs, rifleman dreads do a great job dealing with transports that you don't want to wast lasercannon fire on. What it comes down to is what do you face more often in your meta-environment: AV14 or AV11? Choose your long range AP accordingly.

I wouldnt put a TLLC on a standard or vendread. Its expensive, and the plasmacannon, assault cannon, multimelta, and twin autocannon options are far more attractive in my opinion.

 

Lascannons work very well on razorbacks and long fangs though, and moderately well on predators.

 

What should be on every dread? Extra Armor.... and if its not two autocannons, it should have a heavy flamer.

On Dreads, unless the arms are modified in some way, there's no reason that they can't be taken off or put on normally unless they don't quite fit right.

 

As far as Dreads go, the only real question is this: Is the difference in cost worth it to have a chance to reroll the vehicle damage result?

 

The other question is hitting on 2+ really going to make a difference? TLAC x 2 (Rifleman Dread) can be very useful.

 

The TLLC/ML setup is quite useful, but could really benefit from having a better shot taking capacity. It's way too one-sided, but has its uses if LF's really aren't free to use at times, or would have to move and fire to be useful. (Not really going to happen.)

 

So, I figure the following loadouts are good:

 

AC/DCCW w/ HF (EA is really a must on almost any Dread, this one especially)

PC/DCCW w/ HF (EA also a must)

Edit: MM/DCCW w/HF for Podding as mentioned is great, just give him EA so he can assault on later turns

Not really a must but can be useful:

TLAC/TLAC (EA not exactly an option as it's a shooting platform)

TLLC/ML (EA not really needed, but this one only gets two shots, so Ven is almost a must on it.)

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