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Triple Land Raider list...


ShinyRhino

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So, I now have three Land Raiders that I'm working on building or reclaiming from the Warp (secondhand models being stripped of paint/glue).

Now, I rarely ever play games of larger than 2000 points. Is it viable to run three of these bad boys (any variant and combination thereof) in an 1850-2000 point list? By my math, I'll be sinking about 850 points into just Land Raiders if I ran 2 Crusaders with multimeltas and extra armor, alongside a single Phobos with no upgrades.

 

What else do you put in a list like this?

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Two units of GK in PA and a unit of GK in TDA...and one Brother Captain with a Psicannon and TDA, who DSs on his own. :P

 

I think that's what the definitive Water Warrior used, more or less...

 

In all seriousness, I'd go with tactical squads or possibly (I am not kidding) a Scout assault squad with Cassius in one of them. Now you've got three scoring units in beastly transports. Anything else you can afford is for funsies.

I think its possible to play. For Codex Marines, I'd take 2 Tactical Squads and 1 Assault Terminator squad in my Land Raiders.

 

Assuming you take a Librarian as your HQ, you're looking at roughly 1550 points used up. This leaves you with just enough points to sprinkle in some extras like a Vindicator and maybe some Dreads or Speeders.

Blood angels could probably do it better and cheaper with Assault squads giving you a 35 point discount (25 points against a regular tactical squad, 15 points if you go to 10 man squads), though if you want TH/SS termis you will pay back all the points you saved on SS.
It depends... if you come up against a list with melta up the wazoo or lance weapons.. or Tau packing more railguns than your mum... thats when your AV14 list isn't looking so hot... On the other hand You will get times when people are totally unprepared and crush them... So I guess it's a gamble... all your eggs in three AV14 baskets.

I guess my main concern would be fielding enough units to actually kill anything. Hurricane Bolters don't exactly put out a lot of firepower.

I see a lot of 30-man Boyz mobs, large units of Krootbastards, IG Blobs, and Marine Tac Squads in Rhinos. I'm not sure I can put out enough pre-assault shooting to make any of these units manageable.

I think that is a good question, perhaps for another thread, but how many troops do you reckon you can field at minimum and still have a viable list? I mean the cheapest 2 troops we can get is like two sets of 5 scouts and a 100 point HQ.

 

I mean how few do you reckon you could field viably?

Well a LRC puts out 16 shots (if you don't buy any extra weapons) SO 2 of them could easily kill a 30 ork boy squad (or Kroot) in a couple rounds of shooting. Or you could just tank shock. It really depends. In an objective game it does not matter how much you kill if you hold mroe objectives you win. In a KP game if they cannot kill you, and you kill anything you win.
I guess my main concern would be fielding enough units to actually kill anything. Hurricane Bolters don't exactly put out a lot of firepower.

 

I disagree. An LRC is a tactical squad worth of fire

- each sponson does 6 TL shots at rapid-fire range; note that they can each fire 3 TL shots at 24"

- TL-Assault Cannons are money: I will at times PotMS this sucker at Rhinos to tear them apart. 4 shots, TL, Rending, Str 6.

- The MM costs next to nothing.

- An extra Storm Bolter may seem like overkill...and it is...but I always take it. :)

 

18 shots + 1 AP 1 shot and it's "scoring" because of the unit inside of it. Also don't forget that the unit inside can step out and either rapid fire or charge since it's an assault vehicle. The thing is very, very useful.

LRCs put out sufficient firepower. But only against a single target. You'll be overwhelmed quite quickly if you're unable to maneuver around an enemy with multiple small units (especially if those small units are spamming lances or, even worse, melta).
I wouldn't be too worried about your killing capacity, for the little stuff just remember to take Flamers here and there and maybe include a few Claw Terminators in the squad. Like I mentioned before, tossing in a Vindicator would help kill groups and spread out their anti-tank. MM/HF Speeders or Typhoons would also accomplish the same basic thing.
I wouldn't be too worried about your killing capacity, for the little stuff just remember to take Flamers here and there and maybe include a few Claw Terminators in the squad. Like I mentioned before, tossing in a Vindicator would help kill groups and spread out their anti-tank. MM/HF Speeders or Typhoons would also accomplish the same basic thing.

Yes to the Speeders. Cheap-ish, more shoots, an answer to enemy heavy armor.

 

No to the Vindicator. "Tossing in" a lone side-armor 11 vehicle will give the majority of anti-tank something to do (Autocannons and missile launchers will chew this thing up).

No to the Vindicator. "Tossing in" a lone side-armor 11 vehicle will give the majority of anti-tank something to do (Autocannons and missile launchers will chew this thing up).

