empchildrenbob Posted October 23, 2010 Share Posted October 23, 2010 http://theunholyharbinger.blogspot.com/201...nversion-2.html Link to comment https://bolterandchainsword.com/topic/213753-kharn-the-betrayer-conversion/ Share on other sites More sharing options...
princemigi Posted October 24, 2010 Share Posted October 24, 2010 I don't really like the bare shoulder. It just looks as if someone has just plonked it on there, (which is what we do with every model, really...) but it doesn't look like it's coming from the armour itself. I'd put a shoulder pad on if it was me, but then again that may look odd aswell. Also, the hand holding the axe looks huge when compared to the other hand! That may just be the camera angle though. I'd also look at the axe head, it looks kind of... bent? :) Other than that, I like it. The painting is nice and the pose is great. Maybe I'm just not a fan of that arm, since all my complaints are directed towards it? ^_^ :lol: Link to comment https://bolterandchainsword.com/topic/213753-kharn-the-betrayer-conversion/#findComment-2543855 Share on other sites More sharing options...
IronKobra Posted October 24, 2010 Share Posted October 24, 2010 This just doesn't scream 'Khârn'! to me I'm afriad. And I'm sorry to say that this is much less dynamic than the original GW model. If you are going to convert a new version of a model you don't like because it's static, you should really get a more adventurous pose going. Link to comment https://bolterandchainsword.com/topic/213753-kharn-the-betrayer-conversion/#findComment-2543870 Share on other sites More sharing options...
empchildrenbob Posted October 24, 2010 Author Share Posted October 24, 2010 I know this one doesnt have a very dynamic pose but heres my first conversion: http://theunholyharbinger.blogspot.com/201...conversion.html C&C would be greatly appreciated Link to comment https://bolterandchainsword.com/topic/213753-kharn-the-betrayer-conversion/#findComment-2544249 Share on other sites More sharing options...
snorkle Posted October 24, 2010 Share Posted October 24, 2010 The first one is better. I think the main problem with both models is the ork hand. It's way too big. The arm is the right size but you should swap the hand for a normal marine sized hand. Link to comment https://bolterandchainsword.com/topic/213753-kharn-the-betrayer-conversion/#findComment-2544279 Share on other sites More sharing options...
DarKHaZZ13 Posted October 24, 2010 Share Posted October 24, 2010 use beast men bits instead. far more proportional to power armour. and whack a shoulder pad on it. also, if you dislike static poses, try him running with the plasma pistol pointed forward, axe raised above his head like this codex art: http://fc04.deviantart.net/fs29/f/2008/076/3/5/Kharn_the_Betrayer_by_CornixSanguinea.jpg EDIT: this isnt the original artwork, and its not mine. googled. Link to comment https://bolterandchainsword.com/topic/213753-kharn-the-betrayer-conversion/#findComment-2544333 Share on other sites More sharing options...
Innus Bade 9 Posted October 27, 2010 Share Posted October 27, 2010 The first version is the better to me. The second ones bare arm looks way out of place, too big. The first one definately screams Khârn more. You could try putting the head of version 2 on the body of version one and boom you got it. Keep putting the awesome minis together. Link to comment https://bolterandchainsword.com/topic/213753-kharn-the-betrayer-conversion/#findComment-2547025 Share on other sites More sharing options...
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