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Runic Armor save vs. Perils?


trefenwyd

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Despite wanting to say that it does, i'm inclined to say that it does not. The Runic Armour is covered with runes of warding and inscriptions that act as barriers around the RPs body. It's unlikely that this would also apply to his own mind, as, when attempting a perils test, the Psyker is bracing themself willpower-wise for their mind's brief journey to tap into the Warp and this comes from inside them. Also, iirc, the Rule Book states in the Perils entry that failiur results in a daemon eating the Psyker's brain, something i feel that the rune-etched body armour's psyker-power-deterent barrier would be unable to deal with.

I have been playing it that it does and when passing my Runic Armor save, I reroll it.

 

My rationale is the following:

 

Perils of the Warp is a psychic attack that is the result of a double 6's or double 1's on a psychic test. Everyone is caught up that the only wounds that can ever be caused by a psychic attack must be from a successful psychic test. Perils of the Warp happens to be a wound, caused by a psychic attack, that is triggered by a different set of rules.

 

Some other points:

 

1. Runic Armor does not specify enemy psychic attacks or friendly psychic attacks. It only mentions wounds caused by a psychic attack which would cover a wound caused by Perils of the Warp. As I mentioned, Perils of the Warp being a psychic attack brought on not by a successful psychic test, but by a psychic test with it's own special rules (double 6's, double 1's)

 

2. Psychic hoods, Runic Weapons, and WTT all specify enemy attacks or enemy psychic tests. These would not apply to Perils of the Warp as the wound caused is from a self taken psychic test.

 

I really see nothing overpowered by it at all. For Runic Armor, you have to roll 5+ twice. For runic Terminator Armor, you have to roll 4+ twice.

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