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Best HQ


B1ad3st0rm

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I guess it all depends on what you play like and how you build your lists. I find that Dante is the best for me. He destroys people I play against if they do not know what he does. If they do know, they try to run a game plan against them, which most armies do not run count to one specific model to build a list. I see him doing more things for your army then most other HQ choices, and effects the game before he is even placed on the table. Thats my 2 cents!
I'd have to say Librarian point for point. Libbies are dirt cheap, extremely flexible and can win games all on their own. My local meta is a bit Tau-heavy and nothing clears out those Broadsides faster than a morale test at Ld 5. I'm not sure about Shield, my experience with it has been less than stellar but basically being an Epistolary for free is nothing to scoff at. Lance has a ton of potential against parking lots and Sword makes TWC cry. Bind Soul seems like something that needs to be tested, but if it works anything like it's Fantasy counterparts it could be fun. I'm starting to ramble so I'll wrap up. What I'm saying is: Crazy Flexible + Dirt Cheap = Great Buy in my book.
Sword of Sanguinius with a Sanguinary Priest of Novitiate in his unit along with Unleash Rage really is top notch.

 

Well said, that lib with a pack is only 125 points and is prettty much insane with FC, my honor guard is so cheap only 2 claws and 2 meltas and a banner with packs. With the lib it still only comes to 365 pts and on the charge puts out 2 melta shots then 8 str 5 power weapon attacks with rerolls to hit and wound as well as 5 str 10 power weapon attacks with rerolls to hit. Thats 15 str 5-10 ap 1-2 attacks with rerolls hits or hitting on 3's. it completely totally things like chaos termies before they even strike, bargain.

 

In saying that.

 

1. Mephiston

2, Lib with and combination of sword, unleash rage and shield

3 Reclusiarch

Mine:

 

Librarian- Fear and Shield

Librarian- Rage and Shield

 

Add Jump Packs as required.

 

And if you're running a DoA army, then Dante wouldn't be too bad.

 

Anything else is just wasting points and wasting your HQ choice.

 

Don't agree at all. Librarians are good support but terrible in combat, and in a CC army having a good beatstick HQ is far from 'wasting your choice'. Meph, The Grim, and The Sang are all excellent in their own ways.

Basically, if the ruling stands that you only need to cast Sword once.... which by the wording it does... then that is a very good value 125pt HQ unit. Sword and Unleash Rage. Jump Pack. Psychic hood. 5 St10 I5 Power Weapon attacks with a re-roll to hit is goooood
Basically, if the ruling stands that you only need to cast Sword once.... which by the wording it does... then that is a very good value 125pt HQ unit. Sword and Unleash Rage. Jump Pack. Psychic hood. 5 St10 I5 Power Weapon attacks with a re-roll to hit is goooood

 

Meh, for 175 points (Sorry no one I face will ever play with the typo allowing sword to just cast once) it's very fragile. I5 on the charge and his WS only matches elite troops these days and is outclassed by most combat focussed HQs, and he's two wounds with no invulnerable. Two wounds and no invul makes things like Dangerous terrain checks and psychic tests all the more worse, plus his own powers can be shut down and negated by any psychic defense.

 

I don't look at him and think "man I really want to get this guy in combat". I take a Libby for the support the psyhood provides (even though I have terrible luck at psyhood tests), a shooting ability like FoTD and if I take rage it's more for defense than offense.

 

A nice thing with the Codex is we can actually get psyhood support in Elites, and the Dread has much better stats.

I like to use Librarians in a mech list with the shield and I've yet to settle on what other power.

 

I don't mind the Reclusiarch but I was using those in a jump pack list and have gotten away from that as everyone else in my gaming group has gone severely mech. I've used Tycho in some theme games but not much else.

Captians may ahve a use for the high WS when the DE codex is released properly... See Lileth Hesperax entry - she gets bonus attacks equal to the difference between her WS and the highest WS facing her (so vs normal marines gets +5 attacks) every phase (not just when she charges). She's a unit killer all on her own, so anything with a high WS will be useful.
I don't think many would consider the captain worth getting just to reduce her attacks by one when in CC with him. Playing 10 tourneys with 1 in 10 armies being DE will probably still have a very low chance of the match-up occurring and the lost attacks being significant. Reclusiarch & Urage rerolls equate to a hellova lot more attacks possible in every CC match-up versus any army. If anything, it might see more Dante being played as he has twice the effect in any match-up and it'll work in every game versus DE armies with her in 'em.

Depends on the army set up I really think.

 

The two most "common" BA Armies are:

 

Mech

DoA (Jump pack).

 

In Mech really best HQ choice is going to be Libby. He'll sit inside his armor casing popping off Shield or pop out and Lance/Sword/Fear/Unleash Rage or whatever on his squads. He can enhance all army pretty much all game.

 

In DoA your really going to look first at Dante - he makes DoA armies so much better, and his squad (honor guard or beefed up RAS) just land right on the mark.

 

Then you start getting into the hybrid lists (or "versatile" lists) and I've seen HQ's vary - from Mephiston or other SC's to just running standard Libby's depending on how the army is set up (e.g libby on bike).

 

In "fluff" armies like DC your going to take reclusiarchs first just because they make DC so much better, I'd even been tempted to throw in Astorath on top of that.

Basically, if the ruling stands that you only need to cast Sword once.... which by the wording it does... then that is a very good value 125pt HQ unit.

RAW, yes. RAI, I don't think so. RAW seems abusive.

 

Really? People were up in arms when players were using wound allocation on things like nob bikers to keep them alive rather than doing what it was supposed to do and allowing people to kill models not directly chosen by the opponent, but here we are now where this is jsut generally accepted. The fact is Opinions are like :cusss, everbody had one and it is irrelivant what you me or anyone else thinks when it comes to these issues. Play the game like it is written, there is then no room for arguing, if enough people cry wolf GW may fix it. I personal wrote emails to them way before the FAQ but it wasn't adressed, so who am I to say what I think they meant. As a researcher (which I am) you never take your opinions to try and presume what you think someone meant, it causes problems.

 

I personally think its a mistake but they didn't address it and maybe it isn't, no matter my opinion is irrelivant. if someone uses sword like that against me, I know the guy is after a hard game not a beera and chips game but that is fine, I wouldn't be packing up my models havings a fit or crying fowl about it.

 

Regards

 

Crynn

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