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How many elites


kitsune106

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For the Space wolves? I currently have a dreadnaught, and planning on getting a pack of wolf guard, since they are bad ass, maybe on bikes, or terminator armor.

 

SInce we are allowed three elite slots, what should the last slot be? Scouts, or iron priest? or another dread or wolf guard? My play still is more wolf like at moment, getting in close and charging. I have the dreadnaught with DCCW, and assault cannon.

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I often run dual dreads, and Scouts are never amiss.

 

Ive decided that, outside of planetstrike, I wont field an Ironpriest without a TWM.

 

If you have the basic dread, be sure to paint up all the optional arms- it cant hurt. Id reccommend getting an Assault on Black Reach dread for the MM variant if your ever going to want it- usually runs about 12 bucks, so its hard to beat that deal.

 

Wolf Scouts are easy to make- I run mine with a PW and a MG, 5 strong for 100pts. Some people enjoy meltabombs, or a couple of plasma pistols, its personal preference overall- just dont go overboard.

 

A good panoply of wolf gaurd wont go amiss- and they can double as lone wolves when you need.

I never leave home without scouts. They're just too good to pass up. I run 6 with MG, MotW, and meltabombs and a powerfist WG. It's fairly cheap overall and it hits like a champ.

 

I can't say about a squad a WG as I haven't used them as a squad, always pack leaders.

 

Caboose

For the Space wolves? I currently have a dreadnaught, and planning on getting a pack of wolf guard, since they are bad ass, maybe on bikes, or terminator armor.

 

A unit of Wolf Guard are great. If you get enough in the pack, you can "peel off" some to go act as pack leaders, while keeping a chunk of them together (in Terminator Armour if you like) to continue to work as an Elite pack. Whatever you do, do not put your Wolf Guard on Bikes; at an extra 25 points per model they will be way more expensive than they are worth. I have a hard time justifying putting a single Wolf Guard on a Bike, and I need him to lead my Swift Claws.

 

SInce we are allowed three elite slots, what should the last slot be? Scouts, or iron priest? or another dread or wolf guard? My play still is more wolf like at moment, getting in close and charging. I have the dreadnaught with DCCW, and assault cannon.

 

I would definitely go with the Wolf Scouts. For many players our Scouts are a "never leave home without them" type of choice. I love my Scouts and have two large units for when I feel like really going crazy with them. Between those three (Dreadnought, Wolf Guard Pack, and Wolf Scout Pack), you will have a good mix of Elite capability to support your army (e.g. your Grey Hunter packs).

 

I'd never go with an Iron Priest. The GW designers haven't gotten the Iron Priest, or the Techmarine, right since Rogue Trader. One of these days they might figure it out.

 

Lone Wolves are often a good choice, but are better against certain types of opponents. The other choices are more flexible/versatile, so start with them first, then maybe swap one of your units out for a Lone Wolf in a game or two to try him out. This is a bit of a broad generalization, but I find Lone Wolves to be more useful when I'm in a Defensive posture, while Scouts are more useful when I'm on the Offensive.

 

Valerian

I agree, go with scouts, they are great.

 

I have two squads I can choose from (never ran both at the time, but probably will sometime soon)

 

One is an allpurpose squad with one PW and one Melta.

 

The other packs a little bit more punch with 2 plasma pistols and a melta.

 

I find that the extra two S7 shots can give me an edge in taking out a vehicle or take out heavy infantry.

so definately scouts then, is what i'm hearing. okay. what's the best loadout for scouts? since i will ahve to buy the models, and well, to be honest, am hurting for cash, so will have to be sure of what i want before i spend the dough. I am limited like a space marine commander has only limited manpower. heh

 

 

 

okay, no iron priest. although, the cyberwolves do interest me. if i can figure out the best way to run them, right do so, but heh.. this is so confusing.

 

so, wolfguard, scouts and venerable dreadnaught?

 

as for my dread, i glued the arms on, so can't switch. it was venerable space wolf dread. so ahs assault cannon, the lightning claw look like thing, and smoke launchers included. it looks bad ass, but only primed, not yet painted.

I think scouts should be a part of any space wolf army collection, even if you don't use them in every list you should know what they can do and how they perform on the table.

 

So for your 3rd Elite choice go 5 scouts, how you build them is an entire different thread and there are many out there. I run mine PP and MG with a WG CM/PF. 100points for WS and 43 for WG.

 

Don't forget you can have up to 10 WG in a unit and spread them though out your army, so a second box of WG won't be wasted.

 

Vrox

I'm hearing a lot of scout love out there :lol: but whenever I mentioned I play against the Tyranids a lot, I get advice to not bother with them. Is this just because in an all comer list, the scouts are great against lots of things, and just rubbish against Nids ... or would you say they have a use against the Nids as well?

 

I also play against Eldar - and I can really see them being left out in the cold against the fast skimmers - and not that useful. Especially if you come on before the eldar using full reserve tactics.

 

I'd love to hear differently - because I've never used them.

as for my dread, i glued the arms on, so can't switch. it was venerable space wolf dread. so ahs assault cannon, the lightning claw look like thing, and smoke launchers included. it looks bad ass, but only primed, not yet painted.

That Bjeorn Fellhanded, the 270pts Special Character HQ choice.

 

Though of course, you can use him as a regular dread or a vendread if you so choose.

 

Nice find!

 

Scouts vs. Nidz- Dont OBEL them. I know, I know... this flies in the face of all established tactics for a WS, but its true. Dont. Infiltrate them instead, as itll cut down on the places your opponent can infiltrate genestealers and the like. They can also be a good bodygaurd style unit, for long fangs or to help untarpit a Dreadnaught from the horde-o-gaunts.

 

Scouts vs. Eldar- Actually, only one kind of Eldar wont care about scouts OBELing- and thats Mechdar. Ulthwé lists, and more than a couple biel-tann lists will have a firebase of some kind that you can drop in on- of course, this usually involves a wraithlord, so a PF wouldnt hurt. Even if you are fighting Mechdar, a good infiltration placement can help you keep the skimmers 'in range'. 1 MG shut isnt alot, but its better than nothing.

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