Jump to content

Which Land Raider for DC? Other Q's


syypher

Recommended Posts

I'm looking to spice up my mech BA list with a deathstar unit. I usually play 1500 pt games with my friends at the local store. Most of the time I run 2x Baal Preds, 2x Auto/Las Preds, 4 RBs with TL AsC. Going to cut down on some stuff to add a deathstar LR unit with 10 DC in it.

 

I need help deciding which LR would be best to use to house this DC unit. I will be also putting in 1 Chaplain with the DC unit. Basically my Las Pred + a suicide Melta squad is going to pop some metal coffins and then my DC will have at it's juicy insides. Can't choose between more ranged tank opening firepower or more infantry firepower. I'm leaning towards a regular Land Raider because of the Lascannons + Melta being a very good chunk of heavy firepower to pop open any AV12+ stuff. Not to mention I will be moving 12" almost every turn to get my DC where I want them so I will only be able to fire 1 weapon anyways with PoTMS. Might as well make it something strong imo.

 

Thoughts?

 

(If you mention phobos or godhammer or something like that please tell me what the weapon loadout is. I don't know what those stand for. Thanks!)

 

For a suicide tank popping DoA unit what would you suggest. I'm either thinking Honorguard with 4 meltas or VV with a PF + Meltabombs. Any experience with either of these?

Link to comment
Share on other sites

Godhammer is the variant name for the 'standard' landraider; the one with the t/l lascannons.

 

I would suggest staying away from the godhammer however, since if you're getting up close and personal with your land raider anyway, some of the shorter ranged options might suit you better in application than the long range lascannons.

Link to comment
Share on other sites

As You are going to move fast, Redeemer (with heeaavy flamer) or Crusader (with hurricane bolters) will be better than lascannons.

Both of these need to slow a little for better effect, but Crusader is affected stronger by stunned effect so I would suggest Redeemer.

To what Morollan said: You don't need both flamestorms to be killy, even a single one can do more than hurricane.

But this is just my way of doing it.

Link to comment
Share on other sites

The Phobos is the standard version, Godhammer is the TL lascannon assembly. I'd agree Redeemer though, it's a hefty vehcile, can move as fast as poss without losing firepower and is going to be able to soften up targets for DC charges
Link to comment
Share on other sites

I have a penchant for the Redeemer. It is nearly like a Baal Landraider, even though the Sallies, I believe invented it.

Anyway I tend to think that it is best for assault. Not only is it the cheapest but it also makes sense as you will most probably be moving 12" to get the DC into combat ASAP. When you get into range you may want to slow down for a double weapon fire but most likely will want to keep moving faster so that nasty close combat units have littel chance of beating it up. I also tend to use which ever weapon is best for the opponent at hand.

 

Oh; I always put extra armour on Raiders...they need to move to get that valuable assault unit to where it needs to go. Do not worry too much about the MM, you should be going too fast to use it.

Link to comment
Share on other sites

The Phobos is the standard version, Godhammer is the TL lascannon assembly.

Is it? Just out of interest, do you know what's the fluff source for the names? (Not disagreeing with you, but wondered where I'd seen myself; both the SM and BA codexes don't mention either name when I just double checked, and my older versions are not to hand)

 

(Also sorry if this is deemed OT)

Link to comment
Share on other sites

I really like both Redeemer and Crusaders.

 

If you are going to stuff it to the gills with assault troops in power armour, perhaps consider the Crusader. I only mention this because most people build Redeemers with the flamestorm cannons in place of the front set of side doors. This means all of your troops will have to disembark from the front ramp which you might not be able to do if you have lots of troops. Having the sponson weapons further back means you can disembark from the front pair of side doors as well and get everyone out while still maintaining unit coherency.

 

Personally, I would go for Crusader as a large Deathcompany carrier and Redeemer if I was transporting terminators. This is just based on being able to get the models out legally. If you can manage to disembark everyone OK then go for the Redeemer as per the several previous posters.

 

Hope this provides food for thought.

