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Wolf Tail Talisman inside a Transport


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Brothers, I did something the other day I'm not too sure of. I had a unit with a WTT inside a transport that was being targeted by a psyker battle squad's blast. I used the 5+ save. Is that legal to do? Under WTT rules it says "the unit he is with". When a squad is emarked in a transport they could be considered "with" the unit. Not too sure how it works. Figured I'd get some second opinions. I did a search but didn't find anything.

Units inside transports are not considered 'part of the unit' they are still separate, it just happens that they both occupy the same space.

In this example the unit was not targeted the transport was, as such you could not use the wtt save to protect the transport.

The unit itself could not be targeted.

 

Apologies for any spelling errors I'm doing this on my phone

Was the unit inside the transport targeted or was the Rhino the target. If it was the Rhino then you are asking is the Rhino considered part of the unit.

 

Unless the power being used also affected the unit inside the transport, you would not be able to use the WTT to save against the power targeting the Rhino.

Was the unit inside the transport targeted or was the Rhino the target. If it was the Rhino then you are asking is the Rhino considered part of the unit.

 

Unless the power being used also affected the unit inside the transport, you would not be able to use the WTT to save against the power targeting the Rhino.

 

It was the IG Psyker Squads blast which is a large blast template. So the target would have been the vehicle (land raider, not that it matters), the only way the unit would be affected would be if it exploded. I dont think it is too legal but figured I would ask. Like I said, in some ways transports & units are considered one and some ways they aren't. So I wasn't sure how this fit in to the scheme of things. Thanks.

It was the IG Psyker Squads blast which is a large blast template. So the target would have been the vehicle (land raider, not that it matters), the only way the unit would be affected would be if it exploded. I dont think it is too legal but figured I would ask. Like I said, in some ways transports & units are considered one and some ways they aren't. So I wasn't sure how this fit in to the scheme of things. Thanks.

 

Vehicles (transports or not) and the units inside them are never considered one. So unless the psychic power directly affected the unit inside (which nothing does), a power that targeted the Rhino is not considered to affect the unit inside.

 

Even in the destruction of said transport (say Tyranid Warp Blast destroyed it), it's not actually the power itself affecting the unit, but rather, the vehicle that is affecting the unit (it's subsequent explosion), so even if the vehicle was destroyed, the unit inside would not get to use the WTT.

 

The only time anything that affects the transport AND the unit inside directly is a Vortex Grenade, where the removal of the vehicle forbids any disembarkation of any kind (where even the "regular" destruction of the vehicle allows some form of disembarkation, emergency or not) and thus a Vortex Grenade that hits say, a Land Raider carrying a squad of Terminators, removes both the Land Raider and the Terminators, treating them as destroyed.

 

EDIT - it occured to me after I hit "post" that a Mek Stompa's weird gravitron lift gun could throw a transport around, which also moves the unit inside along with said transport.

 

 

DV8

Remember a rune priest riding behind a land raider in a rhino can use the smoke thingy and give it a cover save as if it was in cover. I had a friend that always had a rune priest behind a dreadnought to make it have the cover save all game. Worked too.

Anther thing to keep in mind with a WTT, it does not have to cancel the effect of the power at the time of it being cast, but rather when the unit is affected by the power.

 

An example would be if a jump pack unit with an attached character carrying a WTT lands into an enemy Rune Priest's Tempest Wrath, the WTT will still nullify that power on a 5+, so move the WTT unit first if you want to nullify the power for the rest of your army.

 

Vrox.

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