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Dark Vanguard chapter


DarkVen

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DARK VANGUARD v3.0

Yet, instead make all without criticism of my ideas, I will place here all info straight in progress of work. Now:

Colors (left to right: original scheme (Third founding-Age of Apostasy), scheme after in-chapter changes (Age of Apostasy-Dark Fall), traitor-scheme (Dark Fall-present):

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Traitors. Main idea - fallen, disillusioned with their service, dark-knights with some high morale (for CSM, of course - knowing such word as "respect", but no honor or something, and they are very, very violent).

Founding

Officially unknown (spoiler: third). Primarch and chapter-progenitor are also "unknown" (spoiler: now thinking about it, maybe - Iron hands, Ultramarines or White scars).

Gene-seed mutated because of native world of chapter - particularly strong skin.

Now mutations include: black eyes with white pupil (they see in darkness better than in light), scythe-shaped fingers, needle-shaped teeth in some ways, even tails.

Organization

Chapter still has some kind of structure (companies, librarium, reclusium, apothecarion etc.) because of strict control. But got differences with Codex-chapters: tactical and assault squads are combined (there's no raptors, just guy's with loyal-style packs). Devastator squads are very rare and are chapter's elite, they are equipment much better than havocs or loyal Devastator squads of most chapters and warbands. There's now 8 "companies", each consist between 100-500 marines (explain: DV takes any of traitor marines, if they wishes to join).

Captain/Chaos lord here known as Count.

Homeworld & Fortress Monastery

They live now deep in Warp-storm, on the world Barathrum, world of ice-marble and snow-ash. Barathrum is a center of Warp-storm, so it is not easy to assault.

Earlier they lived in Sesharim, on Hackeym Secundus. (spoiler: much earlier they lived on death-world Safor, which was destroyed).

Beliefs

DV see mankind as a herd of animals, which consist only few normal (not good, kindly or nice) individuals. So they search for these normals, making big wars near their Warp-storm (sponsoring cults), to find "heroes" and make from them marines.

Bad-knights, who know "respect" for powerful enemy. At the same time, usually they destroy entire worlds, leaving living (sorry for the pun) humans without skin, eyes, tongues etc. Dark Vanguard try not to kill enemy, but make him completely useless - in that they are practically as good as Night Lords. They main-difference between them is, that DV don't use it as main-tactic. They do this, while they like it.

So, I'll make it clear. DV-marine see any human/enemy as nothing, until human will prove the opposite. Proof is such thing like fearless-courage or if a man steadfastly holds for DV. Or keep fighting, even if he can't win. There's no differences between slave and planetary governor in such situations. DV take such humans as recruits (without agreement, of course) or give quick and easy death him and, probably, his family, if he's not enough strong for becoming a marine.

Yet I don't know, praise they any of Dark Gods. I think they "serve" to Chaos Undivided, without any fanaticism.

Battle cry & Motto

Somebody already know. Before a fall motto was "Death retreat before victory", yet there's no official motto, only just a phrase that is pronounced usually with a sneer and is like slightly obscenity: "Death was a victory".

Also, battle cry is a word, which marines chant while fighting/charging/killing the enemy: "Death".

Style - bone-styled lines of armor (don't mean skulls, bones etc.), litanies on their armor and weapons, and only eight-pointed star as Chaos-symbolics on their armor. No arrows, horns, wings and cloaks mantles. Any jewelry to a minimum. Only litanies, writings and so on.

Plan to use Chaos Space Marines, Space Wolves or Blood Angels Codex.

P.S. and yeah, sorry about my bad English :)

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I'll pass my two cents worth, although i am struggling with my own IA, so may not be the best qualified to comment.

 

I like ideas 1-3.

Idea 4- just reminds me too much of Alpharius/Omegon.

Ideas 5 & 6 seem fine.

The basis of idea 7 is fine, but not keen on the poisoned weapons.

Idea 8 to is fine in basis, but screams of allying to make Chapter awesome.

 

As said though, just my opinions, but i like the basis for them.

