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How to deal with twilight fans?


Voltaire

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He's a cheap answer for dealing with enemy IC's in assault. While at the same time he can use numerous powers to mess with enemy transport and deepstriking units. I don't see why he's a bad idea when he can take armor saves for the

cheap :D dude is over costed as hell. armor and neck and you give him beast slayer . a cheap RP is choser+ lightning [making example here not saying that Lightning is the only way to go ]. you geared your RP for hth , but he is bad at it . low number of A means he will have problems with actualy killing stuff. As I said before want a hth character take a lord , RP are support HQ.

 

 

I guess its tough trying to understand why people would make multi-purposed GH squads. Also you only replace the bolter when you buy a special weapon, and therefore sacrifice no attacks. Taking a free melta and flamer doesn't reduce your odds of survival. It increases them. Or am I confused?

yes you are. first single flamers suck against meq . second they are not even very good against hordes [single flamers that is] . single melta has a 1/3 chance to miss.... that is not anti tank weapon. as the squad goes its not multi purposed , it is bad at everything. good side of GH is that they can be a cheap platform for 2xplas or 2x melta or that they can be made more pricy and but run with a fist + power weapon+ rending dude +1 special+1combi in squad . Now I said before that sm are not bad in hth against horde specialy those with ultra grit , but against meq[and most armies out there are meq] you need power weapons/fist . GH can have both or be tailored to a specific style , naked with mixed special weapons they are just a bad choice of unit.

 

When did I get three longfang squads
?

Didnt say that. Said that if you could runing 3 long fang squads is a good way to go . not just against BAs.

And why does everyone think I'm trying to spam razorbacks when I'm only using two for effective transport of my heavy support?

if your moving your LF in transports that can not move and put something that was 2 different targets in one place then your doing something wrong. IF you use razorbacks then you try to build a sm gunline list , maybe with a bit more counter then IG or with different support units , but on general you play the same way. This means maxium number of shoting unit for as cheap as possible [RL long fangs ] and 3-4 razorbacks[depands how many points your playing]

Also why is it a problem using transports with heavy weapons and infantry with heavy weapons in the same list?

because if you buy a unit of long fangs and they are not shoting for a turn or two , it may well mean that they A will never get to shot and your wasted your points or B they will shot not enough times and wont hurt your opponent enough , which again means you wasted your points on them.

 

However I'm intrigued by the reasoning of the board on this, please tell me how you would deal with the aforementioned bloodangels, and explain why.

Is that a question how to build a 1k points SW razorback army ?

 

 

also am not sure if you know it , but the BA list is just as bad as yours. For example the army that mage sugested would realiably table it .

Well obviously I must be a professional if I'm playing with a list like this. :pirate:

 

 

Here are the pieces I have right now.

 

Captain - sword/armor/bolter/

Captain - sword/armor/shield/

Captain - sword/armor/bolt pistol/

Captain - x2 Pfist/Armor/Jpack/lulz/ <--------------------- Makes Calgar scream in rage. :devil:

38 bolter marines

4 marines with PW, BP and Bolters

2 marines with PW

3 Missiles

2 P-cannon

2 melta

2 multi-melta

3 flamers

2 las cannons

1 H-bolter

1 - Techmarine/ironpriest

1 Dread w/ass-can/Hflame/

1 Dread w/Multi/storm/

4 Rhinos

1 landraider

1 vindicator

5 sniper scouts/missile

1 asscannon termy

6 storm/fist termis

5 hammernators

4 Clawnators

1 PW/Storm/ Termi

3 marines w/Fists/one w/p-pistol

3 w/P-pistols/one w/fist

1 Super converted apothicary

1 Ironclad/ dread w/E-armor/

 

So yeah this is everything I have.... some of its really old, some is up to date. Is there potential for a good list out of this?

Well using what you have

 

You could go with

 

Rune Priest (chooser) (living lightning, and another power of your choice)

 

3 Wolf Guard (1 TH/SS termi, 1 PF & Combi-melta, 1 PF) w/ Land Raider

 

8 x Grey Hunters (melta, Power weapon, Banner (use apoth for wolf banner), MOW) these guys with the TH/SS termi in the Land raider

 

8x GH (melta) in RHino w/ HK missile with PF/Combi Wg and rune priest

 

3 x LF (2 Missiles) in Rhino w/ HK missile

 

3X Long Fangs (1 Missile, 1 Las) in Rhino w/ HK missile

 

stick naked wolf Guard in one LF squad.

