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Help vs Emperor's Children


B1ad3st0rm

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He runs:

Daemon Prince with Lash

Slaanesh Lord

20 man squad of noise marines all with sonic blasters except for one blastmaster

2 10 man CSM squads both with 2x meltas each, one with power fist the other with powerweapon (both in rhinos)

10 man squad of lesser daemons

bike squad 2x meltaguns and powerfist

2x obliterators

 

I think that is it.

 

I used to be able to wipe the table with him but now he cleans me up.

 

Any ideas would be appreciated.

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What seems to be the biggest threat on the table, are his I5 marines seeming to go toe to toe with you? What kind of list are you running, what kind of synergy are you trying to support your troops with.

 

He seems to have a hard spot for his marines, Make him eat plasma or ensure that you marines are running in a FNP bubble and that should turn the tides in any sort of melee. Drop pod dreads should take care of the oblits just fine while your plasma cleans his marines, i recommend Devs with P Cannons :D

What seems to be the biggest threat on the table, are his I5 marines seeming to go toe to toe with you? What kind of list are you running, what kind of synergy are you trying to support your troops with.

 

He seems to have a hard spot for his marines, Make him eat plasma or ensure that you marines are running in a FNP bubble and that should turn the tides in any sort of melee. Drop pod dreads should take care of the oblits just fine while your plasma cleans his marines, i recommend Devs with P Cannons :)

 

Dont use frop pod dreads against him it will be an apsolute waste. Not onlt does he have melta guns scatteresd everywhere but if you deep strike near those oblits they alone will take out the read, an utter waste. Plasma Cannons will be ok but what on, Devs? They cant manouvor while shooting or keep up with a BA army, if you want high str pie get a vindi. The 12 inch move means you can shoot and keep out of melta 2d6 range with relative ease each turn. You can also id that slanesh lord or those oblits at 150 pts with dowzer blade its a steal. also a libe with shield and range with a nice honor guard would go well. Put in some SS and a few Lightning claws and he will struggle against that unit with what he has. make sure all your units keep in FnP bubbles it is reather critcal against that list with so much low str firepower.

 

Regards

 

Crynn

you want to run a balanced list using mostly jump packs? Good luck with that, let me know if you ever manage it! Seriously, that big squad is begging for a vindi. Putting your squads in vehicles negates his dp with lash. A couple of tactical squads with heavy weapons to stop his rhino squads and just pie-plate him into oblivion. Maybe a vv squad to go after oblits using hi? Give us your usual army list, and available models and we can come up with better solutions that dont involve you spending money.

My advice, not knowing your list?

 

Reserve everything and drop around that big squad then charge it with your VVV, with running and DoA's your priests should be in range to give you FC and FNP on the drop.

 

If he mechs up do the same thing but make sure you pop the transport with melta RAS.

 

As for a balanced Jump list?

 

I use

Libby

JP

Shield

Rage

3x3priests

PW

JP

3x 10xRAS

2xmelta

PF

2x6VV

PF

PW

2xLS

HB

TML

 

This is a very brutal list with no spam or cheese.

Well i have had most success with dante with and a squad of either ASM or Vanguard

 

I run at least 2-4 assault squads, powerweapon and 2x meltagun

 

and whatever i feel like at the time I have been trying to mix it up to find a balance.

 

do far i have 2x assault squads powerweapon & melta

every special character

1x tac squad

1x dev squad

2x baals

2x vindicators

3xlandraiders

5man death company with packs

10man deathcompany (footsloggers)

a bunch of termies (including space hulk)

3x libby's

3x priests

1x termie chaplain

Devie squad with whatever i want

sanguine guard (whatever i decide)

Not in my experience Sama, It's all about priority targeting and assasinating the most dangerous enemy units on the deepstrike , then concetrating your entire force on each section of his with multi unit assualts. an All JP list has more than enough speed to do this and it basically turns the fight into roughly 1750 pts versus say....500 or so points at a time. If the opponenet DOES have something you cant crack like a land raider with TH,SS termies then combat squad a RAS and sacrafice it to stop that raider allowing you to avoid the termies with impunity. Orks, I regularly table orks by turn4-5 you just have to be really carefull about never letting them get the charge, same with nids, in fact those 2 armies are the ones I'd recomend starting the majority of your force ON the table with as their shooting is less of a problem and you can judges the assualt better when they are moving towards you as well. Haven't had too many games agaisnt nids as me and a mate are the only 2 nid players around though I have a 2000pt game tomorrow and I think he may be bringing his nids.
Not really, but whatever personally I can make it work, I'd kill the vindicator and shoot/assualt the obliterators on the deepstrike, once thats done his lashes are much less of a problem and If Im really worried about it I can probably also kill one of the deamon princes with 4 meltaguns and 22 or so bolt pistol shots.
kill the prince, or brink a libarian to help nulifyy it. then kill the vindicator, and charge everything else. Sanguinator could be goo to make the oppoent waste alot of his low ap shots as he shrugs them off, and has enough stats to hurt emperors childern. mightt be a time to think about including him?

One Lash Prince will get shut down fairly easily by a combination of anti-psyker gear and long range shooting. With your cheaper Dev squads, just throwing Missiles at him from turn 1 will work.

 

Emperor's Children are actually one of the harder Cult units to use well, mostly because they get really expensive really fast if kitted out for both CC and shooting. Remember that unlike Plague Marines, these guys die like any other Marine while costing 25% more.

He runs:

Daemon Prince with Lash

Slaanesh Lord

20 man squad of noise marines all with sonic blasters except for one blastmaster

2 10 man CSM squads both with 2x meltas each, one with power fist the other with powerweapon (both in rhinos)

10 man squad of lesser daemons

bike squad 2x meltaguns and powerfist

2x obliterators

 

I think that is it.

 

I used to be able to wipe the table with him but now he cleans me up.

 

Any ideas would be appreciated.

So he doesnt run a vindi and you want to go JP's that is almost fantastic. use ML devs in 5 man squad x2 and shoot the hell out of the deamons JP's start on the table at the corners and one in the middle priest with each and keep them moving. maybe throw in some DC in a rhino for the LD their WS and FNP will help out maybe termies or sang gaurd for the bikers/oblits yea that sounds good hell through in a VV if you have some points left over or a vindi maybe a baal.

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