I would advise a read of The Octaguide for further help.

1. Name - Dark Vanguard

Good name.

 

2. Foundation - Third or fourth, don't know. Primarch and chapter-progenitor are also unknown. Gene-seed is slightly mutated (marines have best reflexes) and I want to add some kind of psychic ill.

Marines already have reflexes that are better than nearly anything else in the galaxy. What does it add to your IA to give them this, besides trying to overtly awesome? What do you mean by psychic ill? I'm not sure what that means, or what it entails.

 

3. First High lord (Commander) - Cyrus van Rhein. Placed in Dreadnought sarcophagus at 2012742.М34. Sarcophagus and his body were totally destroyed at 2451801.М37. His tomb is the sacred place for all of the chapter.

Dating in the Imperium is NEVER that precise. Especially as the IA is generally written from a vaguely historical perspective. In our terms, that's like saying,

"DarkVen died on October 18th 2010, at 2:06:33pm. It's too much specific information that doesn't serve a purpose. And for the IA, you are going to want to keep it as concise and broad as possible, as Octavulg would surely tell you. Well...not tell... bludgeon.

 

4. "Head" of chapter - here we go crazy idea: two brothers. One of them is also is one of the chapter's strongest psykers.

Librarians don't become Chapter Masters, they become advisors. The reason for this is two-fold, at least in my opinion.

1.) As Warp users, they are under inherent risks of possession, madness, and general bad news from the Warp. Couple this with the ability to lead 1000+ marines, and you have a formula for disaster.

2.) Their gifts and foresights are great as an advisement tool, because they can offer perspectives on another person's decision, as opposed to trying to discover all possibilities of a decision they would have to make.

Secondly, brothers... I dunno about that. Yeah, it would be cool, but you are implying that the brothers are almost the same age, both were strong enough to be chosen, both accept the gene-seed without problems, both rise to leadership positions, neither one dies over a long career, and both possess the right combination of talent, luck, skill, brilliance, and innate ability it takes to become a Chapter Master, or equivillent. It's not impossible, but it would have to be very well written for the reader to buy into this idea completely.

Third, this idea, of having one leader of men, and his brother a crazy powerful psyker seems a direct copy from the Warhammer: Fantasy High Elf twins: Teclis and Tyrion. Teclis is the most powerful mage, and Tyrion the greatest warrior of the Elves. See the similarities?

 

5. Homeworld - only name: Hackeym. I also have few ideas about its nature and theme (death-feral-hive-world, destroyed within great world war)
.

Death-Feral-Hive World? Seems a bit on the unfriendly side. Fallout style? Post apocalyptic world?

 

6. The Fortress Monastery - "Magnus Arx", on the Hackeym's moon.

Generally gotta be careful with Magnus, especially since the last big Magnus, The Red, went a bit...evil... This could just be though. Magnus Arx screamed at me.

 

 

There's also idea in chapter that all marines are blood-brothers, even scout and High lord.

This is true of all chapters. As soon as a marine receives the gene-seed, he is considered a battle-brother, one that any other brother would kill for, and would die for. Or are you implying that they all refer to each by first name, and are all buddies, without the limitations of rank?

 

I think, that the people on the Hackeym are some... barbaric, and believes in such things like spirits and power of souls.

Most worlds are, this isn't all that unique.

 

This beliefs are also in chapter, so every marine always carry anything like totem or talisman.

Why? Do they carry them for protection? Are foci to channel the spirits?

 

All close-combat weapons are poisoned. Marines grease with special sacred oils all blades before the fight. This oils are truly poison, which cause hallucinations to victim.

