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Gery Knights at GT


Deamon Wolf

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Ok am I insane what do you guys think

 

is it a Very bad idea to take GK's to GT?

 

1500 points Army is

 

HQ = BC Stern

Troops

Black Squad = 7 GK's 1 GK with Psy Cannon , 1 GK with Psy Cannon , Justicar, MC NFW , Artificar Armour , Targeter

 

Red Squad = 7 GK's 1 GK with Psy Cannon , 1 GK with Psy Cannon , Justicar, Artificar Armour , Targeter

 

Gold Squad = 7 GK's 1 GK with Psy Cannon , 1 GK with Psy Cannon , Justicar, Artificar Armour , Targeter

 

Storm Trooper Squad = 7 Troopers , 1 Flamer Trooper, Grenade Launcher Trooper, Veteran Targeter Storm Bolter Plasma Pistol Auspex

 

Dreadnaught = Lascannon

Dreadnaught = Lascannon

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I would think you'll have a rough go of it with only two lascannons to take out armor and long distance threats. Psycannons are ok against soft armor, but range will be a problem with PAGKs. You also have no armored protection for your infantry and little mobility to take objectives or get out of a jam. 'just too many disadvantages to overcome. ;)

Off-hand, your list presents a few problems; the lack of AT other than two AV12 lascannons being a primary concern.

 

Question: You have BC Stern but no GKT retinue to go with him? If he's simply there to unlock the dreads, you may find an IL a better choice, freeing up points from the dreads and allowing inducted Guard for LC goodness. Otherwise, are you planning on sticking him in the middle squad during the advance?

 

Question: Black Red and Gold and your IST squads... The way you've listed things leaves no way to tell if it's 7 models total or 7 models plus the special weapons. If ten-man strong, there may be a better distribution possible.

 

Critiques:

 

BC Stern: Great model and good rules, though limited without a retinue....

 

PAGK: I'm assuming 10-strong each. The biggest beef I have are the Justicars; simply too much gear. No need for the MC or the artificer armour, saving you 60 points. I'd say you could cut one of the squads down to 6-8 and just have the two psycannons, maybe a targeter to help with fire support. Have these guys hold your home objective or nearby ones, allowing the others to concentrate on other objectives.

 

IST: First thing, these guys need a more focused raison d'etre. Best possible uses are either Rhino-borne meltas or flamers (AT or anti-pers) or with two plasma guns sitting on home objective. Those 60 points from the PAGK buy these guys a nifty Rhino for 58 points. There is no conceivable reason to upgrade these guys to have a Vet Sgt. - waste of points, which is both annoying and disappointing, I know.

 

Dreads: I play with one of these in my lists, sometimes two. Love 'em, but I have 1 or 2 LRs to distract. At 1500 points it is tought, but I feel better targeted to spend the points on only one of these, and somehow fit a LR in there. It not only provides a great fire suppresaant for the remainder of the army, but also allows one squad to close in further and faster. The others can ground-pound it in and support, along with the dread, especially if the IST squad remains on the objective. I digress.

 

It's not that you can't go to a GT with Grey Knights, just that they need a special amount of tweaking to make the most of what we have. I have a Malleus list (IL, Calli, IST squads [flamers in Rhino, plasmas on foot] + GKT, PAGK, GKLR and GK dread) that recently won a 4-game tournament (beat mech-Eldar, Tau, Chaos Daemons and Space Wolves) and will be representing at a GT-qualifier tournament. Took me a good while to get it to where it works this well. Aside from DE, benefitting from a soon-to-come overhaul), pure GK armies are one of the most notorious for real attention to detail during list creation.

 

;francois

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