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Your experience with librarian dreads


Artemis360

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Hey guys

 

I've always been sort of reluctant about librarian dreads but in truth I've never used one so all my misgivings are just theory-hammer. So I want to hear exactly how your librarian dreads have done in your games. No theory hammer pleae, real game experiences only.

 

Thanks!

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I used mine a bunch before the FAQ came out... Always with Wings and then the other power I changed up. I tried lance a lot at first but it ended up always sucking for me.

 

If you want to / like to field dreads, this dread in general isn't bad for 2 reasons... he moves fast (with wings) and he has a hood. But generally speaking, all mathhammer etc aside, Close-combat dreads are really inefficient and most often a waste imo. Unless you are really lucky or your opponent is a total newb he will likely only get one chance to assault anything, if that. Most of the time he draws fire and dies. The 13 armour does help, but without Extra Armour now, he can't assault if stunned or shaken.

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In most games I've played, they've made their points back. Maybe a bit more. I love my model, and I love the idea. When he tears into a squad of terminators (not afraid cuz of the 13 front armor) with Unleash Rage rerollin'... it's glorious.

 

Then again, I play against Eldar pretty often. Runes of Warding. An example of this is TURN 1: 2,4,6 for psychic test. Perils. Roll a 6 on the glance chart, resulting in a 4. Librarian Dreadnought immobilized first turn by his own attempt to fly.

 

I also can't tell you how often I've heard "how does he make himself fly?!"

This one holds some merit. A regular librarian can make himself fly, but a dreadnought is assumed to be a Librarian of similar power level to those on foot. How can he conjure wings powerful enough to carry him?

Suspension of disbelief is required.

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The lift and thrust of spectral wings manifested by the power of thought from 8 foot tall super-humans encased in mobile, armoured life support systems equipped with high calibre weapons in the 41st millennium requires suspension of disbelief?

 

Who'd have thought!?!?

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The lift and thrust of spectral wings manifested by the power of thought from 8 foot tall super-humans encased in mobile, armoured life support systems equipped with high calibre weapons in the 41st millennium requires suspension of disbelief?

 

Who'd have thought!?!?

 

HAHA! Hilarious :lol:

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My experience has been mixed. Seen him get immobilized often enough to be worthless, also got him into a Deathwing squad with Belial and a chaplain and the only chainfist had been killed to shooting. Didn't take long to cut them all down.
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The lift and thrust of spectral wings manifested by the power of thought from 8 foot tall super-humans encased in mobile, armoured life support systems equipped with high calibre weapons in the 41st millennium requires suspension of disbelief?

 

Who'd have thought!?!?

 

ROFL

 

Mudpuppet

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I love them. I've never deployed mine in any way other than from the Stormraven (Flat Out across the table turn 1 with a Skies of Blood dismount, and on turn 2 assault via Wings of Sanguinius), so YMMV, but they are superb at backing up small elite units (HG, SG or DC) or murdering enemy HQs. Hell, they are even pretty good at beating up full size squads thanks to Might of Heroes.

 

The lack of any upgrades is both a joke and an insult. Not that I would always spend the points for EA even if I could, but I'd sell my first born for a Magna Grapple and Heavy Flamer. :D

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Currently running one with blood lance and shield in a drop pod. Rest of my army is DoA, so the dread drops first turn as close as possible and lances. Used it in two games so far, against mech marines it failed against a razor, destroyed a land raider ( so my VV could assault the termies inside next turn) and immobilised a rhino. Against tau it took out a hammerhead, two of three broadside suits and two fire warriors. Each time it died in the next turn but it has made its points in damage and chaos-the tau crisis suits dealt with the dread and as a result were perfect targets for melta from my RAS's. Yet to play against an army with a hood though, and I'm not certain if I've just been lucky with it so far. A pyscher or some bad luck might ruin my day.
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Currently running one with blood lance and shield in a drop pod. Rest of my army is DoA, so the dread drops first turn as close as possible and lances. Used it in two games so far, against mech marines it failed against a razor, destroyed a land raider ( so my VV could assault the termies inside next turn) and immobilised a rhino. Against tau it took out a hammerhead, two of three broadside suits and two fire warriors. Each time it died in the next turn but it has made its points in damage and chaos-the tau crisis suits dealt with the dread and as a result were perfect targets for melta from my RAS's. Yet to play against an army with a hood though, and I'm not certain if I've just been lucky with it so far. A pyscher or some bad luck might ruin my day.

 

You've only been allocating one wound to squads it hits, right? It affects units, not models.

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Ah....

 

I shall return home and sit in a corner, rereading my codex and begging the primarchs forgiveness before I play again... probably not the best first post I could of made.

 

 

Don't fret. It's how it should work IMO. :)

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