The problem with poisoned blades, for Space Marines, is that they quite frankly kill too much. Poison is good in 1v1 fights, but in a Space Marines case, the blood from their victims, and general wearing off in battle means that only the first 1-4 enemies will suffer, if they suffer at all. Remember, Marines are incredibly good at filtering poisons, and even the best engineered ones only affect them for moments. Not only that, but each poison reacts differently by species. Something that is lethal to humans might not effect dogs for instance. In much the same way, poisons that are lethal to carbon based lifeforms, like here on Earth, may have no effect on Tyranids, Orks, Eldar, etc. Each poison would have to be specifically tailored to the enemy of the day, and again, wouldn't be useful for long. Against hive enemies, like the Nids, poison would be even less effective, and perhaps even good for the Nids. They would absorb, analyze, and then reproduce a more deadly poison to use against you. Not to mention that hallucinogens are worthless against Nids, since they see what the Hive Mind orders them to see.

 

8. And yeah, we are "friends" with Ordo Malleus and Space Wolves

No. The Ordo Malleus doesn't have friends. They look at every body as a potential outlet for Chaos, even marines. Not only that, but the two organizations you have tied yourselves too are pretty far from each other. Ordo Malleus hunts demons, and the Space Wolves assume a psuedo-demonic form if their Canix Helix acts up. This is a bad idea. Tying in with GW's Chapters of Legends never seemed liked a good idea to me, because if you guys are so buddy buddy, why aren't you mentioned in their 'Dex, or any of the extensive literature the Wolfies have.

 

 

Anywho, you wanted thoughts, so I gave my thoughts :D Good luck with these guys, and I hope to see more on them as you develop them.

4. "Head" of chapter - here we go crazy idea: two brothers. One of them is also is one of the chapter's strongest psykers.

Librarians don't become Chapter Masters, they become advisors.

 

*coughSarpedoncough* :)

 

Yeah... Look how that turned out haha. Thank you for illustrating my point though :)

1. Name - Dark Vanguard

 

Good Name.

 

2. Foundation - Third or fourth, don't know. Primarch and chapter-progenitor are also unknown. Gene-seed is slightly mutated (marines have best reflexes) and I want to add some kind of psychic ill.

 

Still good. The Mantis Legion chapter have this mutation also so its not unprecedented in the 40k fluff. Would be careful with the psychic problem. If, as you say in point 4, one of the leaders is a psyker then it can't be a detrimental affliction or he would not have risen so high in the ranks. Most Astartes despise weakness.

 

3. First High lord (Commander) - Cyrus van Rhein. Placed in Dreadnought sarcophagus at 2012742.М34. Sarcophagus and his body were totally destroyed at 2451801.М37. His tomb is the sacred place for all of the chapter.

 

All good fluff. History adds depth.

 

 

4. "Head" of chapter - here we go crazy idea: two brothers. One of them is also is one of the chapter's strongest psykers.

 

Would not recommend having a psyker in the direct chain of command. It's not their function. If they have to give 4 hours a day training their 'Gift' then that's 4 hours they are not spending organising the chapter and running projections of wars the chapter is involved with. And if they are a psyker using 4 hours a day doing long term strategy when they should be training their 'Gift' then they are going to be psychicly weak and get possesed. A psyker leader is a liability. They are, however, very good advisers. The Head Librarian could be the power behind the throne, maybe?

5. Homeworld - only name: Hackeym. I also have few ideas about its nature and theme (death-feral-hive-world, destroyed within great world war).

 

A Feral/Death World could not be destroyed in a World War. there is a limited amount of damage you can do when the cutting edge of weapons technology is this really awesome new stuff they have invented called 'Bronze'. maybe it was a Hive world that got a bit belligerent and started throwing nukes at itself. Chapter recruits from the irradiated jungles where the lives of people are stunted, harsh and brutal. Much like the people themselves.

 

6. The Fortress Monastery - "Magnus Arx", on the Hackeym's moon.

 

Sounds good. Does the moon have any useful metals to mine? Could be a Mechanicus Enclave present.

 

7. They are not "hardcore" followers of Codex Astartes, as you can see, so there's a few differences with Ultramarines. Examples:

There's no scout-company, scouts are included in their future-companies.

 

This works. So long as your chapter is prepared to let the Imperial Guard do the reconnaissance.

 

There's also idea in chapter that all marines are blood-brothers, even scout and High lord.

