Bradskey Posted October 16, 2010 Share Posted October 16, 2010 Hi all, Was just readin' up on the codex and I came to the Callidus Assassin entry and the rule 'A word in your ear'. Could this be used to move your opponent's models off the edge of the table providing they are close enough? I'm sure someone must have thought of this before. Thanks in advance. Brad. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/ Share on other sites More sharing options...
Octavulg Posted October 16, 2010 Share Posted October 16, 2010 Can a normal move be used to move models off the table? Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2538182 Share on other sites More sharing options...
Brovius Posted October 17, 2010 Share Posted October 17, 2010 Hi all, Was just readin' up on the codex and I came to the Callidus Assassin entry and the rule 'A word in your ear'. Could this be used to move your opponent's models off the edge of the table providing they are close enough? I'm sure someone must have thought of this before. Thanks in advance. Brad. Don't think so, but you can always move a devastator squad behind impassable terrain, or move camo-cloak scouts into the open. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2538237 Share on other sites More sharing options...
Octavulg Posted October 17, 2010 Share Posted October 17, 2010 Ah. At least in C:DH, the new position "must be within the normal deployment zone". So no. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2538241 Share on other sites More sharing options...
Sister Rosette Soulknyt Posted October 17, 2010 Share Posted October 17, 2010 Oh my favourite dont forget to set a Mined area and move some troops into that. Move Vehicles into terrain is fun, love those Difficult terrain tests. Heavy weapon squads out of buildings is a real kill joy, and finally my favourite dont forget to target transports. Nothing spoils a day when there transport finds itself in some impassable terrain/mind field or even in the open. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2538557 Share on other sites More sharing options...
calypso2ts Posted October 18, 2010 Share Posted October 18, 2010 I like to move opponent LR into difficult terrain. There is some debate if you need to take the test moving in, but even if they do not to move out I would pay 35 points for the chance to immobilize it turn one 1/6 of the time. Better odds than shooting it with my exorcist. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2539577 Share on other sites More sharing options...
Hinti Posted October 19, 2010 Share Posted October 19, 2010 I think you must not do a Test for Terrain.......... But YES "My Word in your Ears" ist absolutley great! I love it! Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2540370 Share on other sites More sharing options...
tilindir Posted October 19, 2010 Share Posted October 19, 2010 I'd personally prefer to put bikes into forest or ruins. First of all - lots of DT tests, much more chances for number of "1". Second - no turboboost! Third - profit! xDD Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2540665 Share on other sites More sharing options...
calypso2ts Posted October 19, 2010 Share Posted October 19, 2010 I like to move opponent LR into difficult terrain. There is some debate if you need to take the test moving in, but even if they do not to move out I would pay 35 points for the chance to immobilize it turn one 1/6 of the time. Better odds than shooting it with my exorcist. I had a discussion about this on DakkaDakka with Insomniac (mainly). AWIYE is a redeployment 'move' and it is a non-standard move, meaning an action that follows all the rules for movement including coherency, impassible terrain, et cetera. This is similar to other non-standard moves like, a Scout move which requires difficult/dangerous terrain tests as well. It even occurs at the same time as scout moves. What it does not have anything in common with is Eldrads or the Deceiver's redeployment which is not called a move (and which I agree does not require DT) I think it does require a DT test, but I can see why someone may think it does not. Even if you only take 1 test it is a 1/6 chance to immobilize in their DZ which is not bad or a chance to move something in front of an Exorcist. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2540739 Share on other sites More sharing options...
Gentlemanloser Posted October 20, 2010 Share Posted October 20, 2010 In that case, if you use it to move a Sniper Scout Squad out of cover, do you have to roll dificult terrian tests, and potentially only move them 1", and not out of cover? I'd rather have the full 6" 'move' available to me, than to globally implement difficult terrain tests on my AWIYE. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2540957 Share on other sites More sharing options...
calypso2ts Posted October 20, 2010 Share Posted October 20, 2010 The specific instance of AWIYE specifying that the move is always 6" overrides the need for difficult terrain tests, but as I said I have seen it argued both ways. I think both are legitimate interpretations of the RAW. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2541356 Share on other sites More sharing options...
Grimlocc Posted November 7, 2010 Share Posted November 7, 2010 Hmm, the codex isn't clear on whether you are moving your opponents unit or your opponents unit is making a move and you are facilitating it. Personally, I would argue that no dangerous terrain tests should be rolled. I think this because the unit in question is not moving onto/into the terrain; rather, you are placing them directly onto it so it is not a move that they are making. It is a placement of your opponents unit. Also, the DH codex states that you can move them 'upto' 6 inches, not that it must be six inches. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2555960 Share on other sites More sharing options...