 

If you go first, You have 6 S 8 shots, 3 s 9 shots and d6 s 7 shots, to take out the vehicles and attack bike in your opponents army early, Also all of these shots (except the S 7 shots ) can target separate targets. Nothing in your army is vunerable to the Baal Pred as they are all in vehicles. The GH squad in the Land Raider is a mini hammer unit. On the charge you get 3 TH attacks, 3 PW attacks, D6 rending attacks, and 18 regular attacks, Charging out of a Land raider, if YOu pop of the banner, you reroll all 1s which mean you have a termi that is highly unlikely to die except when hit by PW (although he still gets a 3++ and rerolls 1s) You get basically an Auto wounds from the TH.

 

While this is not the best list ever, it should do pretty well especially against your opponents list.

But how can you put two separate squads in the same landraider? Also terminators count as two models so there isn't enough room with an 8 man GH squad and 3 termies.

 

 

Because spacewolf landraiders are retarded and hold only 10 models...

There is only 1 termi the other 2 are in PA, who is the pack leader for the 8 GHs (so 1 termi + 8 GH are in the LR). Of the other 2 WG 1 with a PF and Combi-melta is with the other GH squad and the 1 with nothing ( I forgot to delte the PF) is with a squad of LF for an ablative wound (and because you have to take 3 WG. From that response and your list of models I am guessing you are new to Space wolves. You need to remember that WG can join other squads in the army as basically a sargent for those squads.
There is only 1 termi the other 2 are in PA, who is the pack leader for the 8 GHs (so 1 termi + 8 GH are in the LR). Of the other 2 WG 1 with a PF and Combi-melta is with the other GH squad and the 1 with nothing ( I forgot to delte the PF) is with a squad of LF for an ablative wound (and because you have to take 3 WG. From that response and your list of models I am guessing you are new to Space wolves. You need to remember that WG can join other squads in the army as basically a sargent for those squads.

 

 

You should take the Land Raider as a Heavy Support choice, however. If you take it as a dedicated transport option for your Wolf Guard, then the Grey Hunter pack (even with an attached Wolf Guard Leader) cannot start the game in the Land Raider.

 

Valerian

There is only 1 termi the other 2 are in PA, who is the pack leader for the 8 GHs (so 1 termi + 8 GH are in the LR). Of the other 2 WG 1 with a PF and Combi-melta is with the other GH squad and the 1 with nothing ( I forgot to delte the PF) is with a squad of LF for an ablative wound (and because you have to take 3 WG. From that response and your list of models I am guessing you are new to Space wolves. You need to remember that WG can join other squads in the army as basically a sargent for those squads.

 

 

I'm aware that wolfguard can join other units in the army, however I was ignorant of the fact that you can stick multiple squads into landraiders so long as they are not dedicated.

Anyone who plays 40K AND is a Twilight fan needs to do the following ASAP:

 

1. Put his army up on eBay, throw it in the woodchipper or donate it to charity.

 

2. Turn in his MAN CARD.

 

3. Hang head in shame.

 

That is all...

Voltaire, he's not sticking multiple units in the Land Raider. The Land Raider was simply bought as a transport option for the Wolf Guard (the Wolf Guard, of course, are all assigned to other packs and so the unit ceases to exist when the game starts). Note however that, as a dedicated transport, nothing but it's original unit (despite the fact that it no longer exists) is allowed to deploy in it.

 

Note that unlike previous editions (where dedicated transports could ONLY transport the units they were purchased for), any unit can be transported inside any transport (so long as they fit), so long as no more than one unit (with any attached characters) is inside said transport at any given time (with the exception of super heavies like the Storm Lord, as far as I'm aware). The only time being a dedicated transport matters is during deployment.

 

I agree that unless you have all three Heavy Support slots filled, put the Land Raider in Heavy Support to keep it open for any unit to deploy inside it.

 

 

DV8

if your moving your LF in transports that can not move and put something that was 2 different targets in one place then your doing something wrong. IF you use razorbacks then you try to build a sm gunline list , maybe with a bit more counter then IG or with different support units , but on general you play the same way. This means maxium number of shoting unit for as cheap as possible [RL long fangs ] and 3-4 razorbacks[depands how many points your playing

 

 

I always give my Long Fang squad a razorback with TL-LC. In any game other than Dawn of War they start outside the razorback, which in turn moves up with my rhinos in support. If the game is DoW (which somehow crops up more than 2/3 of our games ;) ) the razorback allows my Long Fangs to move into position in the first turn and be ready for some heavy shooting in turn 2.

 

I would say, if you play a mechanised list, always put your LF in a razorback.

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