blooddragon Posted October 12, 2010 Share Posted October 12, 2010 OK so I know with the RARE exception marines do not normally get Forge Worlds as their home-world or recruit from one. What about a dead Forge World...still inhabited by semi industrial remnant civilization that no longer understands the technology and has cannibalized most of the major forges. I.E... something happened that caused this Forge World to be shut down, discontinued or abandoned but as always some were left behind and after time built a semi functional civilization? Any thoughts. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/ Share on other sites More sharing options...
Octavulg Posted October 12, 2010 Share Posted October 12, 2010 That could be very interesting. As long as it was done to do interesting things, not to justify the Chapter having all kinds of cool stuff. Really, though, why would one be abandoned? Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2533799 Share on other sites More sharing options...
blooddragon Posted October 12, 2010 Author Share Posted October 12, 2010 Well it would be for the Hammers of Dorn I am working on an outline as we speak. That could be very interesting. As long as it was done to do interesting things, not to justify the Chapter having all kinds of cool stuff. Absolutely not...I hate the My chapter is the most bad-ass chapter and we have more cool crap than founding chapters mindset. Mainly I like the Idea of all the destroyed....decayed and deteriorating technology surrounding them and almost a post apocalyptic civilization rising from its remnants.... of course they would have the ability to scavenge parts but they would most likely be in such a poor state why would they....like it more for just a new angle to shoot at for a ruined world. They are Sons of Dorn that makes them stubborn and bad-ass automatically...lol Really, though, why would one be abandoned? That I am still working on...maybe a techno virus or world almost destroyed by insert bad-guys here.... Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2533803 Share on other sites More sharing options...
Octavulg Posted October 12, 2010 Share Posted October 12, 2010 Warp storm might do it. Though, now that I think about it, I'd expect the Ad. Mech to just move back in. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2533809 Share on other sites More sharing options...
Firepower Posted October 12, 2010 Share Posted October 12, 2010 Maybe the Ad Mech think it's haunted? I know it sounds silly, and there's probably a better word than haunted that could be used, but the little fellas in red aren't the most logical of cults. Maybe the Ad Mech, because of what they perceived as something so foul innate in all the tech from the world, begrudgingly condemned it as a pariah planet. The Hammers moving in would likely make them impure in the sight of the Ad Mech, which would force the Hammers to scrounge most of their tech from the dead world. After all, I dont see sons of Dorn being too concerned about the whimpering of tech priests over techno-ghoulies :D . Still, it'd have to be something real nasty to convince a greedy lot like the Ad Mech that quarantine for the planet was the only solution. Maybe after a few centuries of success by the Hammers using scavenged tech, some of the Ad Mech thinks the curse/ghost/herpes have past, and start to demand the planet back... Or maybe they just forgot about it til the Hammers were dug in. The galaxy is a big place with crappy computers, stuff goes missing. In the grim darkness of the far future, you will never know where your car keys are..... Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2533929 Share on other sites More sharing options...
Ezekial Gravestone Posted October 12, 2010 Share Posted October 12, 2010 actuly forge worlds are put down all the time, lack of resorces close by, years of decay that no ship comes there anymore except to take stuff away, so the ad mech move on, takeing the masters of the forge and leaveing the dregs to die in there own time, the dregs just found a way to survive, dismantle things and such, but hey, thats awsome, makeing your techmarines freakin powerful, considering the citizens are all forge slaves Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2534272 Share on other sites More sharing options...
blooddragon Posted October 12, 2010 Author Share Posted October 12, 2010 actuly forge worlds are put down all the time, lack of resorces close by, years of decay that no ship comes there anymore except to take stuff away, so the ad mech move on, takeing the masters of the forge and leaveing the dregs to die in there own time, the dregs just found a way to survive, dismantle things and such, but hey, thats awsome, makeing your techmarines freakin powerful, considering the citizens are all forge slaves That is what I got from the research I was doing. I wanted to make the tech marines have a large influence on the chapter. Plus without making them uber chapter, because the forge world was abandoned along time ago they found some ancient vaults with a lot MK III and MKV armors in a variety of states of decay....meaning the tech marines scavenge them for parts and are able to create a few handful of working suits. This is just a fluff issue justification, going to make them similar in philosophy to Consecrators in relishing, the archaic... possibly even empty LR hulls that the tech marines cannibalize newer LR to make these older hulls, functional...just fluff ideas....but liking the idea. People will become almost a cult like following/devotee's to the chapter, those selected to become neophytes become honored sacrifices to the chapter, the rest are loyal serfs to the Hammers of Dorn. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2534416 Share on other sites More sharing options...