 

Most chapters have this. They are heroes, bound forever by the blood that flows in their vains. They all share one extra parental figure after all, the Primarch, which should make them cousins at least.

 

I think, that the people on the Hackeym are some... barbaric, and believes in such things like spirits and power of souls. This beliefs are also in chapter, so every marine always carry anything like totem or talisman.

 

Believable, so long as you do not take it over the top.

 

All close-combat weapons are poisoned. Marines grease with special sacred oils all blades before the fight. This oils are truly poison, which cause hallucinations to victim.

 

Why not just use nerve killing toxins?

 

8. And yeah, we are "friends" with Ordo Malleus and Space Wolves.

 

Why?

 

I hope that anyone will help me to improve this ideas into big IA file by advices and critics...

 

:)

I would caution any use of poison on CC weapons. While it may sound good for fluff reasons (and not unbelievable, since SM's can generate and spit toxins from one of their special organs), there are rules for poisoned weapons, and every CC attack by an army of SM's that auto-wounds on a 4+/3+/2+ (depending on the strength of the poison) can seriously over whelm the system for combat.
I would caution any use of poison on CC weapons. While it may sound good for fluff reasons (and not unbelievable, since SM's can generate and spit toxins from one of their special organs), there are rules for poisoned weapons, and every CC attack by an army of SM's that auto-wounds on a 4+/3+/2+ (depending on the strength of the poison) can seriously over whelm the system for combat.

 

Which would matter for game terms, but not be wholly relevant for an IA, which ignores table top stuff on the by and large. Just sayin... :lol:

I add some new information, used advices and critics. Really thank, guys, that you helped me. Sorry if I hadn't included everyone's tips: it's hard, but I try.

 

I work also with my own codex. If anyone want to ask me details of chapter's game-play - I answer.

Which would matter for game terms, but not be wholly relevant for an IA, which ignores table top stuff on the by and large. Just sayin...

 

I try not to dovorce the two too much. Fluff helps drive the game and vice-versa. Getting too far outside the norm on one can really be detrimental too the other. Just my opinion...

Having your fluff influence how you build and use your army on the tabletop is absolutely fine and dandy.

 

The problem is when people try to justify certain rules, conventions and such in their fluff. The rules created for the TT game are there for function and balance. They essentially can't be justified in the fluff and really should never be.

 

I play my armies fluffily but as effective as I can within the constraints I've set for myself. If, considering I use the Space Wolf codex for my Blazing Sons, I decide that having Fenrisian Wolves would be a great addition to my forces, despite my thinking that they are a bit silly fluff wise I would model something as 'counts as'. I would not try to justify my chapter having very large, similarly capable wolves to the Space Wolves that they too use on the battlefield because it quickly becomes rather ridiculous and derivative in a very bad way.

 

Fluff influences the tabletop, my opinion is that it should almost never be the other way around.

 

Edit: Case in point are the few threads that have popped up recently involving trying to justify having Baal Predators despite not being a BA successor in their fluff. There are so many holes you can poke in any reason you come up with it becomes more than a little bit unfeasible. This is exactly what I am talking about.

  • 2 months later...

Hi. I'm late to the party I guess, so I don't know what's new and what's old.

 

I am not a man of tact, I pull no punches and I can occasionally sound like a jacka**. You have been forewarned.

 

P.S.: excuse me, I speak English not well...

 

That's okay, but try and brush up, because your post is incredibly hard to read.

 

Primarch: unknown

Foundation: unknown

 

Nooo. Not this again. Alright look, I don't know how familiar you are with 40k, but unknown gene-seed is just, you don't want to do it. I have seen so many Chapters with 'unknown gene-seed' and I have literally been back to this forum for only a month, that should tell you something about how lazy and cliched this plot hook is.

 

If you are trying to emulate the Blood Ravens, then don't. Just because a Chapter does something doesn't make it a good idea. The Blood Ravens do a lot of things that are considered taboo in the Liber, they would not last two minutes here.

 

Furthermore, unknown gene-seed falls apart once you realize a few things:

 

AdMech can test the gene-seed, compare it to other Chapters and figure out which Primarch it came from. There are only nine Loyalist Primarchs, and many of them exhibit distinct traits such as missing organs.

