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Long Fangs vs. Typhoon


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Greetings all :)

 

I have a few games (potential campaign) starting in 2011 using the old 40k in 40 Mins rules.

 

I know 3 of my potential opponents, and they play Guard, Tyranids and Orks. I know the Ork player is a planning to run a couple small grot squads, then as much light armor (Killa Kans etc) as possible.

 

I was thinking that missiles would be perfect, to take out both light armor and hordes, but what kind?

 

For the price of a land speeder typhoon, i could also get a medium squad of long fangs, with 3 missile launchers.

 

If you had to choose between those in a small game, what you you choose?

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Long Fangs no contest. Typhoon is only str 5 and you will need the str 8 for killa kans and gaurd tanks.

 

Typhoons are Strength 8, if you are using the Krak Missiles. If you add the Multi-melta, then you can put out 3 Strength 8 shots at 24" (2 at 48"), and will have some mobility over the Long Fangs. Problem is, you can one-shot kill a relatively fragile Land Speeder, but Long Fangs in Cover are pretty durable. I'd probably go with the Long Fangs, or one of each if you can afford it.

 

Valerian

Typhoons die too fast. Long Fangs in cover survive longer and have the option of punching back if they are assaulted. Give the leader a power weapon and a WGPL in TDA with a Cyclone and Powerfist and it gets downright hilarious when and opponent charges into the "devastators"

I would choose devastators.

 

1) They can't be shaken and prevented from shooting.

 

2) In cover, they are more survivable than a landspeeder against all fire except for S3.

 

3) They can split fire into two targets, a speeder can't.

 

4) If they reach combat, they are marginally better at tying something up or fighting back. This is not what they should be doing, but with counterattack, they may stand a chance against lighter units.

Long Fangs no contest. Typhoon is only str 5 and you will need the str 8 for killa kans and gaurd tanks.

 

Typhoons are Strength 8, if you are using the Krak Missiles.

Valerian

 

 

I suspect Rocknar was thinking of Whirlwinds :P

A mix up I've done more than a few times myself...

 

To the OP, Long Fangs without a doubt.

Land Speeders are swift and sexy, but even bolter fire can kill them or prevent them from firing.

The only thing that will do that to a Long Fang squad is an AP1-3 pie plate and even then you're probably in cover...

At that points I would be tempted to take a Razorback with twin linked assault cannon. It will work fine vs AP 11 which is what you are most likely to face and is also very solid against small squads. If you are facing Orks, Guard and Nids you are unlikely to see much 3+ saves so it should be a pretty good choice overall, plus it gives you a transport option for one of your squads if you want it.

Long Fangs:

 

Split Fire

More Firepower

Slower.

More varied and resilient. (Unless you by some stroke of bad luck lost all the squad to a pieplate.

 

Land Speeders.

 

Fast.

Good single strike craft.

May not survive as long as the Long Fangs once it's also in range of the enemy big guns.

Typhoons augment your long fangs. They are great when your opponent tries to cut off your fire lanes and you can zip the speeder in to get a nice side or rear armor shot instead. They are kind of like bishops in chess. Unfortunately IMO they can never replace long fangs in effectiveness, especially when you take into account split fire and the amount of shots you can put out.

I' go for Long Fangs, one squad, and then typhoons. The mobility of the Typhoon is worth A LOT. LFs need to be set up in a good way to keep up the fire, but the Typhoon can move each turn and still loose 2 kraks a turn. I use both, and I use them a lot.

 

- Obben

From my experiences as a White Scar player I would say Landspeeders are good in units of 2/3, that way they can lay down some real fire power while still take some losses. Landspeeders also need a degree of mobility that they might not get against hoard armies.

 

Therefore I would take the Long Fangs as it sounds like your oppenents will be coming to you and you'll be able to mke the most of your firepower.

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