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BA at 1000pts discussion


LukeL

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Do you think that BA are an army more or less suited to 1000pts than others? A long while back I read an article somewhere that the game was designed ideally for 1500-2000 pts and at 1000 pts some armies were at a disadvantage to others.

 

I always play at 1000 pts for a number of reasons. Most of them practial - my time & cost but I actually enjoy having to attempt to strip a list down to its bare bones. For me at 1000pts of BA every unit choice & upgrade is vital where as at higher pts levels although still important I think list are a bit more forgiving.

 

I actually run a DC at 1000pts with mech list and do okay with it. It is however undeniably frustrating when you want certain upgrades (eg TLAC on your RZB) but you are never going to free up the points for the upgrade. I am currently messing about with lists to see if I can create something else which I think will do better than my current list.

 

At 1000pts (all comers lists) what do you consider essential and what would/do you leave out?

 

When you increase the points levels to say 1500 & 2000 do you/would you still leave the original 1000 points as the foundation or do the extra points totally cgange your army build?

 

Would be interested to know people's thoughts and experiences.

 

Luke

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I'd say for the most part at a 1000pts we're basically marines, its a little to low to splurdge on more of our exotic units such as DC, priest, chaplains and the increased cost of our tanks also becomes a more important factor. so I'd say it most definately depends on the list.

Current list is:

 

Reclusiarch

5x DC with PF

Drop pod.

 

5 man RAS. PF, MG in HB RZB

5 man RAS, PF, MG in HB RZB

 

10 man TAC. PF, MG. Rhino

 

2X AB MM

 

1X SP to go with one of the RAS.

 

So with this in mind - is the DC wasted points at this level? I actually find podding them in is a wonderful distraction and they mince/tie up most things they come into contact with. Id be releuctant to take them out - any suggestions on where the points could/should be spent? I play against a mix of opponents and want a balanced a build as possible.

 

Also Ive tried to put in some units which are unique to BA - The DC, Reclusiarch and SP combined with 3x fast transports and a tac squad to keep it fluffy as per chapter/company organistation. I think there is enough here to give a BA feel as opposed to just being vanilla marines. Or is my approach all wrong and should I be looking at 1000 pts to play red vanilla marines?

I'd say for the most part at a 1000pts we're basically marines, its a little to low to splurdge on more of our exotic units such as DC, priest, chaplains and the increased cost of our tanks also becomes a more important factor. so I'd say it most definately depends on the list.

 

I occassionally play games at 1000 points dues to time constraints and I find I can still make an army that is essentially BA. I usually fit in a Reclusiarch, a priest (an essential) some RAS and a BA tank (fast or Baal) I reserve elites for games over 1000 points.

At 1k it's tough. I spend a lot of time measuring distances in my heads before positioning my units. At this low point level my forces tend to get ground down to about 25% strength and then those last guys hold on like the 300-esque sobs they really are. My primary opponent is Orks so you can understand the caution in measuring and applying forces to assaults when there are 3 truck boy squads a nob squad with boss in truck.

 

I tried an armored approach with vindy, baal, and dakka pred each with their own squad in an urban environment. My vehicles disabled enemy vehicles and backed off to stay out of charge range while cutting down enemy infantry. Very low casualties on my side.

 

Another list was 3 rhinos, 2 tacs (1. ML, flamer, 2. LC, PF, PG), 5-man DC (hand flamer, fist) with reclusiarch, 2 MMAB, and 2 speeders. It came down to a rhino and 4 marines vs a skorcha without gun, a truck without gun, another truck without gun, and finally 3 boys in a forest. But that's the norm for me and my opponent. We either obliterate the other with low losses or beat the ever living snot out of each other. It gets brutal.

****************************************************************

I would probobaly rewrite the 1k base list if I upped it to 1500. I'd keep the tacticals in rhinos and drop the DC for either a libby with sternguard or captain with sternguard in razorback. I'd then bring on additional tanks like dakka pred, baal, 3rd land speeder, 3rd attack bike, and maybe a maybe a 3rd tactical squad.

 

Essentials:

*Multimelta attack bike squad. Always in any list ever.

*Predator destructor or Rifleman dreadnoughts. You need to crack AV11.

*1HQ

*2 troops

 

I think SW are better suited than we are at 1k.

take a 1k points BA list with random stuff and mefo in a enviroment that plays 1k points all comers lists [aka list are not tailored], BAs with their fast tanks/transports and mefo are special in 1k points , just like once chaos with 2 DPs lash and oblits and minimal troops was special in 1kpoints when sm played gunline.
Most of my games are 1k or less. I generally take RAS in razorbacks (heavy bolters or assault cannons), a Librarian or Reclusiarch, an honor guard squad with few upgrades (great source of a protected priest), and a couple of attack bikes with multimeltas (these may be landspeeders if there will be tons of terrain to move over).

Other than Dark Eldar, Guard, Marines, Eldar and Space Wolves?

 

Let's see, lots of AP2, lots of AP2 and leadership reduction, AP2 and Hoods, lots of AP2 and Runes of Warding, then lots of Las and Plasma and Runic Weapons.

 

He's a waste at 1,000 unless you're playing noobs.

At 1000 points I run two RAS in Razorbacks w/ TL Assault Cannons a priest, librarian and chaplain with a 7 man DC unit in a rhino.

 

Tends to get torn apart but when I've won, I've won big. :ermm:

 

I like it because I feel that it screams BA even if it doesn't win often (probably just operator error)

I also usually play 1k due to time constraints and we usually play 2v2 (so battles are actually already at 2k each side more would really soak up too much time).

 

IIRC my current 1k list is a reclusiarch with jp, a furioso in drop pod, 8 man assault squad (joined by reclusiarch), a 5 man assault squad in HF razorback, 1 10 men tactical squad (just for taking objectives) and a vindicator.

It's made to be pretty versatile and works pretty well.

My 1k list is something like this (different concept to yours)

 

Lib + JP

HG + JPs + 4MeltaG

2x Assault Squad (10) 2 MeltaG, Serg PFist

Dev Squad (5) 4 ML's

Sang Priest

 

20 points spare that normally gets dumped into the HG.

I prefer 1250 because I can bulk it out a bit more, and its more flexible but thats the bare bones army list I started with.

The HG and Assault Squads (one joined by Lib) all stick together for the bubble, and the Dev's sit back with the Sang Priest and pop off shots.

At 1250 there are two Dev Squads, a Sang Priest with JP for a second bubble and more upgrades.

 

No vehicles is less forgiving in some ways, but more forgiving in others.

The HG are still in testing however.

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