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Sangu. Priests


Capt. Kenaz

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ell he does have better weapon skill and other wise the same stats as a sarge so it can be worth while, only thing if he can hit and dosent have everything close to him killed he can be targeted to remove his awsomness... i say yes, others will say no. is yours gonna be in the thick of it?
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Br. Nathan already highlighted the camps.

 

I'm with him.

 

4 attacks at WS5, Init 5 and S5 on the charge is way too goo to not have in close combat.

 

Others do feel more conservative and that the priest is such a fundamental aspect of the force he should be out of combat - so either in a rhino or in the backlines buffing. Thing is, in protracted combats he will be dragged in.

 

It would be interesting to hear the accounts of players that use naked priests and to find out how often the priest dies.

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Br. Nathan already highlighted the camps.

 

I'm with him.

 

4 attacks at WS5, Init 5 and S5 on the charge is way too goo to not have in close combat.

 

Others do feel more conservative and that the priest is such a fundamental aspect of the force he should be out of combat - so either in a rhino or in the backlines buffing. Thing is, in protracted combats he will be dragged in.

 

It would be interesting to hear the accounts of players that use naked priests and to find out how often the priest dies.

 

 

Werd to yo meemaw on that.

 

For some strange reason my Priests do better killing than my Reclus/Chappys/Libbys.

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The priest do lots of killing in my army hell they're almost worth fielding as a unit in themselves you know thats not a bad idea I just might throuhg that out for fun once. Good ole chappy just keeps swinging for the fences though and will last almost all game it's kind of amazing that way.
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I try wherever possible for a Priest to have a PW and the Sgt of the squad he's with to have a PF. Priest does the usual killing a PW Sergeant would do at I5, and WS5, while the Sergeant squishes if needed later on, as he CAN'T be targeted. Especially in lower-point games, it can be life or death to make the most of those WS5 hits IMHO. I ran a JP Priest, JP Reclusiarch and 10-man RAS with a 3-man DC in a 600pt game today... Without the "extra" kills from the priest (Performing about as expected; all 4 attacks hit on the charge, thanks to rerolls, with 3 wounds) it would have gone very differently, as if I hadn't wiped out the first unit I assaulted I'd have lost the game as their chums tore me apart in their turn. :/ Yeah, those 15 points could have gone elsewhere, but I'm having a hard time seeing what else would have been half as good. :P
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Since a Power Sword costs as much as a single Lightning Claw, give him a Claw. I can't count the number of times that re-rolling to wound has saved me from a completely whiffed round of combat.

 

Besides, it's really easy to imgaine him weilding a single finger of the Claw as a surgical tool to open up the armor of an injured Brother. Not the sort of thing you want him doing with an Axe or Power Fist. :P

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Looks like I'm the only one who doesn't use a pw on my priest. :P

 

Not that I wouldn't, it's just his use doesn't require it. I use only one in my list most of the time. He goes into the Sang. guard squad

with a libby. They usually tear through most squads the same turn they assault. So I use the libby and priest to protect them during the

enemy shooting phase.

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I still have not made up my mind about Sang. Priests and power weapons. Currently running at a 50% ratio and starting to prefer the powerweapon when in combination with another large squad. That being siad I have had units taht ride the whole game in their razorback. Claiming objectives and the SP providing FNP to other units.
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I run my normal Sang priests without Power Weapons as I feel I could use the points elsewhere. There is only one exception: The Sang Priest that flies with my Sang Guard with Chapter Banner.

 

5 PW attacks on the charge with WS 5, I5 and S5? Yes please!

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although i see people running the with powerfists, what about that?

 

 

This is one of those threads that's come up a few times now I think about it, in one of the previous ones someone raised the rather good point that you never want your Priest to have a Power Fist if he's in a squad as he can be singled out in combat unlike the squad's sergeant (and this is the reason my sergeants have Power Fists and my Priests have PWs). Against anything short of big ICs and Eldar, he should be going first if you Assault with anything other than a Power Fist, whereas with the Power Fist he's on I1, meaning that even a mob of Necrons, Boyz or Guardsmen or even a single power-weapon'd Sergeant in the enemy squad, can dedicate a pile of attacks against him and take him down before he can strike. It's cheaper to give him a Power Weapon and Melta Bombs if you're /that/ worried about vehicles. ^_^

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Well at I5 you definitely dont want anything that reduces his Initiative to 1 - that would be a waste.

Also if I have him in a squad with powerweapons - he is the first one to get one. 15 points no matter on which model - so the best choice is to put it on athe one with the highest WS.

 

Doesnt the Priest also has 2 attacks in profile?

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Well at I5 you definitely dont want anything that reduces his Initiative to 1 - that would be a waste.

Also if I have him in a squad with powerweapons - he is the first one to get one. 15 points no matter on which model - so the best choice is to put it on athe one with the highest WS.

 

Doesnt the Priest also has 2 attacks in profile?

 

I'd definitely put it on the Sergeant instead of the Priest if I were to take only one. The Sergeant can't be singled out in combat, and he has A2 as well IIRC (automatically being a veteran since 4th Ed.)

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I think it depends on how you use him in your army.

 

I personally run my priests with JP RAS. Two meltas, serg gets a powerfist, and sang p gets a power weapon. I like this setup because this squad can hurt ANYTHING and take whatever it gets like a man, and having 2 of these squads and another with a libby (no sang p :) ) in a 1000 point game is nice.

 

Why pw? If I'm gonna run him into a very dangerous cc, I stick him as far away from the enemy as I can so he can't be targeted. However, those pw attacks come in handy just in case the enemy is out for his blood. Make your enemy pay for hurting your sang p.

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I've tried all 3 (chainsword, power weapon/lightning claw, fist)

 

The fist has the issue of being I1. Most opponents kill them before they ever swing.

 

Then, I went with the power weapon, they died a lot, and I switched to chainswords. But the chainswords were a disappointment, so unless I intend the priest to hang back, he gets a power weapon.

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