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Desert Hunters: need symbol suggestion


Marcus Laridius

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Hello all, I'm new here, but I have been using the B&C space marine painter to help generate my ideal space marine chapter: The Desert Hunters (originally called the Desert Knights of Torlak.) I have finished my colors and design for my marines, as seen here, although, I wish they had a marine scout generator:

 

http://img214.imageshack.us/img214/5973/spacemarinen.jpg

 

 

 

http://img704.imageshack.us/img704/3217/scoutmarine.jpg

 

However, I am having issue coming up with a good symbol. I come to you veterans with a request for inspiration.

There is a scout painter, search the 'post your colors' thread in Amicus Aedes for the link.

 

On a symbol, a knife embeded in or gripped in the teeth of a skull (possibly of canid or reptillian origin) came to mind when I saw the name.

There is a scout painter, search the 'post your colors' thread in Amicus Aedes for the link.

 

On a symbol, a knife embeded in or gripped in the teeth of a skull (possibly of canid or reptillian origin) came to mind when I saw the name.

 

I will look into it. My opinion is a superior scout force can easily take out a large army. Hit and run tactics and sniper units to pick off the commanders and broken off squadrons, then hit them with artillery. finally, demoralize them with jumpack assault troop and marine bike units. One could say this batallion is much like the White Scars.

 

Thank you

maybe a variation of the sun. What i was thinking was a red sun thats all refracted. You know in EVERY movie with a desert scene, they look at the sun while covering their eyes and its always all wavy looking. Something like this.http://i1038.photobucket.com/albums/a462/getterkaiserz/sun.jpg

minus the building line of course. Just a thought.

You could raid Egyptian animal iconography for a symbol, like a jackal or summat. Scorpions are obvious, though the Scorpion, scouts, brown paint theme is a lot like another current thread here. You could go all WWII Afrikacorps and go with a palm tree as the central device, that would look cool. And speaking of WWII and scouts, I was a big fan of the old t.v. show "The Desert Rats", though rats are not really noble enough creatures to represent Astartes...
My opinion is a superior scout force can easily take out a large army.

 

Based on what exactly? I'm curious.

 

Especially considering a lack of armour, firepower, and general offensive and defensive abilities. No one doubts the effectiveness of scouts, in their role. They are not something you make an army out of though. That said, fielding a larger than average Scout force, supplemented with armour, heavy infantry, and air support is more viable.

well, this is what i plan on doing. First, buying the space marine battle force kit , which comes with: assault marines, tactical marines, scout marines, and a rhino APC. Then i'm gonna buy two scout kits: 1 sniper and 1 bolter. Then i'll probably get bike units, as well as speeders or jumppack units. Bulk up my artillery with a dreadnaught or ironclad dreadnaught, as well as some tanks, and then bring in a terminator unit.

Not to sound overly dismissive of your theories, have you actually played any proper games?

 

If not, definitely borrow a friends army, or ask someone at your local store if you can have a trial run with some of his before you commit to buying a whole bunch of models that may not work properly together on the tabletop.

 

Secondly, theorizing is all well and good but a theory-hammer, more so than the math-hammer method of army constructing is fraught with pitfalls.

 

If you have had some games and know the course you want to try out, then disregard this.

Not to sound overly dismissive of your theories, have you actually played any proper games?

 

If not, definitely borrow a friends army, or ask someone at your local store if you can have a trial run with some of his before you commit to buying a whole bunch of models that may not work properly together on the tabletop.

 

Secondly, theorizing is all well and good but a theory-hammer, more so than the math-hammer method of army constructing is fraught with pitfalls.

 

If you have had some games and know the course you want to try out, then disregard this.

 

I used to play Warhammer Fantasy and had a dwarf army. I was just a little kid of 12 back then and went eyes poppin out of my head over their technology, so i pretty much just got two packs of dwarf infintry and then got a organ gun, cannon, several rifleman, a warlord, and a gyrocopter. I lost, obviously. Its been 7 years since that and i'm only just starting back on warhammer. So i'll take all the advice you guys got, I just love scout units and value their benefits, especially camo cloak and move through cover.