 

The Imperium may be bad at record keeping, but this simply isn't going to happen with the Adeptus Astartes, some of the Imperium's most powerful and prestigious institutions. There has to be a record somewhere.

 

Heritage is so important to the Space Marines. How is that they can simply forget who they are? How is it that no one told the new generation which Primarch they came from?

 

D

ark Vanguard owns three systems (Sesharim, Sotayr, Eckvinus)

 

Space Marines do not "own" systems. They have their own Home World and that's about it. The Ultramarines do have their own mini-empire which is arguably illegal, but they get a free pass because they're a First Founding Chapter with thousands of years of loyalty and service to the Imperium.

 

STRUCTURE

Count Hector van Rhein.

Guardian of souls Sheon Xerx.

7 brother marine squads.

3 Devastator squads.

 

I am assuming this applies to all your companies. Where are your Assault squads?

 

I've also know chapter's best vanguard veteran for today: Esphiri. He use big long chain as main CC weapon, has crimson hair/mane and known as one of the best chapter's warriors.

 

I'm really going to sound like a jackass by saying this, but I don't care if one of your guys has red hair and uses a chain as a weapon. This detail just seems incredibly superficial. So far I don't have any sense of what your Chapter are like as people: what makes them get up in the morning, what drives them, why they fight, how they view other people, which is what we really want here at the Liber.

 

That's all for now.

 

CWC

I agree with CantonWC on the all points.

 

Dark Vanguard chapter has been created before Vandires Age of Strife.

- Errm, Age of Strife aka Old Night, was the age before the Imperium, Horus Heresy and Great Crusade. You are talking about Age of Apostasy or Vandire's Reign of Blood.

 

Any data about what genetic seed has been used for creation of this chapter, hasn't remained.

- As has been said, the origins shrouded in mystery is mark of laziness. It actually doesn't create the Aura of Mystery, but Shadow of Doubt and Suspicion.

- Not knowing you genetic heritage and father arises even more suspicion and doubts.

 

Such large ownership due to the fact that they are at a considerable distance from other systems and the major trade routes, making it impossible to frequent inspections and, as a consequence, their control and defense.

All these systems are vital for the Imperium. Sotayr system provides all three systems with food, a fairly large percentage of production is exported.

- Wait, they are somewhat out of reach, yet they are vital for Imperium? I smell logical fallacy here.

 

SESHARIM STAR SYSTEM

Hackeym. World of wars. Dark Vanguard fueling large-scale military conflicts among the native population of the planet.

Hackeym Secundus. The second largest moon of Hackeym almost always located in the dark side of the planet. Average surface temperature - 44 degrees below zero. The satellite has a highly rarefied atmosphere. Thanks established on the surface of suppressor signals, the satellite is extremely difficult to detect. Presumably, on this satellite is a fortress-monastery of the Dark Vanguard. According to unconfirmed reports, early on it was a cult of micro-Omnissiah.

Vorago. Civilized world.

"Morgue". Artificial world, created by the collision of space hulk, which draw the gravitational field of star and distant planet of Sesharim. After the collision, the atmosphere of the planet changed, becoming much thinner. Dark Vanguard uses the "Morgue" as a field for training, intelligence training and testing of new models of equipment.

SOTAYR STAR SYSTEM

Salvate. Agri-world, supplying food for all three systems. In the equatorial regions the gathering of different agro-cultures can take place year round. One planting season provides a number of products, sufficient to feed the inhabitants of all three systems during the year.

Digel. Death world.

ECKVINUS STAR SYSTEM

Eckvinus. Forbidden world.

Phithra. Forge world.

- And? What is the point of this section? I can't see anything, which would relate or add anything to the nature of your Chapter. Therefore it's rather useless piece of writing. Cut it out.

 

COMBAT DOCTRINE

*facepalm*

How is this different from Codex Chapter tactic?

