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IA: World Breakers


Titan87

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World Breakers

Founding

Part of the Dark Founding The World Breakers have crusaded since the genesis of their chapter bringing the holy judgment of the Emperor to the far corners of the galaxy. This information is one of the few certainties of the chapter’s history, as scarce records of the thirteenth founding exist. Indeed, the World Breakers claim no single primarch for they know not which of the ancient heroes of the Imperium gave them life. What may be the best and darkest evidence of their history hangs in the Great Chamber aboard the Fortress-Monastery Celestial Warrior, a great mural depicting the knighting of the first World Breaker by Rogal Dorn and Roboute Guilliman dated by chapter artisans to be from M36.

Geneseed


The World Breakers’ geneseed is stable with no mutation, however a number of peculiarities have arisen that affect the brothers of the chapter to this day. The progenoid appears to react to psychic powers killing aspirants with psychic potential. Additionally, the Betcher’s gland implants while present function at a decreased rate while the neuroglottis is present but non-functional. (The imperfections are suspected as a result of Mechanicus or Inquisitorial tampering, however I don’t know I should include this or not?)


History


While a history of the thirteenth founding of does not exist, the history of World Breakers has been written across the stars in the blood of the enemies of mankind. The Librarius aboard the Celestial Warrior tell of a glorious 1000 year crusade against the enemies of mankind from ranging from Segmentum Solar to the Eastern Fringe of Segmentum Ultima. This crusade lasted unbroken until the the battle of Aquitaine. Where the greatest tragedy and the greatest triumph in chapter history would come to pass.

Sometime in early M37 The World Breakers were given the honor to cleanse the Hive World Aquitaine in the Dominion of Storms from the invasion of Waagh! Throatslasha. Grand Master Godfried led the entire chapter into the Oberon system to purge the Ork hoard and reclaim the system for humanity, however little did Godfried know that the Waaagh! was not to be the only enemy he would face in in what would change from a crusade of conquest to a battle for survival.

The World Breakers entered the system in force deploying according to codex doctrine in preparation for planetary assault. Messages from the Imperial Guard on planet stated they had been pushed back to the largest hive on the planet, Dagorus. However, with millions of orks spread across the planet, and even in orbit above the planet in their space hulks it was clear that the fate of the planet was not if it would be lost, but if it could be retaken. As the fleets closed to combat range Godfried sent message by astropath requesting reinforcements, but he refused to wait and abandon the humans on the surface, and divided his forces. Godfried and four companies, the 1st, 3rd, 7th, and 10th, would be the vanguard of the fleet and would blow a hole through the space hulks, while the Chapter Champion would take the remaining marines to save the hive.

Fighting was fierce as the space marines hammered the orks in orbit above Dagorus. Godfried his marines boarded and destroyed two space hulks as the Celestial Warrior cut a swath through the rest of the orks orbital defenses. However on the ingress run the greatest single loss in chapter history occurred, the ork hulk designate deathbringa brought down the 10th companies strike cruiser destroying the generations of the chapter’s future. Nevertheless, the chapter’s battle barges opened the way for the landing force following in their wake. The Emperor’s Angels of Death had arrived and were bringing his judgment to the enemies of man. The Invasion of Aquitaine had begun.

The Emperor’s Champion and his strike force landed around Dagorus imposing themselves between the on rushing green tide and the people Aquitaine. With Bolter and Blade the World Breakers met aggression with aggression, hatred with hatred. Faced with a foe their superior in every way the orks broke and fled before the holy fury of the Adeptus Astartes. The orks returned in ever greater numbers, over the next months, and defenders of Dagorus hive sold their lives dearly, and even after a month of fighting the orks still had not breached the wall, however the loss of the city had become only a matter of time as the losses of defenders mounted.

In orbit the war continued, the Astartes fleet continued their raids against the massive ork fleet harassing them at every turn, but the situation had turned into an unwinnable war of attrition both in orbit and on the ground. Godfried knew that only a decisive strike would end this war, and so Godfried formulated a plan to lead a deep strike force to cut the head from the beast. Taking the remainder of 1st, 3rd, and 7th Companies which at this time numbered 200 marines Godfried would lead a surgical strike to take out the warboss, while the rest of the chapter regrouped on the fleet to rearm and start attacking the supply lines of the orks.

