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Sanguinary Weapon Question


RedShoes

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And the chances of the opponent being obliging enough to place the occupants of said rhino within charge range? Minimal, unless they are fools, or you've pretty much surrounded the tank (1" away from at least 1 side of the tank). 2 Infernus, 1 PF. Covers all the bases you'll likely need, and keeps the cost down to 260 (with chapter banner). Jobs a fish.

I like the idea of having 1-2 of 3-4 special pistols be plasma should one make one's sanguard so shooty. Sometimes, they're just out of range to charge so a shoot phase is all they got. Versus light transports and T5+ models, plasma or melta aint a huge difference whereas twice the range is.

 

If one is just after a single pistol. Infernus.

On the subject of Sanguinary Guard weaponry does anyone else feel that the ball was dropped on the Blade Encarmine? When compared to the new Dark Eldar Incubi weaponry I find the Blade Encarmine very much wanting. I'd happily trade my Master Crafted status in for +1S, and without access to relic blades or some sort equivalent the Blade Encarmine isn't really that attractive to give any other unit besides the Sang Guard even though it is an option for a handful. Anyway that's just one things that's always bothered me a little about the Guard, love the models and I've found them very useful on the battlefield, I just don't think the Blade Encarmine does justice to the squad for what they cost. Anyone else have an opinion.

 

In regards to the OP, I'd say Infernus Pistol all the way any day of the week. Plasma's are nice but really with the SG's mobility you should have no trouble being within 6/3" of what you are pointing them at anyways. If you are shooting outside 6" with you're SG then you're not assaulting that turn and in my book that a bad play. The only time I could see giving some plasma pistols to SG are in a full SG list, outside that though it's melta or nothing.

@Rybnick, I think the prevailing opinion on the Blade Encarmine is that it's a little silly. A two-handed mastercrafted weapon... that's just plain worse than a one-handed power weapon and pistol. 2 attacks with a reroll vs. 3 attacks.. I'll take the three any day.

I thought the SG stat line was off a tad, as well. Fluff-wise, it seems like they should be more than a tad better than veterans.

@Rybnick, I think the prevailing opinion on the Blade Encarmine is that it's a little silly. A two-handed mastercrafted weapon... that's just plain worse than a one-handed power weapon and pistol. 2 attacks with a reroll vs. 3 attacks.. I'll take the three any day.

 

^This. Seriously, GW needs to hire someone with math skills.

I think it's supposed to be associated with the power of the double-tap pistol and the potential for chapter banner, sanguinor and FC ~ PW and pistol isn't as good at 6+-12".

 

However, seeing as shooting infantry before an intended charge often sucks... the two-hander is often a downer... or is it?

 

Do you think Mr ward sneaked us a little easter egg in the unit by way of reducing the chance of overkill in exchange for a little reliability?

Do you think Mr ward sneaked us a little easter egg in the unit by way of reducing the chance of overkill in exchange for a little reliability?

 

Not really. I think he, like most codex writers, needs to have the advice of a mathematician. Other game companies use them, and so should GW.

I think that to make Sang. Guard effective it is a clever idea to have 2 Infernus pistols. Great opportunity to bust open vehicles and assault the occupants. Whilst a clever opponent will try to place the occupants outside of charge range a clever player will counter this by spreading out his SG or assaulting unit so that at least one member can make contact. When the opponent makes his 'pile in' move you will be sure to have a few more mnodels striking.

 

Also like the idea of a powerfist too. I also find it a shame that the SG cannot take Thumder Hammers or the option for a Storm Shield or two.

Also like the idea of a powerfist too. I also find it a shame that the SG cannot take Thumder Hammers or the option for a Storm Shield or two.

 

TH/SS Sanguinary Guard...*shudders*

I'm scared of that, and they would be on MY side!

 

As for the actual thread, I agree with what's been said. Plasma pistols aren't really needed, and at least one Infernus pistol is a must-have. I keep a Power Fist in each squad as well, and alwasy attach a Sanguinary Priest with Jump Pack and either a Power Weapon or a Lightning Claw.

TH/SS Sanguinary Guard...*shudders*

I'm scared of that, and they would be on MY side!

 

To be fair one model with such equipment would probably cost 75 points, I am sure that with that cost you would not see too many jumping about on the table. Certainly whilst a similarly equipped Thunderwolf Marine costs more...that is greal deal more frighening.

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