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Scouts, Wolf Priests, and Saga of the Hunter...


Leardinal

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Hello all,

 

I have been looking at scouts lately and am just about to try and convert a Wolf Priest, (probably will look more like a Chaplain, but same idea,) and I was wondering if it would be a good Idea to run these two together. I don't know what the role of the scouts in the SW codex is besides shock and awe, and it seems they could do it better with preferred enemy.

 

What do you think?

Hello all,

 

I have been looking at scouts lately and am just about to try and convert a Wolf Priest, (probably will look more like a Chaplain, but same idea,) and I was wondering if it would be a good Idea to run these two together. I don't know what the role of the scouts in the SW codex is besides shock and awe, and it seems they could do it better with preferred enemy.

 

What do you think?

 

Definitely. I say go for it and give it a try; you will probably have fun. I built a list with the Scouts, WGL, and attached Wolf Priest and took them to the LGS for a pickup game a while back. I ended up finding a Blood Angels player to play against. Because it was BA, I decided not to keep them in Reserves for Behind Enemy Lines, and ended up just deploying them on my side of the board. Boy was the Blood Angels player surprised when he charged my Wolf Scout Pack with a full-sized Assault Squad plus attached Sanguinary Priest, and I killed more of his models in the first round of combat than he killed of mine. I ended up killing all of them after a turn or two then went on to join an ongoing combat nearby where those same Scouts helped wipe out another Assault Squad, and quickly dispatched old Dante, as well.

 

Other players almost always underestimate what our Scouts can do.

 

Valerian

Thanks for the reply. Scouts and wolf Priest Sounds like a plan then.

 

I was looking for a way to get the Priest in my army and was quite literally out of transports save an LRC, which is just too pricey for the list I am going with. I really didn't want to field Bloodclaw type units, and I think the scouts will work well.

you will probably have fun. I built a list with the Scouts, WGL, and attached Wolf Priest

 

 

Even if you don't go with a WGL an attached WG with a CM and TH will help even the odds against most bigger foes. If he can bring an opponent's Int down to 1 it will increases the scouts survival rate nicely.

 

Just make sure they have support or only hit a strong flank. The amount of points you have into such a unit means they should not be used for anything like a suicide squad unless its a desperate situation.

 

Vrox

I highly reccomend giving one of the scouts mark of the wulfen. In one of my games, my six man squad infiltrated and shot up one squad. Then, in the next turn, they walk out of cover to assault the nearby guard flamer squad. I manage to forget to assault, and in the guard players turn, he turns all the guardsman in the rear left flank on them and kill all but the wulfen scout. He charges the flamer squad and wipes every single one out. This is a pretty accurate portrayal of what normally happens. I don't normally forget to assault, though.

Thanks for all the the replies.

 

@WG Vrox: I usually go with a WG with a Power Fist and Combi Melta, I forgot WG in Power Armor could get Thunder Hammers. Will try to see if I can get it in the list.

 

@Anpu42: Do you give him MotW for a sort of "back up" weapon? i.e., You don't use the Power Fist but instead use MotW?

 

@Chapter Master Ignis Domus: Would you take MotW over a Power Weapon?

I run 6 scouts, with melta bombs and two power weapons with a Wolf guard pack leader armed with a power fist , costly little unit but has won the game for me many times. My opponenets always leave something in their deployment zone, havocs, Defiler, objective, etc, my scouts wander on shoot with Bolt pistols and charge. Most of my opponents use chaos marines so the power weapons/ power fist come in real handy, or if its a vehicle the melta bombs and power fist sort it good and proper,even if its a Landraider. Only once have I found them turning up nowhere near an enemy unit and we were playing on a 10' x 8' board that day. Of course playing them this way does rely on them making a decent reserve roll. Having read this topic I might now give the Wolf Guard a Combi melta... mmmmm nice idea.
Something to keep in mind - the Wolf Priest (or any other HQ choice) won't benefit from Behind Enemy Lines, unless that's been specially FAQ/Errata'd.

 

 

Here is the link to one of the long threads that we've had on this topic here at the Fang in the past.

 

After much discussion, debate, and evidence provided, the final consensus is that a HQ model with Saga of the Hunter (only Wolf Priest or Wolf Guard Battle Leader have the option) does indeed get to deploy Behind Enemy Lines if he is attached to a Wolf Scout Pack at the start of the game.

 

V

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