soddinnutter Posted October 12, 2010 Share Posted October 12, 2010 Reasons for abandonment: 1 - the afore mentioned Economic Decline. not so much of a problem in the gathering or resources. Asteroid mining for the raw stuff and shipping it back to the Forge later for processing. But if all the less well guarded customers in the nearby systems have taken a beating off of the Orks then you have to search further afield for customers who are rich and alive enough to do serious business with. this adds to haulage costs from the Merchant Navy and private Traders (both Rouge and Mundane). Also, the Navigators always want their share of the goods if it's a long haul. 2 - Warp storm. Everyone dies. or near enough. Getting a little over used. CHAOS DID IT! 3 - Necrons on a nearby Tomb World wake up. If its before the date the Imperium officially recognised the resurgence in the Necrons then just have them leave no witnesses to report it to the Imperium and the Fluffi skept whole. 4 - Dark Mechanicus attack. pretty self explanatory. Dark Mechanicus arrive, download all the local info, take the high ups with them for further interrogation, burn the place to the ground, poison the wells, salt the ground, leave. 5 - Dragon Cult uprising. Sort of a cross between 3 and 4 but it can be a home grown problem rather than an outside influence. 6 - Oblitorator Brotherhood. Seriously. Can you imagine the trouble these things could cause on a Forge World if they had a mind to do so? Were they on a Recruitment Drive? were they on a Loot and Burn marathon? Were they an ally of 4 or possibly 2? 7 - Leave it a mystery. The Chapters first mission could have been a petition from the Mechanicus to find out what happened to their far flung out post. They have no idea. It annoys them. they get obsessive. They never leave. In which part of the galaxy is the Dead Forge? Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2534463 Share on other sites More sharing options...
Octavulg Posted October 12, 2010 Share Posted October 12, 2010 actuly forge worlds are put down all the time, lack of resorces close by, years of decay that no ship comes there anymore except to take stuff away, so the ad mech move on, takeing the masters of the forge and leaveing the dregs to die in there own time, the dregs just found a way to survive, dismantle things and such, but hey, thats awsome, makeing your techmarines freakin powerful, considering the citizens are all forge slaves Sez who? (AKA where did you find this information, pray tell?) Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2534482 Share on other sites More sharing options...
Ezekial Gravestone Posted October 12, 2010 Share Posted October 12, 2010 @ octavulg: well really i forget, it was a while back, i think on the librium site, or it was from one of the novels they mentioned this, grey knights, second book, dark macanicus i belive would be the book if thats where, but it makes sense really oh soddinnutter, there are a few others for your list lose of honor, like the forge had a titan legion stationed on it, and they got destoryed, thus the reason the forge had been so honored with traffic is lost, the ad mech leave it to die a slow death accident in the forge like one of the primary reactors that heat the metal works goes up, irrideating a good chunk of eather the primary or secondary forge halls but yeah, eastern fringe also could be nids Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2534485 Share on other sites More sharing options...
blooddragon Posted October 12, 2010 Author Share Posted October 12, 2010 7 - Leave it a mystery. The Chapters first mission could have been a petition from the Mechanicus to find out what happened to their far flung out post. They have no idea. It annoys them. they get obsessive. They never leave. I like this one not everything in 40K has to be completely resolved, and since it happened millennium ago the survivors ancestors have nothing more than myth and legend about it. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2534498 Share on other sites More sharing options...
The Normish Posted October 12, 2010 Share Posted October 12, 2010 Well, a probable thing seems to be Warp Storm, and as for why the AM didn't return, they lost the archives. That sort fo thing happens a lot in the Imperium, doesn't it? Some clerk decides to nip off early to catch the game of gravball on the pict-screen, and poof! Six worlds descend into anarchy. EDIT: Ach! One post to a thousand! Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2534591 Share on other sites More sharing options...