As Godfried and his marines descended they knew the task before them would determine the fate of the world, but as their drop pod hatches blew that determination was taken away from them. Standing in front of them Throatslasha and a group of Weird Boyz were performing a ritual which crackled with dark energy. As he roared the air around the warboss started raised his chaos tainted spear in challenge the sky of the planet started to shimmer, shifting and splitting revealing the stuff of chaos. Blood Rained and screams split the sky, but Godfried charged determined to stop the rift growing and becoming permanent, but he was to late. Reality burst open as chaos marines and daemons of all sizes and shapes came pouring out of the warp rift all over the planet. As the marines fought through the daemonic tide Godfried lost sight of the warboss, indeed it was all the World Breakers could do to stay alive against the unholy abominations invading Aquitaine. However, through a break in the battle, Godfried saw Throatslasha; with a cry of hatred, Godfried and his command squad charged through the tide of xenos and chaos spawn. With holy fury Godfried swung at Throatslasha, his one mighty stroke destroying the spear and decapitating Throatslasha. But, Godfried’s efforts were to late, the unholy energies of the warp were running out of control threatening consume the planet and more if left unchecked. As warp rift continued to grow Godfried knew he had no choice. Contacting the battlebarge Sword of Vengence Godfried ordered that all the ship crash into the planet and detonate its compliment of cyclonic torpedoes as well as its warp engines. As Godfried issued his last commands, he ordered the chapter withdraw from the system, and live to fight on.

As the Sword of Vengeance lanced into the planet The World Breakers’ fleet pulled back, listening to the final sacrifice of Chapter Master Godfried. They watched as he sacrificed 200 of his battle brothers sacrificed themselves to to seal the growing warp rift that now encompassed Aquitaine and the surrounding space. The brilliant explosion of the battlebarge’s warp engines as well as its armory of cyclonic missiles counteracted the warp energies creating a black hole where the hive world had been.

In all the battle of Aquitaine was a pyrrhic victory for the chapter In all the World Breakers lost nearly 600 battle, including the entire 1st, 3rd, 7th, and 10th companies. The chapter honors these fallen heros, as it was their sacrifice that prevented the creation of another maelstrom or eye of terror, indeed thanks to the efforts of The World Breakers dhe Dominion of Storms remains in the hands of the Imperium, and not another sanctuary for the forces arrayed against mankind.

It would take over 200 years for the World Breakers to return to crusading strength, however The World Breakers have crusaded unbroken for the three millennia since their return winning countless victories across the Imperium, against every enemy of mankind.

Beliefs

Hate Xenos, hate Chaos. Victory at any cost. Focused on the good of mankind. (the chapter will fight to save you from the enemy, but if need be will kill everything on the planet including the population to beat the enemies of mankind)


Combat Doctrine

Close Quarters Combat. Drop Pod assault. Armored Assault. Boarding Actions. Differing chapter organization after Aquitaine. Majority codex, integrated scouts throughout the companies to make sure they all can't be wiped out. Also double size "honor" comany of 200 in remembrance of sacrifice of their battle brothers.
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VERY Rough draft, just some ideas and general storyline for my chapter. I just thought I'd throw it up hear to see the comments and critiques, get some added motivation to keep working on it. I'll continue editing and adding as I have the time.

 

Thanks for the advice and critiques in advance.

I think the main problem with this so far is the 13th Founding thing. Now, the Imperium knows nothing about the Dark Founding, literally nothing. Not 'nothing,... oh, except there's this one Chapter that definately was part of the 13th but we don't know much about them'. If they did exist, don't you think they would've been mentioned in official fluff? If they did exist, don't you think in-fluff, there'd be Inquisitors all over them trying to uncover everything about them (including who their Primarch is) in the search to solve the greater mystery?

 

Aside from this, what does it add to them to be 13th Founding, other than add a thinly veiled (and unnecessary) sense of 'mystery'?