 

++++

Anything like psychological illness, something like this: super-intuition, which also gives paranoia in some ways.

- You know, there are marines, who hear every lie spoken by man.... and they are crazy Tzeentch followers.

 

Sarcophagus and his body were totally destroyed at 801.М37. His tomb is the sacred place for all of the chapter.

- Again. Logical fallacy, if his body was totally destroyed, he doesn't need tomb surely?

 

I've also know chapter's best vanguard veteran for today: Esphiri. He use big long chain as main CC weapon, has crimson hair/mane and known as one of the best chapter's warriors.

- You can make this into sidebar, but not be surprised when people start to shout "Arrgh, I'm blind! He is too awesome." or something.

 

5. Homeworld - name: Hackeym. blah blah blah

- This kind of Apocalypse scenario is overabused cliche. Try something else.

 

There's also idea in chapter that all marines are blood-brothers, even scout and High lord.

- It seems like you missed the part where *all* marines call each other brother then.

 

With Ordo Malleus we are good partners, because we helped Grey Knights at Unknown War

- Don't worry, the Grey Knight are surrounding our perimeter to protect us.

Just saying. ;)

Also, about gene-seed and foundation: I know, that this guys coming from 3th foundation and Ferrus Manus is they primarch. I wrote that they had lost many records about the existence of Chapter before "relocation" to Hackeym. I am no lazy, I just want to make this guys independent. I want, that nobody could not call them and say: Please insert head in this hole with tyranids - we are relatives, and family members must help each other!

 

And, okay, this is my bad. What you see here isn't what I already get. I can, really, place here a lot, a lot more info about DV: about tactics, heroes, relics, history - I'm just afraid that I could not translate everything correctly. If anybody want to read poorly translated text, but with a lot of logical info - say it, I will do my best.

Also, about gene-seed and foundation: I know, that this guys coming from 3th foundation and Ferrus Manus is they primarch. I wrote that they had lost many records about the existence of Chapter before "relocation" to Hackeym. I am no lazy, I just want to make this guys independent. I want, that nobody could not call them and say: Please insert head in this hole with tyranids - we are relatives, and family members must help each other!

Uhm, I think you are misunderstanding something...

#A No other Chapter can order you around.

#B It's your DUTY to stick your head in this hole.

#C Rule of Thumb of Imperium: Who is not with us, is against us. Prepare Exterminatus Extremis.

 

You get the idea, right?

 

If anybody want to read poorly translated text, but with a lot of logical info - say it, I will do my best.

*raises hand*

I want.

Of course, they MUST insert head in holes with tyranids, orks, eldar, necrons and other enemies - what they do always - but there's difference, whether they do it willingly, or at someone's behest.

 

OK, I will place here all of info - today, or tomorrow.

Dark Vanguard chapter has been created before Vandires Age of Apostasy.

- Unneccessary information. Age of Apostasy begins around 200.M36 a millenium before the creation of DV.

 

At that time the chapter has been scattered through the Galaxy, both sometimes restored and re-written scripts in chapter Library often ignore or even contradict each other. The united history of a chapter begins only since 211.М35 when the main forces (and at that moment they consisted only two companies – 2nd and 5th) have been placed in system Sesharim for defense of strategically important planets against pirates and orks.

- Why is your Chapter scattered across the Galaxy? It is somewhat illogical modus operandi for Astartes(or any other military force when we are at it. :) ).

 

The united history of a chapter begins only since 211.М35 when the main forces (and at that moment they consisted only two companies – 2nd and 5th) have been placed in system Sesharim for defense of strategically important planets against pirates and orks.

- Again. Illogical modus operandi. Where are the members of 1st and 10th Co's?

 

It is obvious that Sesharim isn't the primary native land of Dark Vanguard. The earliest chronicles of a chapter specify certain planet named Safor – probably, native for Dark Vanguard.

- Hmm, I do understand what are you saying, but... It is obvious that Sesharim isn't the original homeworld of the Dark Vanguard. The ancient chronicles of the Chapter often mention certain planet, Safor. – presumably the previous homeworld of the Dark Vanguard.

