spiros14 Posted October 2, 2010 Share Posted October 2, 2010 Okay, Swindon GW are doing a "small teams event" the thing is... what do i take? It is 140 points per player it has to be a troop choice and 3 members of the squad get 3 (different) Universal special rules you can pick. so guys... any ideas, I was thinking an 8 man tac squad (138 points) with the sarge with feel no pain but what other rules should i use for my other guys? we are doing missions based on different movies, the only one we know we are doing is one based on predator, but what ever the squad, it will have to be adaptable... Link to comment Share on other sites More sharing options...
Judaz Posted October 2, 2010 Share Posted October 2, 2010 Don't play safe, take 5 DC with a power weapon and a powerfist! Or a DC Dreadnought, thats even better! ^_^ Why did you choose a tactical squad? If there's a lot of terrain I'd rather have an assault squad, one man less, but twice the mobility. Link to comment Share on other sites More sharing options...
dekyr Posted October 3, 2010 Share Posted October 3, 2010 I would take assault squad in a razorback and equip the sarge with a hand flamer/combat sheild and one marine with flamer. also change the heavy bolters to TL heavy flamers. Give the Sarge FNP, one guy night vision(confers bonus to rest of unit), and the other guy Counter-attack(depending on ruling confers bonus to rest of unit). If no transports are allowed just add another guy but leave the jumpacks on. Make your role to be the guy who takes care of large groups. We'll assume your team mates take some heavy hitting/melta power. Link to comment Share on other sites More sharing options...
SamaNagol Posted October 3, 2010 Share Posted October 3, 2010 5 Assault Marines Sergeant w/ Lightning Claw & Melta Bomb (Preferred Enemy) Marine with Flamer (Counter Attack) Marine (Furious Charge) Razorback with T/L Heavy Bolter 140pts Link to comment Share on other sites More sharing options...
Aarkon Posted October 3, 2010 Share Posted October 3, 2010 3 Death Company Death Company 1 - Power Weapon/Infernus Pistol (Counter Attack) Death Company 2 - Power Fist/Hand Flamer (Prefered Enemy) Death Company 3 - Chainsword/Infernus Pistol (Fleet) Thats 140, not sure about the rules carrying over but if they carry from each warrior to the squad like IC's do this is a pretty compact but hard hitting unit lol. Before you charge you get two Infernus shots and how ever many you can land the Flamer template on before you chrage in with the 4 Regular attacks, 4 Power Weapon attacks and 3 Power FIst attacks, all hitting with Furious charge. Not sure how it would do but I think it'd be fun lol. Link to comment Share on other sites More sharing options...
Leonaides Posted October 3, 2010 Share Posted October 3, 2010 scout squad, pw and combi-melta on serg, as many bodies as poss. Acute senses on a scout, furious charge on sergeant, maybe take a missile launcher with tank-hunters or similar...? Link to comment Share on other sites More sharing options...
SamaNagol Posted October 3, 2010 Share Posted October 3, 2010 Missile Launcher with... Relentless! Link to comment Share on other sites More sharing options...
jsutter Posted October 3, 2010 Share Posted October 3, 2010 A heavy weapon with relentless would be a great combo. Link to comment Share on other sites More sharing options...
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