Brother Captain Ed Posted October 6, 2010 Share Posted October 6, 2010 Ok, I was playing tonight and had another player tell me that Feel No Pain does not apply to Gets Hot! because it suffers a hit from the plasma gun which is AP2 and AP2 wounds ignore Feel No Pain. Yet, every forum guide or army theory I've ever seen on the internet in 5th Ed says plasma in command squads is the way to go because Feel No Pain makes Gets Hot! a problem only like 3% of the time. So, I know the guy is likely wrong, but I don't know why he's wrong. Rereading it, I guess it's because the model "suffers a wound" and then specifically says "normal saves apply." I.e., the model gets a normal wound with no stats applied to it. Is this right? What do I tell that guy? Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/ Share on other sites More sharing options...
pingo Posted October 6, 2010 Share Posted October 6, 2010 You are right. The model suffers a wound, nothing more. The gun overheats or explodes, he doesn't shoot himself with it. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529384 Share on other sites More sharing options...
AyanamiKun Posted October 6, 2010 Share Posted October 6, 2010 Some people I play with try to pull that one as well. But the rules clearly state, that it is just a wound. If there was something like "suffers a wound with the weapons strength" it would be different but as pingo already said, this is not the case. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529396 Share on other sites More sharing options...
thade Posted October 6, 2010 Share Posted October 6, 2010 More fuel to the fire: the Gets Hot! rule says nothing about the wound you're taking having an AP value; it is just a wound. You get an armor save, and thus you get a FnP save. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529582 Share on other sites More sharing options...
Grey Mage Posted October 6, 2010 Share Posted October 6, 2010 If normal armor saves apply, it certainly couldnt be AP2- as no normal armor save in the game can be taken against such an attack. That would be inane beyond measure. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529674 Share on other sites More sharing options...
rottenlad Posted October 6, 2010 Share Posted October 6, 2010 It gets hot used to be a hit from the weapon , but iI don't remember what edition that was. Not the case now. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529682 Share on other sites More sharing options...
thade Posted October 6, 2010 Share Posted October 6, 2010 It gets hot used to be a hit from the weapon , but iI don't remember what edition that was. Not the case now. Ah! I should have known. I joined during 5th ed. so whenever a rule sounds completely out of left field to me...it's because it's from a previous edition. :) Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529707 Share on other sites More sharing options...
Grey Mage Posted October 6, 2010 Share Posted October 6, 2010 It wasnt such during 4rth... didnt exist during 3rd.... and I dont remember that during 2nd edition. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529742 Share on other sites More sharing options...
thade Posted October 6, 2010 Share Posted October 6, 2010 It wasnt such during 4rth... didnt exist during 3rd.... and I dont remember that during 2nd edition. Perhaps then this misinterpretation of the rule goes back a very long way then? I remember once someone tried to tell me that when a plasma gun Gets Hot! it drops the small blast template - centered on the firing marine - with Str 7 AP2 wounds all around. I didn't let that fly. ;) Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529767 Share on other sites More sharing options...
ShinyRhino Posted October 6, 2010 Share Posted October 6, 2010 Perhaps then this misinterpretation of the rule goes back a very long way then? Exactly this. The idea that the Gets Hot! wound was AP2 is a pre-existing misconception that's been around for a while. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529790 Share on other sites More sharing options...
BearersOfSalvation Posted October 6, 2010 Share Posted October 6, 2010 Perhaps then this misinterpretation of the rule goes back a very long way then? Early 1st edition didn't have anything like a gets hot rule, some plasma could only be fired every other round. Late 1st and 2nd edition used the rapid fire dice, which were basically a die refaced so that 1 = jam, 2-3=1 hit, 4-5=2 hits, 6 = 3 hits. You could jam but not explode. I remember once someone tried to tell me that when a plasma gun Gets Hot! it drops the small blast template - centered on the firing marine - with Str 7 AP2 wounds all around. I didn't let that fly. :) Assault cannons used to blow up on triple 1s or a triple jam, I think a heavy plasma gun could blow up rapid-firing in some rule set, and cyclone missile launchers used to have a chance to misfire (which could involve firing a 6" krak missile template centered on the guy or randomly). Nothing for marines in current rules blows itself up though. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529879 Share on other sites More sharing options...
thade Posted October 6, 2010 Share Posted October 6, 2010 Assault cannons used to blow up on triple 1s or a triple jam, I think a heavy plasma gun could blow up rapid-firing in some rule set, and cyclone missile launchers used to have a chance to misfire (which could involve firing a 6" krak missile template centered on the guy or randomly). Nothing for marines in current rules blows itself up though. I hate to out myself here, but my vindicator has hit itself with it's blast template before... Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529931 Share on other sites More sharing options...
Kinzel Posted October 6, 2010 Share Posted October 6, 2010 ahh it takes some serious skill on the part of the marine crew to do that lol. What did they do? Bounce it off a wall in front of them or something :) Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529944 Share on other sites More sharing options...
BearersOfSalvation Posted October 6, 2010 Share Posted October 6, 2010 I hate to out myself here, but my vindicator has hit itself with it's blast template before... LOL, that's right, I forgot you can do that now. In older rules you couldn't scatter by more than half the distance you fired, so you couldn't blow yourself up unless you were so close the template was pretty much touching the gun. Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2529961 Share on other sites More sharing options...
Brother Captain Ed Posted October 6, 2010 Author Share Posted October 6, 2010 Ok, got it. Thank you! Link to comment https://bolterandchainsword.com/topic/212618-gets-hot-and-feel-no-pain/#findComment-2530015 Share on other sites More sharing options...
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