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Mark of the Wulfen


Bloodmange

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I used Marauder bits on my Scout so he looks completely different, but I already build my all my others and painted them up at least to table top before i decided to start using MotW (just recently) so I am just gonna paint the faces, like they are tattooed. Might use a couple Marauder bits to represent, since I have them and my wifey spends all my play money before i get a chance to use it (Im still trying to scatch up the 50ish I need for the WG Termys!!!)

 

Anpu's idea of double weapons would work pretty good, all that matters is that they have a different look and feel than the rest of the army and you can pull it off. Same idea as the Wolf Standard, Im just gonna use the packback banners to rep because Im not trying to find/purchase/beg, steal, borrow the big banner bits needed for the real thing

blood, and lots of it.

 

 

seriously though I have 2 of them finished.

 

one just has a deep red scar acrossed his left eye.

 

The other I went all out and used ork arms on him to give him large bare arms and did alot of battle damage to his armor.

 

The one with the scar looks great but its kind of hard to pick him out in the squad easily.

 

The other one is super easy to see.

 

I'm working on my third one currently, a lone wolf. I'm thinking of reflecting the motw with the design of the base (enemy body parts etc) and battle damage/gore.

 

I tried to do the backpack banners but felt they just looked weird seeing as how I don't use them anywhere else.

As I say everytime, the Beastmen Ungor and Gors set are great for converting wulfen :)

Gors for bare torsos (!) and arms and suchs, and Ungors for the heads.

THis set is really (! again) price worthy seeing the SW player get alot of cool stuff such as wooden shields, braids, banners, spears, poles and other conversion worthy bits.

 

http://coolminiornot.com/226694

On my SW diorama you can see an example on a Gor converted wulkfen, scroll down a bit and you'll see him up close.

 

Regrettebly I must add that since gw split the set into two separate sets (before on got Gors and Ungors in the same box, one should look up some old Gw store lika I did and find the old one :P) the price is higher, and the bits concerning shields are not as perfect for wolves anymore.

But still good stuff!

I've painted my MotW guy is different coloured armour (white weirdly) with a red mark on his face. Really stands out in the crowd and I'm sure with a very small amount of effort I could come up with some fluff as to why the armour colour change (to show the blood he will shed more clearly? ...... )

 

I'm also thinking of trying to convert one of my other figures with 2 wolf claws. Looks a great figure, but I never use anyone with 2WC, so seems ideal for MotW - and also would look more like animal claws .... ish.

As they only bear the Mark of the Wulfen, my guys are modelled as though they are not yet completely feral. I make them stand out with the wolf head backpack (withthe power cord trimmed off), representing the wolf's eye watching over them, etc etc.

 

http://i955.photobucket.com/albums/ae39/phil363839/Space%20Wolf%20Army/DSCF2295.jpg?t=1286376340

For my four Grey Hunter packs, my MotW models in Power Armour all use a distinct right shoulder pad (the one with the Wolf Skull and Crossbones) painted bone over a black background. Therefore, they do not share the same pack marking as the rest of their squad. For their weapons, they are all modelled with a Bolt Pistol and Chainsword, whereas the majority of my Grey Hunters are modelled with just Boltguns, Boltguns and Special Close Combat Weapon, or Special Weapon (so no other model in the pack has the same arms as my MotW guys).

 

For my two MotW guys in my Wolf Scout packs, they are the only ones modelled with Chainswords; every other standard Scout has a Combat Knife, and some have Power Weapons, but no other Chainswords than the MotW guys. I haven't added them yet, but plan on adding the Black Wolf Skull transfers to their right shoulder pads on the Scout armor to emulate their power armored brethren.

 

Valerian

My MoW depends on my fluff, cause im doing Bran Redmaws company and he has the most wulfen I have what I like to call levels of wulfen, the levels are:

 

lev1. Regular SW, almost always in control so I just give him a face tatoo or something like that, same way they do in the dex

lev2. For the mor crazy guys i use beastmen arms and torsos to make them bare chested so they stand out more and are a llitle wilder, weapons are still space marine though

lev3. Only have one in my army, Bran himself, using more Beastmen parts like head, arms, bits atached to waist etc, and I also gave him a beastman spear to make him look really feral.

 

I reckon that you could do it anyway you want, MoW is left vague so you can experiment with it.

 

This way i can use them as both MoW or just making em look like thay have MoW and run em as normal

I'm holding out for the old Wulfen at a price that doesn't offend. May be proxies for a looong time

 

I was under the impression Mark of the Wulfen isn't a "Wulfen" by everything I've read. GW themselves just use face paint for it. So technically you don't need to proxy.

I have 2 painted with normal skin color and different hair color, they dont look that beast like, sure there armor is gone in some parts, but would they care, there fighting the inner wolf in there spare time, so no time to care about things like that, and the hands, wel, they fight with hand and tooth, so some form of change could be there.

I have been doing some brainstorming about the three MoW that I currently have in my GH packs.

 

1. I want this guy with a wide even stance, torso a bit leaned back with head up, mouth open wide howling. His hands somwhat rested at sides, shortened axe shafts out of plastic tube with dual khorne chain axes, minus chaos stuff. Try to think more chain hatchets then chain axes. Maybe some bare arms on this guy too with scout or cut down power armor shoulder pads to cover where arms meet chestpiece.

 

2. This guy I want to use a variation of the two-handed axe from the SW box. Except I want to cut out the space between the bottom hand and the top hand as well as below the bottom hand. Get rid of the axe head completely to fashion a nice big 2h chainsword.

 

3. Last guy I want to with a more leaned forward position. For his weapons, I was thinking of cutting off chainsword pommels and placing them on the top of the clenched fists with and then a combat blade on the bottom side of each fist. Maybe bare arms on this one as well.

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