I'll also make one more suggestion. Base your fluff and your IA around the Ideas in your head. Don't base them around gameplay or the tabletop, as these are very different. Unless you aren't writing fluff and just needed colors and a symbol for painting, in which case, disregard my comments. If you are going forward with this and are planning to do a full IA, I suggest developing fluff separately from the tabletop, for obvious reasons. In either case, good luck with both the creation/Fluff aspects, and with the gaming/collecting aspects.
Not to sound overly dismissive of your theories, have you actually played any proper games?

 

If not, definitely borrow a friends army, or ask someone at your local store if you can have a trial run with some of his before you commit to buying a whole bunch of models that may not work properly together on the tabletop.

 

Secondly, theorizing is all well and good but a theory-hammer, more so than the math-hammer method of army constructing is fraught with pitfalls.

 

If you have had some games and know the course you want to try out, then disregard this.

 

I used to play Warhammer Fantasy and had a dwarf army. I was just a little kid of 12 back then and went eyes poppin out of my head over their technology, so i pretty much just got two packs of dwarf infintry and then got a organ gun, cannon, several rifleman, a warlord, and a gyrocopter. I lost, obviously. Its been 7 years since that and i'm only just starting back on warhammer. So i'll take all the advice you guys got, I just love scout units and value their benefits, especially camo cloak and move through cover.

Well, one of our fellow forum members is very big on scout armies (his name escapes me at the moment...), and he's always going on about his scout-only armies, which apparently can work, if they are extremely challenging.

On the sun theme, the pic above might be a bit too complex/busy for a small space like the shoulder of a 2 inch tall model. One thing that I always found iconic and pretty is the silhouette of a minaret in front of a setting sun. Without any buildings, it may look a bit plain.

I know that, i'm still not that good at painting. Instead, i'll be using something like this.

 

http://image.spreadshirt.com/image-server/image/composition/4642989/view/1/producttypecolor/5/type/png/width/190/height/190/red-sun-symbol8b-underwear_design.png

 

All red and cut in half horizontilly

Some kind of scorpion perhaps

 

Hey, the Scorpions Resplendent are mine. As are the Sand Dragons and their vague coptic feel. Heavy use of Scout forces too.

 

So... yeah, stop having so much parallel development of inspiration. I call dibs. :D

Hey, the Scorpions Resplendent are mine. As are the Sand Dragons and their vague coptic feel. Heavy use of Scout forces too.

 

I'm sorry, but you can't copyright your ideas just because someone else is doing something similar, and then cry foul.

 

It doesn't work like that, these are works of fan fiction. A good example would be the surprising amount of chapters popping up now with the Saxon/Northern European cultural influence tied into their core theme. A couple of months back I posted my Blazing Sons (it's here somewhere, I need to link it in my sig for future reference). Now while the Sons have been posted here multiple times in the past, this was the most recent iteration with, you guessed it, a Saxon cultural influence.

 

Now what am I going to do? Start posting in every thread in which a chapter resides that has a rather similar feel to mine and start complaining that they copied me? That would be more than a little pathetic. The world is a big place, there is room for more than two similar chapters to exist. Secondly, the 40k Imperium is a huge place and it is more than likely than many chapters exist that operate in extremely similar manners.

 

Not to mention the fact that these things don't define the core character of your chapter and if that's where your chapters diverge then all the better and there's no need to complain any further.

 

Now, if he was blatantly plagiarizing you it would be a fair cop but so far as I can tell, he isn't.

 

In closing, you have no right to dictate what others can and cannot incorporate into their chapter.

The amount of times I've seen people rip each other to pieces due to 'that idea was mine!' syndrome are uncountable. This is a forum, I can't read your mind and I reserve the right to deal with statements I find dubious in a way I see fit. If I was off the mark then I apologize, but being sarcastic in your response isn't helping me find a sympathetic outlook.

 

Sometimes I can be a bit quick to jump to the defense of others, I think.

 

My rebutal should be obvious

 

By the way it's rebuttal. <_<

The amount of times I've seen people rip each other to pieces due to 'that idea was mine!' syndrome are uncountable. This is a forum, I can't read your mind and I reserve the right to deal with statements I find dubious in a way I see fit. If I was off the mark then I apologize, but being sarcastic in your response isn't helping me find a sympathetic outlook.

 

Sometimes I can be a bit quick to jump to the defense of others, I think.

 

I'm not that kind of person, but I am horrible at picking the proper smiley for such faux rips.

 

By the way it's rebuttal. ;)

 

<_<

 

May Khorne fart upon your skull! :)

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