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Lamenters


kharn_the_betrayer

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"Oh come on, Khârn, not this day. Look at them, they already have tough times, no need to rip them to pieces on top of all that..." Their name, Lamenters, was interpreted a tad too literally.

 

 

:)  Yeah, that looks ridiculous.  

 

It seems that now GW has got rid of all this, and the "lamenting"-part of their fluff seems less about them whining all the time, but part of their Sanguinius-cult.

And I like this change. Not only it is good to have expanding list of BA successors, but also I like the "emotional" part of gene-curse. Regarding the supposed cure, that Lamenters managed to find. There's no mentioning of whether it works or not. Maybe it works in X% of cases. Also I believe that being so "emotional" about their destiny, some battle-brothers would voluntarily accept the curse as a symbol of their devotion to Sanguinius and a symbol of their willingness to struggle their destiny -- to suppress the curse or use it for goodness is far more better and honest than to escape it by using some cure. IMHO it works well with Lamenters' theme.

 

If my opinion matters, I would suggest to use BA-dex, and field Lamenters with DC, and other BA-stuff. 

 

PS. There's an interesting insight in Lamaeneters' "cure" in IA9. It says that although the cases of Red Thirst were too few, many battle-brothers suffered melancholia and idiosyncrasies of mind and temperament, so that the chapter's psyche suffered heavily and the cases of Red Thirst became more often. However due to the chapter's emotional condition their Red Thirst differed from the one that BA did suffer.

It was my understanding that the Lamenters have turned away from their founding chapter, because of their past and partly because they use the Codex:Space Marines, so are strictly adherent to the Codex Astartes. They also did not respond to Dante's call when Baal was attacked(sure that is new fluff, but it draws a line from the cursed founding chapter that is on crusade to seek redemption and is not willing to contact the Blood Angels, as they seem to be doomed on top of that.)

 

The fluff that I read was about the cursed founding, and it said that the Lamenters seemed to have cured the flaw, and didn't field any Deathcompany and also did not have anything else in common with their founding chapter.

 

And I stick to that. Lamenters are a pure C:SM army, even if C:BA says something else right now.

 

In the end, it doesn't matter. If you use C:BA, I can't imagine that one would not want to include special units like the Baal Predator, the Sanguinary Guard, Deathcompany, Furioso Dreadnoughts, Stormravens and even Sanguinary Priests, although they could be used as normal apothecaries...so whatever codex one chooses to represent them, people will think that one is not using the correct one. :)

 

 

Snorri

Both C:BA *and* the new Imperial Armour contend that the Lamenters are a C:BA chapter.

Previous to the 5th edition 'dex I'd have said that they were a C:SM chapter, only because our PDF 'dex made it a damned stupid choice NOT to take Death Co.

Even if they had cured the flaw they still have access to Baals, Overcharged Engines, Stormravens, Furiosos, Priests, etc.

The Lamenters are cousins of the Blood Angels. Deciding which codex they use is just personal preference. Personally, I would consider using Codex: Space Marines to represent my Blood Angels except then I couldn't use my Baal Predators which are the best tank ever.

My choice would be to use the new codex. Sure the background has been tinkered with but thats not a bad thing. You can take most units from the SM codex. Death Company is a rare instance for the Lamenters so from a background point of view there is no reason to field them unless you really want to. It's not like the new background material is going to change anytime soon so have some fun with them.

 

0b :devil:

I was planning on using c:blood angels for my lamenters and just not use the death company at all, if the flaw was engineered out. Since they were engineered to have the close combat prowess of the blood angels, I just called the red thirst "lamenters having a good day, and fighting well - furious charge. Also, being sad and sorrowful, so not caring to die too much - fearless).

 

Now the new IA9: The Badab war says that the cure was initially succesful, and that the experiment was actually sanctified somewhat by the blood angels, who wanted to find a cure as badly as anyone. This explains how lamenters get blood-angel specific stuff like inferno pistols and such.

They did however get a lot of bad luck and a sorrowful character trait - they seemed to feel the loss of their primarch very deeply and that's why they have this mournful aura about them.

However, true to lamenter bad luck, the cure doesn't seem to last past a millenium or 6...

Can't wait to get my hands on that IA9.

 

Fluffwise, it would be nice if the Lamenters were provided with a victory or two. So far their officially sanctioned battle record is first getting thrashed by those wannabe Khorne Berserkers called Minotaurs, than get mauled by the 'Nids. Not really helpful if you want to point out to your gaming group that your chapter is not a bunch of sissies.

That's good to know.

 

One other point that GW seems to have changed fluffwise is when and how the cure came to the Lamenters. According to old background they were created flaw-less, that is some Imperial scientists took the Blood Angels geneseed, meddled around with it and out came the Lamenters, being cured yet cursed from the very beginning. Now they describe it as if the Lamenters were born as an ordinary BA successor, who at some point found the cure and tested it upon themselves, and only since then they are cursed.

ive always thought about a sepcial unit for the lamenters, such as a death company dreadnought (an older member of the chapter who wasnt cured but gains extra bonus's so the lamenters still have at least one link to their horific past)

f in controlling their symptoms they may be able to control the swtich between sane and blood craxed killing mahcines meaning their lesser numbers could change to death company stats whenever you saw fit)

 

Or maybe use them as an allied army with normal human rebells or something this is hard one to make work in terms of codex stats and fluff...................

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