trefenwyd Posted October 12, 2010 Share Posted October 12, 2010 Rules interpretation question (figured I'd go SW forum before official rules since it's SW specific) . . . Does runic armor on a Rune Priest give him a 5+ invul save to be used against a double 1 or double 6 for psychic casting? Link to comment https://bolterandchainsword.com/topic/213036-runic-armor-save-vs-perils/ Share on other sites More sharing options...
stinkenheim Posted October 12, 2010 Share Posted October 12, 2010 Nope, it only works against wounds caused by psychic attacks. Perils of the Warp is not a psychic attack so no save unfortunately Link to comment https://bolterandchainsword.com/topic/213036-runic-armor-save-vs-perils/#findComment-2534506 Share on other sites More sharing options...
Sven Bloodskull Posted October 12, 2010 Share Posted October 12, 2010 I do not believe so. You only get a 5+ against psychich attacks (aka, wounds caused by a psychich power) and a perils of the warp is not to my knowledge a psychic attack. That is, at least my most humble opinion. Sven Bloodskull Link to comment https://bolterandchainsword.com/topic/213036-runic-armor-save-vs-perils/#findComment-2534507 Share on other sites More sharing options...
Hear da Lamentation Posted October 13, 2010 Share Posted October 13, 2010 Yes, because otherwise lots of things would possibly negate perils like a runepriest's runic weapon or a wolf tooth talisman. It's not a psychic attack or a psychic ability effecting a unit. Link to comment https://bolterandchainsword.com/topic/213036-runic-armor-save-vs-perils/#findComment-2535448 Share on other sites More sharing options...
Orphus Posted October 14, 2010 Share Posted October 14, 2010 Despite wanting to say that it does, i'm inclined to say that it does not. The Runic Armour is covered with runes of warding and inscriptions that act as barriers around the RPs body. It's unlikely that this would also apply to his own mind, as, when attempting a perils test, the Psyker is bracing themself willpower-wise for their mind's brief journey to tap into the Warp and this comes from inside them. Also, iirc, the Rule Book states in the Perils entry that failiur results in a daemon eating the Psyker's brain, something i feel that the rune-etched body armour's psyker-power-deterent barrier would be unable to deal with. Link to comment https://bolterandchainsword.com/topic/213036-runic-armor-save-vs-perils/#findComment-2535971 Share on other sites More sharing options...
Grimtooth Posted October 14, 2010 Share Posted October 14, 2010 I have been playing it that it does and when passing my Runic Armor save, I reroll it. My rationale is the following: Perils of the Warp is a psychic attack that is the result of a double 6's or double 1's on a psychic test. Everyone is caught up that the only wounds that can ever be caused by a psychic attack must be from a successful psychic test. Perils of the Warp happens to be a wound, caused by a psychic attack, that is triggered by a different set of rules. Some other points: 1. Runic Armor does not specify enemy psychic attacks or friendly psychic attacks. It only mentions wounds caused by a psychic attack which would cover a wound caused by Perils of the Warp. As I mentioned, Perils of the Warp being a psychic attack brought on not by a successful psychic test, but by a psychic test with it's own special rules (double 6's, double 1's) 2. Psychic hoods, Runic Weapons, and WTT all specify enemy attacks or enemy psychic tests. These would not apply to Perils of the Warp as the wound caused is from a self taken psychic test. I really see nothing overpowered by it at all. For Runic Armor, you have to roll 5+ twice. For runic Terminator Armor, you have to roll 4+ twice. Link to comment https://bolterandchainsword.com/topic/213036-runic-armor-save-vs-perils/#findComment-2536430 Share on other sites More sharing options...
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