 

G

Link to comment
Share on other sites

I run a Baal Predator so I know and love flamestorm cannons, but as someone said a Redeemer almost never gets to fire both because of having to move into range. I personally prefer a Crusader that has a sponson-mounted multi-melta tacked on. This allows the crusader to move 6 inches and fire every gun on it, with PotMS letting you use the multi-melta to snipe armor or tougher models like commanders, tyranids, etc... You could be even more ballsy and run it 12 inches and still snipe something with the multi-melta, then poor out your DC next turn. Then you have 2 really tough and juicy targets for your opponent to worry, and get torn up by.
Link to comment
Share on other sites

I personally, love the redeemer variant, my favorite pattern of LR actually.

 

Sure, you will almost always not be able to fire both flamestorm cannons at the same target due to positioning, this is where PotMS and tank shocking come into play. You now have moved one or two squads into a better position for the template, and depending on travel speed can still fry one or both. Or by loading it with a MM have now achieved a template and seperate MM shot at a different target. Its a versatile beast, often more versatile than it is given credit for.

 

I run my Crimson Fist style DIY Doom Brigade with a LR:R w/MM, EA, with Pedro, Chaplain Cassius and a 2x dual LC 3x TH/SS ass termie squad inside, to great effect I might add.

 

PS extra armor is a must to guarantee you drop your payload where it is needed.

Link to comment
Share on other sites

crusader 15 DC + an elite chappy, or a reclusiarch. give the 15 dc power weapons. watch whatever you put the raider in front of evaporate.

 

For the low, low price of 1,000 points this great deal can be yours! Order now and receive our complimentary, commemorative Rosarius completely free! Supplies are limited order now!

 

...Sounds like a great deal to me :lol:

Link to comment
Share on other sites

crusader 15 DC + an elite chappy, or a reclusiarch. give the 15 dc power weapons. watch whatever you put the raider in front of evaporate.

 

For the low, low price of 1,000 points this great deal can be yours! Order now and receive our complimentary, commemorative Rosarius completely free! Supplies are limited order now!

 

...Sounds like a great deal to me :D

 

I found this quiet funny, especially as I was thinking of a wave serpent unloading a squad of Fire Dragons; popping the raider and then a squad of Banshees moving in for the kill from another serpent. Sure I did not have the 15 power weapons but it was quiet funny as I watched my Death Company 'evaporate.'

 

Oh forgot to meantion...Eldar combo; worth considerable less then 1000 points.

 

A Death Star unit is exactly that a Death Star...feel the force Luke...feel the force.

Link to comment
Share on other sites

If you have the Flamestorm Cannon Sponsoons. If they roll a weapon destroyed on your LR Redeemer, do both the sponsoons go? Or just one?

 

Also, since LRs are assault vehicle...tell me if I'm wrong here. I can move 12" > Deploy 2" > Run D6 (Death Co.) > Assault D6". Correct?

Link to comment
Share on other sites

No; If you have a weapons destroyed result only one flamestorm cannon is destroyed.

 

Regarding assault...move 12"...Deploy 2"...Assault 6". You cannot run and then assault. Also DC do not have Fleet which is similar to Run but lets you assault

Link to comment
Share on other sites

If you have the Flamestorm Cannon Sponsoons. If they roll a weapon destroyed on your LR Redeemer, do both the sponsoons go? Or just one?

 

Also, since LRs are assault vehicle...tell me if I'm wrong here. I can move 12" > Deploy 2" > Run D6 (Death Co.) > Assault D6". Correct?

 

No Deatch Company does not have the fleet special rule.

Link to comment
Share on other sites

I'll add my 2¢ and also recommend the Redeemer. It's a very effective line breaker in every sense of the word. Neither of the other two LR variants can move into the midst of the enemy and hit as many targets among multiple squads. As an example in my game last night I hit 3 units of Orks with the 2 templates. On one side I scored 12 hits on some Ard Boyz and on the other hit a squadron of Deffkoptas and the trukk passing behind them. In total about 14 wounds were caused by the Flamestorms and when the trukk crashed and then blowed up real good. Not going to get that from a Crusader or Phobos. ;)

 

Back it up with some Land Speeders, Predators or Stormravens and watch your opponent's line fold like cheap tinfoil.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.