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Where to put Astorath


ImperialReaper

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Ok - I really like astorath. The model - his Axe, his abilitys.

 

But I just dont know where to put him. I dont Like DC because they are expensive and I am unable to controll them. I could put them into a rhino - but this would limit them to 10 models. Vanguards ( or sternguards - I always geot them mixed up - the ones for close combat) are ok in groups of 10 man, because they have 2 attacks in profile - but are way to expensice imo.

A standard assault squad is pint effective but is also limmited to 10 and only comes with 1 attack in profile.

 

So I feel like I have to choose between expensive and useless, extremely expensive and plane useless. Of cause this is a realy daramtic way to put it - but since Astorath mainly is a froce multiplyer I feel like the choice of his squad is very important and I am stuck here.

 

Please advice.

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Just because you field Astorath doesn't mean you have to go whole hog with Death Company (or that Astorath need run with them). I think some people would argue that his 1-3 for the red thirst roll would be worth including Mr. Grim regardless of you're intentions with the Death Company. The beauty of Astorath with DC though is the reroll's to wound, that can make a modestly killy DC unit into an incredibly lethal unit. Alternately he fits in very well with a regular ASM squad and they still benefit from rerolls to hit.
place him in a unit of sang guard (risk of overkill) ,5 DC with chainswords and jump packs. (i've averaged 17+ wounds charging anything but T5 + units) in 5+ DC with jp's and powerweapons again risk of overkill, but i've wiped out enough of a 30 ork mob to make them take enough fearless saves that the unit was wiped out he's like lemartes only scarier
Never overlook the awesome, albeit spendy, pile of kick- :cuss called our Honour Guard. They have a built in priest (which means he can't be specifically targeted in CC), and the Chapter Banner is amazing. Go ahead, reread the Chapter Banner rules. Now, look at Astorath and his Axe of Awesome. That's right, an extra Str 6 , high I and WS hit which forces rerolls in Invulns, and rerolls misses on the charge. Now, add a Company Champion in there (the extra 5 points from just buying a Power Weapon is well worth it since it means those are power weapon attacks hitting on 3s instead of 4s against MEq), and a Storm Shield or two. Toss in some Jump Packs, and use DoA to pop in hugging cover next to something that has no business being in Assault on Turn 2 or 3, and punch butts next turn.

I like the honor Guard Idea, but to make it effective I will ahve to invest into JPs for all of them, which makes it pretty darn expensive...

 

Sanguinary Guards with a Priest is not a good idea IMO - since an opponent will very likely make units with a 2+ armor save the main target for any ap 1/2 weapon or anything which overkills. This will also counter you FNP.

Astorath helps your whole army, to the unit he is worth he only acts like a chappy. So I don't think the unit he is worth matters that much. I think DC in a stormraven, sang gaurd, HG, and RAS could all work fine. But yes, any unit you put him with will likely be limited to ten 10 guys, and/or expensive, and probably see lots of firepower. Welcome to 40k.

+1 for the Honor Guard.

 

For 195 points you get a squad with JPs and a Chapter Banner, sprinkle in PWs and wargear to make them as expensive or cheap as you like. This buffs Astorath with FC/FNP/+1A and the squad isn't to shabby either with 5 attack each on the charge. With just a minimum 2 PWs, you have a very good chance to wipe a full 10 man marine squad before they have a chance to strike back.

 

Back them up with a full 10 man RAS that will benefit from the priest bubble and you have yourself a pretty tough core force.

 

-Fury

well out othe options we have...

-Sanguard, dosent make much use of his special abilitys as they have mastercrafted weapons, and no alebitive wounds...

-RAS, scoring, alebiative wounds, make full use of his abilitys.

-death comapany, very expensive with jump packs but he allows multiple units...id say if your feilding them then why not, if not then dont...

-vanguard, he costs them heroic intervention although other than that... if the squad has deepstriked he could join them later...

-honour guard, expensive but other than that good... flexible weapons...etc...

-Bikers? expensive and not alot of attacks to benifit from his ablitys...

also due to the fc hopefully everywhere you can cut down on priests. id only feild one...

also due to the fc hopefully everywhere you can cut down on priests. id only feild one...

I still use 2, due to FNP mostly. It really depends on the size of the army. I only field 1 HQ (Astorath) and 2 priests (Corbulo and a priest to accompany Astorath).

Generally I've been a bit of a piggy and put Dante, Astorath and a Sanguinary Priest (LC & MB) in an RAS-10 (TH & 2xMG) and had the whole group arrive via DoA. I do my best to keep them as far away from any TH-SS Terminators as possible, but other than that they have destroyed anything I've thrown them against. It's a true joy having the enemy pull their hair out trying to decide if the hidden Fist should go after Dante or Astorath or even the Priest. Assuming he even has a Fist left. :)

 

I've also run him with Sanguinary Guard (Chapter Banner, IP & PF) or DC-5 (Jump Packs & PF) coming out of a Stormraven. Obviously neither has quite the same punch, but both are very good against HQs and other small elite units.

10 man jp assault sqaud, two flamers, sergeant with dual lightning claws. sanguinary priest with power weapon (and jp of course! :P). a realtivley cheap squad, that will soak up bullets like a sponge, and once they make it into combat, the shear number of attacks they get are awesome! admitedly not as good as dc, but the controllablity makes them worth it. personally, i dont like sanguinary guard, or honour guard, beacause your putting out alot of points for somthing that could potentially be killed before even reaching combat. my ten man assault sqaud however, has never let me down, and always reaches combat, with astorath, the priest, the sergeant and quite a few other men left intact.

Many are saying it and I totally agree with them...When taking MR Grim, do not run him with the DC (maybe do not even take the DC as Grim can potentially boost all BA Units except the DC).

 

When using him jump Grim with eith a RAS, HG or maybe even a Sang. Guard Unit if you take them. I find that he goes great with a HG; it is fluffy and lethal.

Honor guard is a good choice. I usually just run Astorath in an Assault Squad (10 men, 2 meltas and either a powerfist or a thunder hammer)

 

Agreed here! This is what I intend running him with. Maybe a Priest to nearbye too !

Oh yeah, where Astorath goes, a priest goes too. I love 2+ armor saves followed by FNP.

 

And if I were to run Astorath with an Honor Guard, I'd always give the Honor Guard a banner for the extra attack.

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