Nomus Sardauk Posted October 13, 2010 Share Posted October 13, 2010 Well, a probable thing seems to be Warp Storm, and as for why the AM didn't return, they lost the archives. That sort fo thing happens a lot in the Imperium, doesn't it? Some clerk decides to nip off early to catch the game of gravball on the pict-screen, and poof! Six worlds descend into anarchy. EDIT: Ach! One post to a thousand! That's true, plus the records could have been lost during one of the Imperium's many conflicts, civil wars and rebellions, Horus Heresy, Age of Apostasy, any one of the Black Crusades, take your pick... Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535049 Share on other sites More sharing options...
blooddragon Posted October 14, 2010 Author Share Posted October 14, 2010 QUOTE (The Normish @ Oct 12 2010, 11:13 PM) *Well, a probable thing seems to be Warp Storm, and as for why the AM didn't return, they lost the archives. That sort fo thing happens a lot in the Imperium, doesn't it? Some clerk decides to nip off early to catch the game of gravball on the pict-screen, and poof! Six worlds descend into anarchy. EDIT: Ach! One post to a thousand! That's true, plus the records could have been lost during one of the Imperium's many conflicts, civil wars and rebellions, Horus Heresy, Age of Apostasy, any one of the Black Crusades, take your pick... True but that does not solve the issue of once the Hammers re-discover it an claim it....the ADMECH sweeping back in for it. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535703 Share on other sites More sharing options...
Octavulg Posted October 14, 2010 Share Posted October 14, 2010 It makes far more sense for the Adeptus Mechanicus to have willingly abandoned it. Then they won't ask for it back unless you find something nice. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535717 Share on other sites More sharing options...
Shinzaren Posted October 14, 2010 Share Posted October 14, 2010 No but that is a good plot point. If the Marines are there and refuse to leave just because the AM suddenly want their planet back, it sets up future tensions, and rocky relations from the start. Which is always useful. However, it could also lead to a different series of events. Perhaps the AdMech comes back, and lets the Marines keep a section of the planet in exchange for protection, and assistance with AM style things. Like securing convoys, guarding expeditions, and general Space Marine style awesome sauce. Your marines could use this to their advantage and have excellent relations with the AM, as opposed to terribad ones. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535719 Share on other sites More sharing options...
Octavulg Posted October 14, 2010 Share Posted October 14, 2010 The Adeptus Mechanicus control 10% of the worlds in the Imperium (more, possibly). If you piss them off, you will lose. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535721 Share on other sites More sharing options...
Shinzaren Posted October 14, 2010 Share Posted October 14, 2010 I was more thinking of the fact that if they abandoned it once, they might not want the whole planet back, or might only want it back as Status Quo thing. Not saying you should go to war with them. More like Blood Angels style? Tension, but still technically allies. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535725 Share on other sites More sharing options...
Octavulg Posted October 14, 2010 Share Posted October 14, 2010 That Blood Angels thing is based off an idea from Matt Ward, and is literally one of the stupidest things I have ever read in 40K fluff. It makes the Blood Angels into selfish morons who put their own greed above the good of the Imperium/the Adeptus Astartes. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535728 Share on other sites More sharing options...
Shinzaren Posted October 14, 2010 Share Posted October 14, 2010 Well I didn't mean the exact same situation haha. Just a similar vein of tension and possible dislike. BA were just a reference point is all. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535748 Share on other sites More sharing options...
Octavulg Posted October 14, 2010 Share Posted October 14, 2010 Sorry. The whole Lucifer Engine thing annoys the hell out of me. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2535802 Share on other sites More sharing options...
Ace Debonair Posted October 14, 2010 Share Posted October 14, 2010 I think it'd be better for the AdMech to step off the planet and officially call it too spooky to move back in. Obviously they'd take all the good tech off there in the fisrt place, leaving a barren shell and a few people who don't know what's going on. As for why they'd do that... well, you could just have them say they don't want to talk about it. Or you could come up with a proper reason if you wanted. :wacko: Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2536027 Share on other sites More sharing options...
Nilsson Posted October 14, 2010 Share Posted October 14, 2010 I've been working for a while on this very concept, however instead of an Forgeworld it was an Factory World due to they are still an imperial world and therefor within the mandate of an space marine chapter to "pick" an homeworld. I acually think a factory world could be just asgood in "DIY" feelings as an FW due to the fact that an Factory World ruled over by an chapter could rebuild itself to increse it output etc alot easier then an imperial one and therefor, given time acually rival an Forgeworld. However; of those 7 ideas I belive the seventh one is easier to pull off due to that you just leave it a mystery and keep going from there, you could just say that the marines desided to build their Fortress Monestary on a Ex. Forge World and they imported the workforce from nearby Hive Worlds or something. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2536082 Share on other sites More sharing options...