 

 

Other than that, seems like an ok start, keep going! ^_^

the only real big critique i have is that the orks dont do chaos. They are immune to the warping powers of chaos and i would say are extremely unlikley to harness it as a weapon. I would change it to the weird boys being affected by so many nearby orks that they create a psychic bomb of sorts. Have the shockwave kill every human on the planet save for the enhanced marines. Or something to that effect, that was just an the first thing that popped into my head. It's up to you, but i still don't think an ork would use a chaos spear let alone using one to purposely tear open a whole to the immaterium.
I think the main problem with this so far is the 13th Founding thing. Now, the Imperium knows nothing about the Dark Founding, literally nothing. Not 'nothing,... oh, except there's this one Chapter that definately was part of the 13th but we don't know much about them'. If they did exist, don't you think they would've been mentioned in official fluff? If they did exist, don't you think in-fluff, there'd be Inquisitors all over them trying to uncover everything about them (including who their Primarch is) in the search to solve the greater mystery?

 

Aside from this, what does it add to them to be 13th Founding, other than add a thinly veiled (and unnecessary) sense of 'mystery'?

 

I guess the best explanation for the reason was that I wanted a crusading chapter, but didn't want to just be another of the legion of diy's that was from dorn's geneseed. Also the thirteenth founding was to give the reason of why they have no psykers, other than "we hate psykers and just like black templars we execute them on sight".

 

the only real big critique i have is that the orks dont do chaos. They are immune to the warping powers of chaos and i would say are extremely unlikley to harness it as a weapon. I would change it to the weird boys being affected by so many nearby orks that they create a psychic bomb of sorts. Have the shockwave kill every human on the planet save for the enhanced marines. Or something to that effect, that was just an the first thing that popped into my head. It's up to you, but i still don't think an ork would use a chaos spear let alone using one to purposely tear open a whole to the immaterium.

 

Yeah, I think I need to rephrase/rework this. It was meant to be a that the spear was a chaos artifact that gave warboss power over such a large Waaagh!, and kind of spontaneously reacted with the bloodshed to tear a hole in the warp but it does read like the orks were trying to summon the chaos powers.l

I guess the best explanation for the reason was that I wanted a crusading chapter, but didn't want to just be another of the legion of diy's that was from dorn's geneseed.

 

I'm confused, why do they have to be Dornian to be crusaders? Even if they did, why would being 13th Founding cover the problem?

 

Honestly, don't worry, any of the Primarch's genetic lines could produce a crusading Chapter, and any codex Chapter could declare a crusade for whatever reason. You just need to explain why(for an example, look at GHY's excellent Blazing Sons, a crusading Iron Hands successor).

 

Also the thirteenth founding was to give the reason of why they have no psykers, other than "we hate psykers and just like black templars we execute them on sight".

 

Equally confused here. Why does 13th Founding = hate psykers?

 

 

As to the Ork/Chaos thing, I think it could work as long as you're clear that it's a case of the Ork finding something and using it (and it using him) without really knowing what it is, much like the Warboss in one of the Ragnar novels (the second one I think?).

I'm confused, why do they have to be Dornian to be crusaders? Even if they did, why would being 13th Founding cover the problem?

 

Honestly, don't worry, any of the Primarch's genetic lines could produce a crusading Chapter, and any codex Chapter could declare a crusade for whatever reason. You just need to explain why(for an example, look at GHY's excellent Blazing Sons, a crusading Iron Hands successor).

 

Good, point. I guess I just identify crusading with the sons of dorn. (Imperial fists, Black Templars, Crimson Fists-pre rynn's world, Iron Knights, etc) I don't see a reason why they couldn't be from Ultramarine or any legion's geneseed. Also, thank you for the suggestion on looking at the Blazing sons for inspiration.

 

 

Why does 13th Founding = hate psykers?

 

Ah, I see the confusion. I used the 13th founding because it is one of the two foundings where experiments and alterations were made to gene-seed. The Progenoid rejects aspirants with psychic potential, killing them during implantation of the progenoid. That is the justification for the LACK of psykers in the chapter and the chapter's unease with psykers. Think Black Templars lite, we don't like psykers but we won't kill them on sight if they work for the Imperium.

 

I was thinking that the background could be an attempt by the Inquisition to create blank/pariah marines to battle chaos and enemy psykers like the eldar.

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