shatter Posted October 13, 2010 Share Posted October 13, 2010 No. Only ride possible for him is a SRaven. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2534802 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 13, 2010 Share Posted October 13, 2010 The Sanguinor can also ride in a Stormraven as well. So no you don't have to deep strike but actually it can work with DoA, you just have to land him in a safe place. The Sanguinor can fly and hide behind vehicles too. So don't discount that aspect. 0b :P Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2534853 Share on other sites More sharing options...
Tabgoi Posted October 15, 2010 Share Posted October 15, 2010 Okay, you guys keep saying no vehicle is posible for Mephiston, which I do not understand in the least. Per the Codex, "You can take one unit of Honor Guard for every HQ unit you have included in your army, not counting Honor Guard units. Units of Honor Guard do not themselves take up and HQ choice." And Mephiston is still a HQ choice. Independent character is not listed as a requirement to feild a Honor Guard in the codex, and I can find no where in the core rule book that vetoes it. The Faq also does not say no either. There is a section asking if they were ICs or single unit models in their own right, and in reference to this they said they were the later. The reason why is because they do not actually have the IC rule. Anyways, once you grab Mephiston an Honor Guard, the Honor Guard has the option to select any dedicated transport. So if you want to grab an honor guard, pop him in a land raider and deep strike him, knock yourself out. Personally I would leave him solo for the threat range, but then again I almost never feild the unique characters. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537209 Share on other sites More sharing options...
Brother-Captain Lucius Posted October 15, 2010 Share Posted October 15, 2010 Im running both now in a 1750pts, 525 pts gone from the list. Hopefully gonna be testing them tomorrow and definately will be against wolves on sunday. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537279 Share on other sites More sharing options...
JamesI Posted October 15, 2010 Share Posted October 15, 2010 Okay, you guys keep saying no vehicle is posible for Mephiston, which I do not understand in the least. Per the Codex, "You can take one unit of Honor Guard for every HQ unit you have included in your army, not counting Honor Guard units. Units of Honor Guard do not themselves take up and HQ choice." And Mephiston is still a HQ choice. Independent character is not listed as a requirement to feild a Honor Guard in the codex, and I can find no where in the core rule book that vetoes it. The Faq also does not say no either. There is a section asking if they were ICs or single unit models in their own right, and in reference to this they said they were the later. The reason why is because they do not actually have the IC rule. Anyways, once you grab Mephiston an Honor Guard, the Honor Guard has the option to select any dedicated transport. So if you want to grab an honor guard, pop him in a land raider and deep strike him, knock yourself out. Personally I would leave him solo for the threat range, but then again I almost never feild the unique characters. The reason this doesn't work is Mephiston can't join the Honor Guard. You can buy an Honor Guard, as every HQ opens an Honor Guard, but Honor Guards are not retinues. They are separate units. So the HG can take a dedicated transport, Mephiston can't start in it and can only embark into the transport if no one is in it. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537308 Share on other sites More sharing options...
shatter Posted October 15, 2010 Share Posted October 15, 2010 Okay, you guys keep saying no vehicle is posible for Mephiston, which I do not understand in the least. Per the Codex, "You can take one unit of Honor Guard for every HQ unit you have included in your army, not counting Honor Guard units. Units of Honor Guard do not themselves take up and HQ choice." And Mephiston is still a HQ choice. Independent character is not listed as a requirement to feild a Honor Guard in the codex, and I can find no where in the core rule book that vetoes it. The Faq also does not say no either. There is a section asking if they were ICs or single unit models in their own right, and in reference to this they said they were the later. The reason why is because they do not actually have the IC rule. Anyways, once you grab Mephiston an Honor Guard, the Honor Guard has the option to select any dedicated transport. So if you want to grab an honor guard, pop him in a land raider and deep strike him, knock yourself out. Personally I would leave him solo for the threat range, but then again I almost never feild the unique characters. The LR is a dedicated transport for the HG. Even though one can only get the HG because of taking an HQ, it in no way means their ride is also the HQ's ride. And to reiterate, Mephiston can't join them in theirs because he doesn't have the IC rule. He can't get in it instead of the HG because it's not his. It's the honour guard's dedicated transport. Sucks, but there it is. The only vehicle outside 'dedicated' with transport capacity is the Stormraven. edit:ninja-ed Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537314 Share on other sites More sharing options...
SamaNagol Posted October 15, 2010 Share Posted October 15, 2010 Since when did only a unit who were the dedicated transports 'parent'' have permission to embark a vehicle? Or do you mean start off deployed in one? Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537322 Share on other sites More sharing options...