 

Order was obliged either to reorganize or, more likely to die and did not do its duty.

- Oh, so instead blaming their illogical modus operandi and strategical stupidity, they charged the organisation. Yeah, it makes sense. :)

 

For about forty years all the major changes were approved by librarians and chaplains and introduced into the structural organization.

- So the least competent people were asked for approval? Hmmm... :tu:

 

All these changes have been seen by people, who are not member of the Chapter. On the other implementation of changes, perhaps no less significant, it is impossible to tell, because they are not known.

- I see Space Wolves! I see Space Wolves!! -_-

 

Chapter took nearly three centuries to fully recover.

- One must wonder how did they managed that, since they made some ad hoc changes in the organisation, but as far as I can tell, the doctrines and tactics remained the same.

 

FORTRESS MONASTERY& REFECTORY HALL& THE FORGE

- And? Why is this important? What is the contribution of this section to the IA? Or the nature of the Chapter?

 

Unlike other Chapters, the function of veterans company performs the second company.

- Why?

 

Steel court

Honor guard in Dark Vanguard called the Steel court.

- Honour Guard of Dark Vanguard is called the Steel Court.

- Who is the Steel Judge?

 

Likewise, an integral part of equipment Steel judges is their armor, created on the basis of armor MkIV "Heresy" - Armor heavily modified and is not inferior to the characteristics of the later marks.

- You know, the later mark is modified version of the previous mark. If you modify the older mark to be on the level of modern mark, you are replicating the same process.

 

P.S. Excuse me, I don't speak English well...

OK, i saw critics... don't thought, that it's SO bad. I have few answers

FORTRESS MONASTERY& REFECTORY HALL& THE FORGE

- And? Why is this important? What is the contribution of this section to the IA? Or the nature of the Chapter?

Every has own fortress, and I just want to write about it and its differences from the others f-m. And refectory hall has info "why this marines always try help and rescue people, instead kill them all while one is heretic"

 

Unlike other Chapters, the function of veterans company performs the second company.

- Why?

I wrote - 2nd took its place while there in fact was no 1st company.

 

Steel court

Honor guard in Dark Vanguard called the Steel court.

- Who is the Steel Judge?

 

Member of Steel court, of DV's Honor guard

 

Likewise, an integral part of equipment Steel judges is their armor, created on the basis of armor MkIV "Heresy" - Armor heavily modified and is not inferior to the characteristics of the later marks.

- You know, the later mark is modified version of the previous mark. If you modify the older mark to be on the level of modern mark, you are replicating the same process.

 

I read that oldest marks of power armor are respectable than new ones, only because of that.

 

 

So, I think there's no reason to translate what I get more - there's same garbage. I must rewrite all (as "restored and re-written scripts in chapter Library")). Must learn more about marines and general military. And, I have problems with main-idea - brotherhood is cool, but isn't enough cool for this.

 

I have one question - is this Chapter interesting a little bit, or is it nothing special, is it usual?

 

P.S.: can anyone help me with translation of text?

P.P.S.: and also, can anyone help me with main idea - can anyone tell me anything: period of history, culture, nation - anything?

Every has own fortress, and I just want to write about it and its differences from the others f-m. And refectory hall has info "why this marines always try help and rescue people, instead kill them all while one is heretic"

Each and very F-M is original, so writing about yours is a little meaningless. The second part can be explained without talking about Reflectory Hall, though.

 

I wrote - 2nd took its place while there in fact was no 1st company.

Why didn't they just rebuild the 1st Co?

 

I have one question - is this Chapter interesting a little bit, or is it nothing special, is it usual?

Well, hard question, because the IA doesn't tell us who are the Dark Vanguard.

 

P.S.: can anyone help me with translation of text?

Depends on the language. :cuss

 

P.P.S.: and also, can anyone help me with main idea - can anyone tell me anything: period of history, culture, nation - anything?

Best advice I cant give you is. Describe your marines in one sentence, *who* they are or what you want from them to be.

  • 2 weeks later...

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