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Bloody blood angels.


Voltaire

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Last night I fought a friend in a 1000pt game, and lost due to bad deployment, and a lack of instantanious and effective stopping power.

 

 

My list

 

x2 Priest - Tail - tooth - chooser

 

x2 Grey hunters - x5 - flamer

 

Grey hunters -x5 - melta

 

Long fangs x5 - L'can - x2 P'can - H'bolter

 

Long fangs x5 -L'can - x3 missiles

 

Razorback -TL ass'can

 

x2 Razorback TLP'gun -L'can

 

1000pts

 

I dont see significant problems with this list, yet at the same time I hope my loss wasn't totally due to my deployment choices.

I'm fighting a Landraider, Flame predator, one Libby-naught, and a furiouso, as well as a 5 man assault squad witha reclusiarch and x8 death company.

 

 

Is it me, the list(s) or both?

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A little of both. BAs are no pushover and your list could use some tweaking.

 

Two RPs is excessive for this points level. Drop one. And drop everything but the Chooser- keep that if you like Living Lightning.

 

Get more melta GHs. They smoke the vehics.

 

Switch the LF's to all MLs. They pop the PA guys.

 

Hop in Razorbacks/Rhinos to prevent the flame pred from eating you.

 

I would also suggest getting some WG with Combi-meltas and fists for your squads. Mark Of the Wulfen GHs also add alot of hitting power.

 

Las/Plas is probably a good choice due to the small squad sizes and that it can take on the dreads and tank.

 

I would probably run:

 

Rune Priest: Chooser

 

3x WG, Pfist, Combi-Melta

 

5x GH- melta, Wulfen

Razorback las/plas

 

5x GH- melta, Wulfen

Razorback las/plas

 

5x GH- melta, Wulfen

Razorback las/plas

 

6xLF (5 ML + leader)

6xLF (5 ML + leader)

 

Setup LF's in cover toward center, but stay back (don't let LR rush hit you!), run 1st turn as necessary.

GHs on flanks to guard against Baal- snipe at Dreads if LOS allows. Try to get Lib first as it's faster. Drop melta on anything that gets too close (like the baal or LR). Use missiles to hit power armor guys. If you pop the LR, make sure to missile the guys inside- S8 AP3 should sort them pretty fast. If you can weaken his two squads, they will have trouble rushing your squads- counterattack with MoTW and PFist is nasty.

 

If you don't like running the RP behind the transports, drop a RB and grab a rhino plus some more GH for that squad. May want to try to squeeze in wolf standards.

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