Chairman_woo Posted October 15, 2010 Share Posted October 15, 2010 Since when did only a unit who were the dedicated transports 'parent'' have permission to embark a vehicle? Or do you mean start off deployed in one? Yes they mean only the squad that "owns" the transport can begin the game inside of it, as this can never be Mephistom himself the only transport he can start the game in is a Raven as it is the only transport in the codex that is not dedicated. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537391 Share on other sites More sharing options...
Tabgoi Posted October 15, 2010 Share Posted October 15, 2010 The Honor Guard is refered to as a bodyguard in the first few lines of their entry in the codex. per the main rules: Retinues Some codex books allow you to feild characters together with a special unti they cannot leave during the game (which is normally called a 'retinue', 'bodyguard' or similar). Where this is the case, the character counts as an upgrade character until all of the other members of this unit are killed, at which point it starts counting as an independent character and it will do so for the rest of the game. Initially it does not refer to the character in question as needing to be an independent character, though the last line would seem to indicate it. Still it is not layed out clearly so I would say it is at least possible. The FAQ lays out a lot of stuff clearly, this would have been an ideal candidate for it since there looks to be wiggle room. Granted the spirit of the rules would seem to show they really do not want you to be able to protect a beast like Mephiston (as it would destroy balance). It would be cheesy, but looks possible. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537412 Share on other sites More sharing options...
Chairman_woo Posted October 15, 2010 Share Posted October 15, 2010 The Honor Guard is refered to as a bodyguard in the first few lines of their entry in the codex. per the main rules: Retinues Some codex books allow you to feild characters together with a special unti they cannot leave during the game (which is normally called a 'retinue', 'bodyguard' or similar). Where this is the case, the character counts as an upgrade character until all of the other members of this unit are killed, at which point it starts counting as an independent character and it will do so for the rest of the game. Initially it does not refer to the character in question as needing to be an independent character, though the last line would seem to indicate it. Still it is not layed out clearly so I would say it is at least possible. The FAQ lays out a lot of stuff clearly, this would have been an ideal candidate for it since there looks to be wiggle room. Granted the spirit of the rules would seem to show they really do not want you to be able to protect a beast like Mephiston (as it would destroy balance). It would be cheesy, but looks possible. Honour guard are not a retinue so all of those rules are irrelevant I'm afraid. They are a separate unit that dosent take up a FOC slot but otherwize counts as a separate unit for all game purposes (as has already been stated quite clearly by others). The only difference with basically any other infantry unit in the codex is you need to buy a HQ to allow you to take them, any transports etc. belong to them and have nothing whatsoever to do with a HQ unit unless they join the honour guard as an IC, which mephiston cant. Just becuase it uses the word "bodyguard" in the fluff entry does not mean it has any game effect whatsoever. Their FOC status is clearly indicated in the armylist/points section of the codex. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537445 Share on other sites More sharing options...
SamaNagol Posted October 15, 2010 Share Posted October 15, 2010 There is a very specific Retinue rule. There is not a bodyguard rule. And if you want Mephiston in a transport, then put him behind it turn 1 out of sight and just walk him next to the door first thing. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537467 Share on other sites More sharing options...
JamesI Posted October 15, 2010 Share Posted October 15, 2010 The Honor Guard is refered to as a bodyguard in the first few lines of their entry in the codex. per the main rules: Retinues Some codex books allow you to feild characters together with a special unti they cannot leave during the game (which is normally called a 'retinue', 'bodyguard' or similar). Where this is the case, the character counts as an upgrade character until all of the other members of this unit are killed, at which point it starts counting as an independent character and it will do so for the rest of the game. Initially it does not refer to the character in question as needing to be an independent character, though the last line would seem to indicate it. Still it is not layed out clearly so I would say it is at least possible. The FAQ lays out a lot of stuff clearly, this would have been an ideal candidate for it since there looks to be wiggle room. Granted the spirit of the rules would seem to show they really do not want you to be able to protect a beast like Mephiston (as it would destroy balance). It would be cheesy, but looks possible. Retinues are being phased out of the game. All the codexes since Dark Angels have removed retinue status from command squads or the like. The last marine codex with a retinue was Black Templars. Our Honor Guard does not have rules that make it a retinue. Link to comment https://bolterandchainsword.com/topic/212817-sanguinor-vs-mephiston/page/2/#findComment-2537478 Share on other sites More sharing options...
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