Firepower Posted October 14, 2010 Share Posted October 14, 2010 I think it'd be better for the AdMech to step off the planet and officially call it too spooky to move back in. Obviously they'd take all the good tech off there in the fisrt place, leaving a barren shell and a few people who don't know what's going on. As for why they'd do that... well, you could just have them say they don't want to talk about it. Or you could come up with a proper reason if you wanted. :lol: Something I feel doesn't show up in a lot of IA's or fluff in general which would tie in nicely here: Necrons! There's already a sort of weird, mysterious link in fluff between the Machines of the Gods (crons) and followers of the Machine God (Ad Mech). Perhaps a splinter cult or group on the planet got a little nutty with some recently found Cron tech, and the crazy thing stated taking over machinery with some future super techno death virus. Everyone is either killed or skedaddles with whatever uninfected tech they can grab, and in they decide it's too foul/haunted/scary to go back. By the time the Marines make planetfall, the machines aren't acting up and laying dormant, since they ran out of things to kill. Maybe it takes hundreds of years before some chapter serf trips over the "On" switch of a sleeping killing machine and whole mess starts up again. Secretive as the little blighters are, the Ad Mech probably wouldn't out and tell the Marines what happened on the planet prior to their arrival without being pressed. Maybe once the Marines cleanse the revived death-bots, the Ad Mech decide they want the planet back? Lots to play with there, hope it helps :lol: If not I may just stick a flag in it myself...I keep giving away all my better ideas :( Edit, I got more: Maybe the killbots don't come bak to life, but instead machinery built on the world acts a bit...off. Bionics programmed with the world's logic engines/built with parts from the forges are prone to acting up and, say, throttling nearby civilians against the will of the owner. War Spirits of the chapter's tanks get a little overzealous and start blasting away at "inopportune" times. That sort of thing. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2536153 Share on other sites More sharing options...
soddinnutter Posted October 14, 2010 Share Posted October 14, 2010 @ Nilsson A Factory World is a Forgeworld. All automated industrial machinery is owned, operated and maintained by an adept of the Machine God. Even if they are a very bottom of the heap, no bionic blessings, loser who can barely read machine code. Once the general population are more inclined to salute the Crimson Cog than the Aquila they will be more likely to take orders from Mars than Terra and you have a Forgeworld. @ Firepower Corruption of the Machine Spirit would not work too well. The AdMech (and by extension Tech-Marines) have become quite adept at crushing odd behavior patterns in mechanisms. It runs too close to A.I. to be tolerated "Suffer not the machine that thinks like a man". Haunted world is awesome though. Could have plenty of odd things going on. the last half a standard years worth of reports going missing. the last half year before the world was abandoned. Before this everything was perfectly normal. All initiates are bar-coded to prevent them forgetting their names when the brain altering stage of the Transformation starts. One initiate goes missing. a week later the body of an old man (90+ years old) is found in his bed. He has the initiates bar-code. He has flowers laid around him as if his body were in state awaiting burial. There are no flowers of that type on the planet. A Marine gets his right arm mangled by a Defiler at the end of a mission. Waits to get home before getting a prosthetic because the Tech-Marines are doing much better work than the local boys these days. after the operation he looks down at his right arm. It's made of flesh and bone. not a mark on it. Looks at left arm. its made of metal. An initiate Librarian is starting a vision-trance. Gets a message from a vaguely familiar smelling mind asking 'Who Are You?'. Marine becomes a philosopher that alters the chapters mind-set for a hundred generations to come. Aged ~720 before his final mission The Master Librarian starts a vision-trance and smells a vaguely familiar mind. Startled that he recognizes the smell from 700+ years ago he asks it 'Who Are You?'. During one campains to fend off ork looters a Thunder Hawk goes down. Distress signal is sent. Hear the Pilots voice. Can hear the Marines chatting in the background. Rescue arrives. everyone died during the crash. People can see things out of the corner of their eyes when they walk the corridors of the dead hab-blocks, manufactories and mega-smithies. In the hab-block that houses much of the First Company Barracks for instance the sound of children can be heard. Sometimes the children draw childish pictures on the walls in chalk. In one room in an abandoned museum there is a room. it contains nothing but a slight smell of bleach. In the room their is a straight-jacket. It has no one in it. the door is welded shut. You can see it through the slidy window in the metal door. If you look away and look back the jacket has moved. Recording devices tend to go slightly nuts withing half a mile of the room. Psykers refuse, even when threatened with execution, to go withing two miles. Just some ideas. Link to comment https://bolterandchainsword.com/topic/212973-dead-forge-worlds/#findComment-2536326 Share on other sites More sharing options...
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