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Wolf Guard Terminators and Combiweapons


Tsavong Lah

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How do you guys mix combiweapons and special close combat weapons on your WGTDA packs? Do you give combimeltas to the Powerfist and Chainfist guys (and combiplasmas/flamers to Wolf Claw and Frost Axe models) in order to totally specialize them, or do you give the combimeltas to the Wolf Claw/Frost Axe/Powerweapon models so that losing a model doesn't affect your anti-armour capabilities quite as much?
How do you guys mix combiweapons and special close combat weapons on your WGTDA packs? Do you give combimeltas to the Powerfist and Chainfist guys (and combiplasmas/flamers to Wolf Claw and Frost Axe models) in order to totally specialize them, or do you give the combimeltas to the Wolf Claw/Frost Axe/Powerweapon models so that losing a model doesn't affect your anti-armour capabilities quite as much?

 

I've made my WGTDA pack (only 1, since it's a non-Loganwing army) like this:

 

1x Heavy Flamer and Chain Fist

1x Combi-Plasma and Power Weapon

1x Combi-Plasma and Wolf Claw

1x Storm Shield and Wolf Claw

1x Cyclone Missile Launcher, Storm Bolter and Chain Fist

 

Here is the theory: The CML model will be used as a Wolf Guard Leader for another Pack, so he isn't really a part of the equation. The CML is magnetized, so if I don't have a full unit of 10 Wolf Guard models (allowing the 2 Terminator Heavy Weapons) I can just keep it off. The remaining 4 Wolf Guard in TDA are the packmates for my Wolf Lord, Ragnar Blackmane, and will deploy with him in a standard Land Raider Phobos. Upon deployment, between the Heavy Flamer template, 4x Plasma Shots, and Ragnar's Bolt Pistol, I can do pretty good damage to about any enemy unit, including other Terminators, prior to the Charge.

 

Ragnar gets 6-8 Frostblade attacks at Strength 6 and at Initiative 6, followed by the 6-10x Strength 5 Wolf Claw and 3-5x Strength 5 Power Weapon Attacks at Initiative 5.

 

If any of the enemy are left alive at this point, then the guy with the Power Weapon is my "Redshirt" and as the cheapest model he will get assigned the first hits that still allow an Armor Save. The Guy with the Wolf Claw is next in line, as the second cheapest model. Any return hits that ignore Armor Saves get allocated to the model with the Storm Shield and Wolf Claw, who has the best chance of surviving and preventing the loss of one of the other TDA models. It he dies, however, he still isn't overly expensive, and won't be too much of a problem.

 

Lastly, the model with the Heavy Flamer and Chain Fist gets to attack at Initiative 1, with 3-5x Strength 9 Attacks to clean up any remaining models that weren't killed at the earlier Initiative steps.

 

If I feel like Deep Striking the unit with a Drop Pod, instead of using the Land Raider I can do that too, but risk the very likely possibility of getting Charged, instead of getting to Charge when and where I want. I can also leave Ragnar out, and use these guys to accompany a Wolf Priest, or add the CML, Storm Bolter, Chain Fist model back in and just use them as a pack of 5 with no IC.

 

There is a lot of versatility and flexibility in this build. They are fairly expensive, but they can do a lot of damage, all on their own.

 

Regards,

 

Valerian

Thanks for the advice. My WGTDA are fully magnetized, so whenever I get around to buying a Land Raider I'll have to try out that build. :)

 

Right now, though, I'm stuck footslogging my beloved terminators, so the most common loadout is this:

 

Storm Shield, Powerweapon

Frost Blade, Combiweapon

Wolf Claw, Combiweapon

Powerfist, Combiweapon

Chainfist, Combiweapon

Assault Cannon, Powerweapon

 

I'm a fan of versatility, so there are usually two combimeltas and two combiplasmas. But I'm wondering where they should go; combimeltas on the PF/CF guys to consolidate my anti-armour in two models or on the WC/FB guys to prevent an unlucky armour save from killing off a significant portion of my anti-armour? Same question in reverse for the combiplasmas, just against heavy infantry types.

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