Logan230 Posted October 23, 2010 Share Posted October 23, 2010 So, I'm thinking of running the Bloodclaw Battering ram for some fun and I thought of something interesting. If I buy a Land Raider as a DT for a Wolf Gaurd Pack (which is then split into sergeants), can one of those sergeants bring the Raider with him as a dedicated transport for his new squad? Scenario: Dawn of War: Wolf Priest, Wolf Guard Sarge, 14 Bloodclaws + LRC Dawn of War allows for 1 HQ and 2 units. Would I be able to deploy the above unit on the first turn? Me and my friends have not been able to come to an agreement on whether the LRC is still a dedicated Transport, and whether it counts as a DT for the Blood claws. Thoughts? Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/ Share on other sites More sharing options...
dragon950 Posted October 23, 2010 Share Posted October 23, 2010 As much as I would like to say yes, my answer is no. The way I understand the rules, once the wolf guard becomes a wolf guard leader he leaves the wolf guard squad and joins another squad he bcomes part of that squad. Only way for the bloodclaws to get a land raider is to use one of your heavy slots to buy it and have them in it at the start of the game. But like any medical condition a second opinion would be needed. Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543230 Share on other sites More sharing options...
Skalver Posted October 23, 2010 Share Posted October 23, 2010 I think dragon950 has it right. Only the squad for which a dedicated transport is purchased can start the game embarked on it. You can of course start the game with the blood claws right behind that Land Raider and embark them at the start of your first turn but they could not start the game inside the Land Raider. Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543241 Share on other sites More sharing options...
slmellon Posted October 23, 2010 Share Posted October 23, 2010 Like Skalver says they cant start in it, but they could embark first turn and be a second wave. Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543414 Share on other sites More sharing options...
WG Vrox Posted October 23, 2010 Share Posted October 23, 2010 It's a gray area as there is no president for a Wolf Guard bringing his own Dedicated Transport with him when he joins a unit as a Sargent. One side of the argument is, once all the WG have been assigned to other units the DT becomes a free agent as it was originally purchased to carry a WG unit that no longer exists, much like if the WG was destroyed in a game. Other side is, the WG unit still exists in the form of single WGs spread throughout your army, you as the general of your army can chose who of the WG you want to still own it and as such he may claim it as a DT for the unit he joins. Neither side has a good rule to fall back on as we are the only army that can either form a vanguard unit or split them up as Sargents. But for sure you can deploy your Blood Claw pack near it and on turn 1 embark and move and all that. But if you plan to try to claim it as a DT for you BC unit, you will need to check what the house rule is on such a thing before doing so. Vrox Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543454 Share on other sites More sharing options...
CainTheHunter Posted October 23, 2010 Share Posted October 23, 2010 It's a gray area as there is no president for a Wolf Guard bringing his own Dedicated Transport with him when he joins a unit as a Sargent. One side of the argument is, once all the WG have been assigned to other units the DT becomes a free agent as it was originally purchased to carry a WG unit that no longer exists, much like if the WG was destroyed in a game. Other side is, the WG unit still exists in the form of single WGs spread throughout your army, you as the general of your army can chose who of the WG you want to still own it and as such he may claim it as a DT for the unit he joins. Neither side has a good rule to fall back on as we are the only army that can either form a vanguard unit or split them up as Sargents. But for sure you can deploy your Blood Claw pack near it and on turn 1 embark and move and all that. But if you plan to try to claim it as a DT for you BC unit, you will need to check what the house rule is on such a thing before doing so. Vrox I agree with You almost on all points, except one. I don't think that WG unit still exists in abstracto if all its members have been assigned elsewhere. It does not concede a killpoint and You cannot kill it. In fact, in such case when all Wolf Guards have been split, the opponent is not going to recieve any killpoints for WG slot, unless he kills all of them. Which means, that he has to kill all pack leaders one after other, but not some abstract still existing WG unit. Sadly, but for the OP it means that he cannot bring his BC in the LR the way he wishes. Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543536 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted October 23, 2010 Share Posted October 23, 2010 It's a gray area as there is no president for a Wolf Guard Well no. But the Wolf Guard does have superiors he must answer to, like a Wolf Lord. :) Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543589 Share on other sites More sharing options...
WG Vrox Posted October 23, 2010 Share Posted October 23, 2010 Well no. But the Wolf Guard does have superiors he must answer to, like a Wolf Lord Well I would hope he would set a precedent for spelling errors once he becomes a lord. Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543596 Share on other sites More sharing options...
LPetersson Posted October 23, 2010 Share Posted October 23, 2010 ...the opponent is not going to recieve any killpoints for WG slot, unless he kills all of them. Actually, I don't believe that the WG unit will give a KP if all WGs have been assigned to squads. I would also argue that the OP's question and the question of KPs are linked, i.e. if you want to claim a KP for a squad where the members are spread out amongst other squads, then you must accept that the squad exists and that the members can start in the Land Raider. One of those members grabbed the keys on the way out of The Fang and got his posse to climb on board... On the other hand, if the WG squad doesn't concede a KP then I can see the argument in not letting the squad start in the Land Raider... Well, it makes sense to me anyway... Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543625 Share on other sites More sharing options...
Marshal Wilhelm Posted October 24, 2010 Share Posted October 24, 2010 The Wolf Guard's Raider can only be occupied by the WG pack during deployment. No other squads may start in it. It can be boarded on T1 by another pack. The WG ceases to belong to the WG pack as soon as he joins another pack. Even if there is no WG pack anymore, he is still not of the WG pack and cannot claim the Raider for his new Grey Hunter Pack for them to get deployed in it.. If you buy a WG pack, it is a KP. If all the members are absorbed into other packs, there is no WG pack and therefore no KP to be given up. Which is just what Cain was saying. Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543715 Share on other sites More sharing options...
Grey Mage Posted October 24, 2010 Share Posted October 24, 2010 Its a dedicated transport for the Wolf Gaurd squad- the wolf gaurd is no longer a member of that squad, thus it is no longer his dedicated transport. As such, he cannot 'bring it with him'. Also, as he is no longer part of the Wolf Gaurd pack his life, or lack thereof, has nothing to do with any KPs given up by the Wolf Gaurd pack. IF there are no Wolf Gaurd left in the pack because you assigned them all as pack leaders then there is nothing to kill to give up the KP- and your opponent would have to kill something to get it, theres no "missing unit" KP rule. As MW has said. Link to comment https://bolterandchainsword.com/topic/213714-wolf-guard-land-raider/#findComment-2543808 Share on other sites More sharing options...
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