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Two Chapters Similar Ideas, Need help fixing some do not dos


Odin Ravenwing

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Hi All,

 

Forgive me this is my first post on this site and I just finished reading the guide of Doing it yourself chapter making.

 

Some background on myself to better understand my dilema and offer the best assitance. I am getting back into GW hobby and looking at really getting into playing the table top whcih I learned the basics years ago. So I really don't know any of the rules or how to play just to keep that simple. I know how I want to make my two chapters I just have some issues. I will start with the chapter I have begun modeling and painting.

 

If either of my chapters names are already in use by another hobbiest I will change their name no questions asked. Please be honest about it though.

 

Brothers of Midgard:

 

Theme: Nordic Mythology Based around the Aesir (Good Godly figures) Similar theme in the space wolves.

Gene-Seed: Altered Leman Russ Gene-Seed. ((This is my issue, based of the DIY Guide))

Chapter Master: Related to Leman Russ through Bloodline ((Another problem))

 

Summary of founding:

 

Imperial expedition arrives from the warp just outside the eyes of the imperium in the area known as the eastern fringe. Forces land on the planet to begin exploration. Searches find tribes of men whom whorship Leman Russ all of which refer to an outcasted nomad tribe that is unnamed and said to be descendents of the "Man-God himself". Imperial forces seek out this tribe. In doing so are assaulted by a chaos daemon, forces are saved by the tribe they were looking for. The eldest member of the tribe is taken back into imperial space and tests are run to prove the rumor of being a decendant of Russ. Tests confirm this, after much deliberation he is given an altered gene-seed and sent back to his home planet,Midgard, and given the tools needed to begin his own chapter.

 

Sea Drakes:

 

The problem with this chapter is the point in time of their founding and how mysterious it is. I originally wanted them to be some kind of lost chapter that made a home out in the eastern fringes, (Yet again), on a water world with its only indiginous life being these sea drakes whom seem to rule over primitave human groups and a highly organized lizardmen group (Easily compared to that of lizardmen from Warhammer). However, it would make them best suited to be one of the earlyer foundings which I don't really want but I don't want to look lazy. The next issue is my arrangement on transport and armoured units. The Sea Drakes will not field tanks of any kind nor will they field things like rhinos. Their main mod of transportation will be by boat, drop pod, altered land speeder. This presents an issue with the Tech Priests of mars if they were a lost chapter, specially sense I did not want any connection with that faction.

 

Whatever help anyone can give me in fixing these slight issues would be awsome I just need some ideas to fix these issues.

With the Sons, it depends on what themes you want to carry on to the chapter. A force that worships Leman Russ could easily be done without his gene-seed. A planet that the Wolves freed from the clutches of evil; the tribesmen see the barbaric Leman as their hero, calling him the a Man-God. This figure passes into myth, but a religion forms around it. Leman Russ becomes a disfigured idea, the religion of the Imperium merging with this primitative faith. When a chapter starts recruiting from the planet, they begin to absorb the culture. They worship Leman Russ without knowing who they are worshiping :P

Well, when you are breaking rules, it's always good ask yourself a question; Why I'm doing this? and How I'm going to justify this violation of rules?

 

Practically everything regarding Brothers of Midgard is unnecessary. There is no real reason for doing this, other than "OMG, look how are my marines awsome!" effect. :P

 

Sea Drakes are entirely different piece of cake. You are talking about lizardmen race ruling a primitive humans, but fail to mention how this is related to your Chapter. Astartes (What the heck! entire Imperium ;) ) aren't very empathic when it come to other sentient species. And you have there a race enslaving humans. Any Chapter worth its Power Armour would made short process with such insolence.

Which is exactly why I seek input at the current moment NightrawenII. To put into perspective the primitave human races would be the main recruits for the Sea Drakes, liberated tribes and the small patches of humans who had the skill and courage to fight back off the get go rather then be subdued by the Lizardmen.
I like the idea of the Sea Drakes. Perhaps making the lizards more aquatic (it being a water world after all) and the humans being a primitive reflection of a great society that caused the cataclysm that made it a waterworld, and trying to survive on the land while facing raids from the lizards coming ashore. (Jeez thats a long sentence, hope it makes sense.)
Sea Drakes:

 

The problem with this chapter is the point in time of their founding and how mysterious it is. I originally wanted them to be some kind of lost chapter that made a home out in the eastern fringes, (Yet again), on a water world with its only indiginous life being these sea drakes whom seem to rule over primitave human groups and a highly organized lizardmen group (Easily compared to that of lizardmen from Warhammer). However, it would make them best suited to be one of the earlyer foundings which I don't really want but I don't want to look lazy. The next issue is my arrangement on transport and armoured units. The Sea Drakes will not field tanks of any kind nor will they field things like rhinos. Their main mod of transportation will be by boat, drop pod, altered land speeder. This presents an issue with the Tech Priests of mars if they were a lost chapter, specially sense I did not want any connection with that faction.

 

Whatever help anyone can give me in fixing these slight issues would be awsome I just need some ideas to fix these issues.

Well, folks have tried to make water-borne combat specialists before. The problem is, water combat is a bit obsolete when you can drop-pod onto the land instead. There aren't enough underwater planets filled with hostile enemies that a seafaring Chapter would be needed.

 

That said, I'd put the tanks back in your chapter and drop the boats. There could be whispered rumours about modified rhino designs and armour/bolter variants designed to function underwater, which would be very cool - especially if no proof is ever found. :lol:

 

Also, I'm not sure how the founding effects any of this. :tu:

I'd just make them a middle-ground one, like the 12th or the 15th or something.

Thanks for the input guys. I was thinking of framing my boats as converted Rhinos acctually. Being lost out on the eastern fringe outside of the eyes of the imperium for a while they have had plenty of time to convert their vehicles to their needs. After I settled on their story I wanted to start work on painting and modeling and doing a small story based campaign I could put in my codex for them. Was going to do something similar with Midgard.
Quick bump to the top. Just want to get all the input I can I will post the IA: Brothers of Midgard and IA: Sea Drakes within the next two days or so. Please tear these ideas apart and give me some thoughts of what you think. Before I post the somewhat finalized versions. Models to come soon as well.

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