Spazmonkey Posted October 25, 2010 Share Posted October 25, 2010 I had an epic win with a Lone wolf last night, he didnt do a great deal the whole game but (in the end it was a short game) he did assault a Land raider and pop it with the first wack from his Chain fist. (more than made his points just for that 1 attack) He then chased the Termis that had disembarked the turn earlier, but sadley My Bjorn count as, plasma fried them before he could get there.... But point for point he more than doubled his points back. I also managed to get 10 fen wolves into a unit of Long Fangs (SW vs SW), got them down to 2 men before they were wiped out, but held up the long Fangs for 3 turns and again well made their points back. I have found that if you want to do any serious damage with the TDA lone wolf you have to be very aggressive.... Also can you Run in TDA? what is the page that has the rule on it? Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/ Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted October 25, 2010 Share Posted October 25, 2010 Yes, you can run in TDA during your shooting phase. Forgoing the actual shots fired of course. You roll a D6 for the movement during this phase, ignoring difficult terrain (see pg.16 in the rule book). I love Fenrisian wolves for that reason. Mine usually are one of the first units to get shot at and/or go down. Plus tying up a unit for a turn or three can be game winning for sure. -R_P_R Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2544390 Share on other sites More sharing options...
Marshal Wilhelm Posted October 25, 2010 Share Posted October 25, 2010 Hide the Fenwolves alongside a Rhino with extra armour, and burn towards the foe 12" a turn and then unleash the 19-24" assault range of the Fenwolves. ;) Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2544407 Share on other sites More sharing options...
Grey Mage Posted October 25, 2010 Share Posted October 25, 2010 If your opponent says you cant run in TDA then by all means ask him where he thinks hes seen such a rediculous rule. The core book says you can run, nothing in the TDA description says you cant.... thus, you can run. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2544420 Share on other sites More sharing options...
Spazmonkey Posted October 25, 2010 Author Share Posted October 25, 2010 yeah it could have been a game winner too. I was pushed from my objective in the last turn. His dread made it to contest the other point in the last turn, the only reason he did is that my lone wolf was not able to intercept him. He would have been able to do so had he run even for one turn as he was only 1 inch out of range. I do have to admit that once I did reach the dread, I failed 2 out of three saves (crap luck and died without getting an attack.) But if I had reached him a turn earlier it may well have gone differently. In his defense (he is a very very good mate) We didnt look the rule up, and he believed he was correct, it was not done to cheat me in any way. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2544423 Share on other sites More sharing options...
CainTheHunter Posted October 25, 2010 Share Posted October 25, 2010 Yeah, I am torn between dreads (which I have four) and Lone Wolf as my last elite slot. Been tempted to run a chainfist/storm shield lone wolf with two Fenrisian wolves for ablative wounds (I got all respective models), but not had an opportunity yet. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2544503 Share on other sites More sharing options...
Mr. Danvers Posted October 25, 2010 Share Posted October 25, 2010 The Lone Wolf has got to be my favorite entry in our codex. I just think it's so fitting fluff-wise for our chapter to have marines like this, rather than have them just assigned to a new pack. Currently, I'm fond of running one with 2 Fenrisian wolves, MotW and MBs. He's cheap enough to squeeze in when you've not got many points left and doesn't just get shot at as soon as the game starts (ok yes you don't lose a KP if he dies, but its a waste of points if all he makes is a few inches of distance and leaves a brown scorch smark on the ground :)). Granted I've not used a CF+SS lone wolf yet, but a PA MotW can easily go unnoticed in a game, until it crashes into a small unit or tank and tears a hole in it. I've got a game next Sunday, I might try out the CF+SS one and see how it goes. I've had a model for it since the codex came out, just never got round to using him. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2544527 Share on other sites More sharing options...
Hellrender Posted October 25, 2010 Share Posted October 25, 2010 I'm doubting about the kit for my lone wolf aswell. TH/SS, CF/SS, or something else. It's gonna be an ork hunter, and got enough AT with the rest of my army. The lone wolf is gonna be taxie'd around in a razorback btw. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2544637 Share on other sites More sharing options...
