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Assault Terminators


Glitch85

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In my vanilla marine days, I normally ran a five man with 2x THSS and 3x LC. Occasionally, I would load a LRC down with even more than that, and would never take more than 3x THSS.

 

However! I think it's a safe assumption that you already have a significant amount of assault-y goodness on the board. Unless you need more PWs out there smashing faces, I would run the whole thing as THSS. It makes them more resilient to things that will deny their 2+ save and FNP, and it gives you the option to open up tin cans to get at the juicy insides.

 

There's also something to be said for being able to charge in, hit a squad that would normally be a threat to an RAS and take them down to I1, then charge in the following turn with your regular troops.

 

As far as getting them into play is concerned, I really like the LRC. I don't think deep striking LRs is an effective strategy, but if the terrain on the board ends up getting setup in a way where you can do it without worrying, it's nice to have the option. The Stormraven seems really versatile, but until there's an official model... or at least a picture or somebody tells me how big the base should be... I'm not running one, so I'm not the person to ask there.

Is it a mix squad you're shooting for or a dedicated killer unit? All LC for mulching people with FC? All TH/SS for murdering bigger people with FC and taking a few power weapon hits?

 

Here's an expensive combination. Sanguinor. TDA squad with 5 LC. Chaplain. Priest. 50 power weapon attacks from the TDA alone re-rolling hits and wounds at Str and I 5. Sounds fun. ~550-600 points.

Mega nobz? Well they have no invuln unless they can have cybork bodies. If this is the case it's still a terrible 5++. LCs would be the way to go against them. The TDA lord will strike either first or at initiative with LC termies to maybe magnetized TH/SS to fight the lord.

I am having a real hard time trying to figure out how to run termies in my army. the best I can come up with for now is a ten men termie assault squad, ss/th and some RAS wih meph all supported by baal's and preds.

 

The basic idea is that the assault terms run a bubble, giving the RAS some cover....meanwhile Meph and his buddies follows behind..if my opponent focuses on the terms he will be smashed by meph and his boys. If he focuses on meph then the 10 termies lay into him, if he chooses to stay back, then my artillery lays into him.

 

I have yet to play it though

I recommend magnetizing at least a couple of them. It just makes things more convenient and really isn't all that difficult. I magnetized all of my Black Reach termis and picked up some LC/TH/SS arms from friends, along with a few spare shoulder pads. I've yet to run them in game, but model wise, it made the most sense.
I am having a real hard time trying to figure out how to run termies in my army. the best I can come up with for now is a ten men termie assault squad, ss/th and some RAS wih meph all supported by baal's and preds.

 

The basic idea is that the assault terms run a bubble, giving the RAS some cover....meanwhile Meph and his buddies follows behind..if my opponent focuses on the terms he will be smashed by meph and his boys. If he focuses on meph then the 10 termies lay into him, if he chooses to stay back, then my artillery lays into him.

 

I have yet to play it though

 

 

And if you fight 3 hammer heads or numerous broadsides in cover then what? Your armor is dead and mephiston starts taking cover saves on railguns. Would you deepstrike all of your terminators straight into their line and weather the fight?

 

What about lashprinces and DS oblits on your side armor?

I am having a real hard time trying to figure out how to run termies in my army. the best I can come up with for now is a ten men termie assault squad, ss/th and some RAS wih meph all supported by baal's and preds.

 

The basic idea is that the assault terms run a bubble, giving the RAS some cover....meanwhile Meph and his buddies follows behind..if my opponent focuses on the terms he will be smashed by meph and his boys. If he focuses on meph then the 10 termies lay into him, if he chooses to stay back, then my artillery lays into him.

 

I have yet to play it though

 

 

And if you fight 3 hammer heads or numerous broadsides in cover then what? Your armor is dead and mephiston starts taking cover saves on railguns. Would you deepstrike all of your terminators straight into their line and weather the fight?

 

What about lashprinces and DS oblits on your side armor?

 

 

Hence one of the reasons why I am having a hard time fitting them in, did you even read my post, or are you simply being an a** and trying to make yourself feel better by trying to make another feel like an idiot? There is no purpose to your post...

The purpose of my post was to ask how you plan to address certain issues with your force. I read your post which should have been evident given the situations I provided. They are legitamate concerns.

 

 

Yes Sam, that is an issue. I'm an idea man. I never said they would work. :P

2:3 probably.

 

Depends how many ICs they'll get attached to (& how many PWs) in regular games and how they're deployed.

 

A 5 man is normally half the (necessary) investment. One normally ends up getting another box to 6-10 man or a LR (and eventually both). Many go on to get 3 boxes for TDA ICs.

 

edit:

 

Stormraven substitutes a LR for a 5(-7) man assault termie squad. Pity there's no model?

i have found that a LRC would be your best transport, as deepstriking leaves you vulnerable for too long, every time i deepstrike my AT they die before combat and a stormraven is a blood angles vehicle.

TH/SS for anti anything heavy, LC for infantry mincing, i got some second hand with 4 TH/SS and 1 LC, they work out ok

i agree with orion. slightly. i always always always run assault termies in an LRC, 7 of them, with a SP in termie armour. i do this beacause if your in an LRC, you can Almost guaruntee the charge (if it doesnt get blown up xD) and stregnth 5 Lightning claws are just awesome.

 

in a sqaud of 5 men, for me, its two hammers. i just love the anti heavy infantry power, with a slight kick from the hammers at the end of combat. also, i would say that Putting a priest with termies is alomst a must. Let me put it this way, i beat ten wolf guard in termie armour with logan grimnar in round 1, with the sqaud above, purely beacasue of the bonus iniative. i lost one man to grimnars attacks. haha the wolf player was almost crying! he couldnt believe it lol.

Yeah I think my next purchase will be a LRC, and running 3 LC with 2 TH sounds like the plan. I was going to put them with a chaplain for the re-rolling attacks on the charge (LC re-roll wounds anyway and TH are hitting pretty much everything on 2+), Priest the better option then??

I run x3 LC's and x2 TH's w/ Priest and Libby (UA/Shield) in a LRC.

 

This allows me to deploy vs anything, I get reroll's to hit, and with the LC's thats horrific (rerolls to hit and wound?) and the TH's can assault the big tanks and be stre 8 or 9, or insta death char's etc.. in squads with the LC's. I'd prefer to run all LC's though, but TH's are a must I think.

 

The LRC is just because I can fire off the AC normally and still move far and fire the bolters. I was tempted by the redemer since flame storm is a marine killer, but not 100% sure.

as we now pay for the hammers... if they were free upgrades iid say 3 hammers and 2 claws. but as we pay extra, and as they might have furious charge which is a big boon to claws (ini5 5 str 5 rerollin to wound, with an extra attack, yes please. )but you still need an sheild or two incase of ap2 weapons, and the hammers for inst jibbing nobs warriors etc as well as knocking out tanks is always good.

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