Spacefrisian Posted November 9, 2010 Share Posted November 9, 2010 Hi all, Was just readin' up on the codex and I came to the Callidus Assassin entry and the rule 'A word in your ear'. Could this be used to move your opponent's models off the edge of the table providing they are close enough? I'm sure someone must have thought of this before. Thanks in advance. Brad. Don't think so, but you can always move a devastator squad behind impassable terrain, or move camo-cloak scouts into the open. I would laugh if you would do that on those scouts, i would just scout them back in terrain with my scout move wich is done after the word thing. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2557397 Share on other sites More sharing options...
Gentlemanloser Posted November 9, 2010 Share Posted November 9, 2010 You'd probably have to roll off to see what comes first. Scout or AWIYE. It could go either way. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558058 Share on other sites More sharing options...
Eltnot Posted November 10, 2010 Share Posted November 10, 2010 Hi all, Was just readin' up on the codex and I came to the Callidus Assassin entry and the rule 'A word in your ear'. Could this be used to move your opponent's models off the edge of the table providing they are close enough? I'm sure someone must have thought of this before. Thanks in advance. Brad. No. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558140 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 10, 2010 Share Posted November 10, 2010 If you move them to a place you bought an artillery strike for, you can probably keep them there until the strike comes in, especially if they're a heavy weapons unit of some kind. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558143 Share on other sites More sharing options...
Uncle Mel Posted November 10, 2010 Share Posted November 10, 2010 If you move them to a place you bought an artillery strike for, you can probably keep them there until the strike comes in, especially if they're a heavy weapons unit of some kind. Like those slow obliterators! Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558572 Share on other sites More sharing options...
breng77 Posted November 10, 2010 Share Posted November 10, 2010 Here's a question, could you move, bikes, beast or cavalry to an upper level of a ruin? If so this would make the model incapable of moving for the rest of the game. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558591 Share on other sites More sharing options...
Whitefireinferno Posted November 10, 2010 Share Posted November 10, 2010 Breng77 that would be a negitive as it must be a legal move and Cav and such cannto climb levels. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558617 Share on other sites More sharing options...
breng77 Posted November 10, 2010 Share Posted November 10, 2010 is that in the FAQ, in the rules it just says you may move one enemy unit 6 inches and that it must stay in their deployment zone, it says nothing about making a move as in the movement phase. Now I don't think I would try to do this because it is rules lawyering at best, and just Cheese, but I am not sure that RAW that you would be unable to do this. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558627 Share on other sites More sharing options...
Inquisitor Fox Posted November 10, 2010 Share Posted November 10, 2010 Especially when you're risking the counter of "dice sock to the face" :) Technically, yes, yes you could. The FAQ says the following on the subject: Q. Is a Callidus Assassin’s ‘A Word in your Ear...’ used before or after Scout moves are made? A. The redeployment move and the Scouts move are both described as happening after deployment but before the first turn. In such cases the best way to proceed is to dice off for which takes priority. Q. Can ‘A Word in your Ear’ be used to move units that are outside of the normal deployment zone (like infiltrators or units that have already made their Scout move) ? A. Yes, so long as the Infiltrators, Scouts etc don’t end up in a position they would not otherwise be allowed to deploy in. It'd be a cheesy move and in poor taste, but technically the rules seem to allow it. EDIT: The thing is it isn't making a move, it's altering an initial depolyment position. This is important because it happens in that awkward "after deployment but before the first turn" phase, or in essence altering deployment but not creating any moves. If you redeploy his Devastators, they still get to fire if they don't otherwise move in their initial turn as an example. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558793 Share on other sites More sharing options...
Eltnot Posted November 10, 2010 Share Posted November 10, 2010 Especially when you're risking the counter of "dice sock to the face" :lol: I prefer to use a Dreadsock. It's more fulfilling. Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2558854 Share on other sites More sharing options...
breng77 Posted November 11, 2010 Share Posted November 11, 2010 I prefer to use a Dreadsock. It's more fulfilling. Only if it is the old venerable Kit B) Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2559113 Share on other sites More sharing options...
Eltnot Posted November 11, 2010 Share Posted November 11, 2010 I prefer to use a Dreadsock. It's more fulfilling. Only if it is the old venerable Kit :P Hell no, the old ork dread has more spiky bits and I dare say weighs more than anything short of a 2nd Ed lead SM dread. Hmmm, maybe an ExorcistSock instead, those babies weigh quite a bit.... Link to comment https://bolterandchainsword.com/topic/213318-exploiting-a-word-in-your-ear/#findComment-2559771 Share on other sites More sharing options...
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