CainTheHunter Posted October 25, 2010 Share Posted October 25, 2010 I'm doubting about the kit for my lone wolf aswell. TH/SS, CF/SS, or something else. It's gonna be an ork hunter, and got enough AT with the rest of my army. The lone wolf is gonna be taxie'd around in a razorback btw. Well, if he intends to go around in razor, then no CF/SS combo for him, since only models in terminator armor can have chainfist. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2544656 Share on other sites More sharing options...
Spazmonkey Posted October 25, 2010 Author Share Posted October 25, 2010 My one big piece of advice for anyone running a lone wolf is to be aggressive with him. Get him to the fight asap, otherwise he can be a waste of points. Personally I take the straightest line to combat almost ignoring cover, as if he can draw fire then he is doing his job, helping keep other units alive, providing target saturation. Even when taking alot of fire he wil often survive and make it to combat. If he dosnt draw fire and makes it to combat at full strength he is a freaking demon! Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2545151 Share on other sites More sharing options...
Doomthunder Posted October 25, 2010 Share Posted October 25, 2010 I run my Lone Wolf with Termie armour and a pair of wolf claws - I kno that's not the best against a lot of armour on the table - but I like him hunting down T5+ models...and with saga of the beastslayer and wolfclaws, I can reroll hits and wounds with him. I do have to agree with the above statement, run into combat - throw yourself toward the enemy and bring your fallen pack the honour it deserves - but not without taking a few of the enemy with you of course. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2545172 Share on other sites More sharing options...
WG Vrox Posted October 26, 2010 Share Posted October 26, 2010 Lone Wolf w/ SS and MotW joined by a Fen Wolf for 75 points. I usually deploy him next to my long fangs for some initial protection from deep strike and pod lists then if all is good, he embarks into the Long Fang's RB and heads off to the front lines. I really like the fluff of a lone wolf who lost his pack joined by another lone wolf who also lost his pack, two true wolf brothers. They usually do enough damage to make an account for themselves but they are not so tough that they wont die. Vrox Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2545474 Share on other sites More sharing options...
CainTheHunter Posted October 26, 2010 Share Posted October 26, 2010 Lone Wolf w/ SS and MotW joined by a Fen Wolf for 75 points. I usually deploy him next to my long fangs for some initial protection from deep strike and pod lists then if all is good, he embarks into the Long Fang's RB and heads off to the front lines. I really like the fluff of a lone wolf who lost his pack joined by another lone wolf who also lost his pack, two true wolf brothers. They usually do enough damage to make an account for themselves but they are not so tough that they wont die. Vrox Nice! I even pictured the bits and sprue parts which I'd use for such conversion. A bit off-topic, but does SS still confers 3++ in CC for MoTW models? I know, all weapons are not taken into account, but SS should be ok for his surivalability. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2545481 Share on other sites More sharing options...
Valerian Posted October 26, 2010 Share Posted October 26, 2010 Lone Wolf w/ SS and MotW joined by a Fen Wolf for 75 points. I usually deploy him next to my long fangs for some initial protection from deep strike and pod lists then if all is good, he embarks into the Long Fang's RB and heads off to the front lines. I really like the fluff of a lone wolf who lost his pack joined by another lone wolf who also lost his pack, two true wolf brothers. They usually do enough damage to make an account for themselves but they are not so tough that they wont die. Vrox Nice! I even pictured the bits and sprue parts which I'd use for such conversion. A bit off-topic, but does SS still confers 3++ in CC for MoTW models? Sure. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2545768 Share on other sites More sharing options...
Spazmonkey Posted October 26, 2010 Author Share Posted October 26, 2010 Thats a good question Do you still get the benifit of a Storm shield on a MOTW model.... MORW states "He replaces his usual attacks" ..... "these atacks are made using the models claws and teeth. and hence are not affected by wargear aditional hand weapons and so on" It only mentions weapons and attacks in the discription, nothing about defensive wargear. Reading trough the discription I see no reason you can not take a SS with MOTW. Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2546154 Share on other sites More sharing options...
WG Vrox Posted October 26, 2010 Share Posted October 26, 2010 Yes, SS works with MotW and with an average roll of 3+1 you gain an attack, I find it a nice combo. Vrox Link to comment https://bolterandchainsword.com/topic/213806-lone-wolf-awesome-ness-ish-ness/#findComment-2546216 Share on other sites More sharing options...
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