 

Well, actually...the Vindi's not that expensive, and in this particular list, the Vindi would have three Land raiders to hide between. Suddenly it's armor values are 13 14 14. =)

No to the Vindicator. "Tossing in" a lone side-armor 11 vehicle will give the majority of anti-tank something to do (Autocannons and missile launchers will chew this thing up).

 

Well, actually...the Vindi's not that expensive, and in this particular list, the Vindi would have three Land raiders to hide between. Suddenly it's armor values are 13 14 14. =)

A fair point indeed, but against fast armies, you can't afford to bunch up. Plus, I'd rather have more melta & heavy flamers over a single pie plate. Law of spam.

So basically in this list Tau, Guard, Blood angels/Space wolf Razorspam, new dark Eldar, or any other army packing a fair amount of melta will completely own you. this list is fun but not competitve at all

 

Depends on how you play it. Go and read the battle reports by Silent Requiem, the guy that wrote this:

http://www.bolterandchainsword.com/index.p...;showarticle=40

 

His army was Grey Knights, and he fielded roughly the following list:

10 PAGK in a LR.

10 PAGK in a LR

A TDA Brother Captain, which he would DS on his own; the Bro Captain carried a Heavy Psicannon.

 

What he would do is keep his distance and use Lascannons to ground transports. Anybody that got close enough without his transport would discover why they should never allow GK to make it into BtB with them. Shrouding kept return lascannon fire to a minimum and he did pretty well.

 

That said, it's a very difficult list to play with. Go read his battle reports (search for his name in the bat reps forum) to see how his 5th Ed games went.

No to the Vindicator. "Tossing in" a lone side-armor 11 vehicle will give the majority of anti-tank something to do (Autocannons and missile launchers will chew this thing up).

 

Well, actually...the Vindi's not that expensive, and in this particular list, the Vindi would have three Land raiders to hide between. Suddenly it's armor values are 13 14 14. =)

A fair point indeed, but against fast armies, you can't afford to bunch up. Plus, I'd rather have more melta & heavy flamers over a single pie plate. Law of spam.

 

I don't know bunching up seems to work well against Eldar and they are fast... spreading out is what gets you killed... or at least that is what I hope people do when I deploy my Eldar all along a board edge I hope they will do the same kind of thing.

LR spam (be it 3 or 6) is, in my opinion/experience obviously, "the least of bads".

 

If you can get multiple scoring units in their tranports with 1 big weapon (thinking razor spam), its bound to work better in a competitive enviroment... reason beaing, at 1500-2000 points EVERYBODY tries to pack as many meltas/missiles/lances as possible.

 

We all know that mech is the king now and lets face it: a list that bears in mind how to deal with 2 or 4 rhinos per turn will be able to deal with 1 or 2 LR per turn.

 

I'm not thinking necessarily wrecking (people seem obssesed with BLOWING it up...while you only need it not to shoot/move), so unless you play BA 5+ bubble or Ork Meks and similar, you're in for some pain.

 

I have heard/read a lot more complain in the line of "how do I deal with swarm" or "that uber unit" than "man, I can't deal with armour".

 

Just a quick list of what each "race" usually carries (at least in my meta):

 

- Eldar: How many lances did you say? Oh, and AV12, you're welcome. DE will be in line probably (haven't seen the codex)

- Necron: Glance you to death with my troops, trear you appart with my Tomb Spiders.

- Orks: hard time they have long range but... 2xLootas will work for AV13 or less and Deffrollas and PK will take care of AV14

- Tau: A couple of S10 shots work wonders... so due Crisis.

- Daemons: Hard time, but with 4+ MC plus FC juggies... its fun.

- Chaos/Marines/BA/SW/ PA in general: melta and missiles spam. PF in every other unit.

- Nids: Easily 8+ MC, along with S8 no-LOS shots.

 

Did I forget something? These are what I usually play vs.

 

So... 3 LR even at 2k seldomly work out. I think AV14 is a "falling" graph (however that is called). As game points increase, its toughness/durability decreases.

 

Personally, I play Deathwing, so I carry 2+1 vindicator. But again, Deathwing is limited to Terminators, LRC and Dreadnoughts ;) I own a 3rd LR... but not really thinking of playing him due to the above stated <_<

at 1000 pts or 1500 LR spam will beat people face but most well run 5th ed lists should curb stomp triple LR, even eldar with their 4th e codex still should be packing 3 units of fire dragons to deal with it. Orks Nids and Daemons would be in trouble however
at 1000 pts or 1500 LR spam will beat people face but most well run 5th ed lists should curb stomp triple LR, even eldar with their 4th e codex still should be packing 3 units of fire dragons to deal with it. Orks Nids and Daemons would be in trouble however

 

I only know one Eldar player that takes a unit of Fire Dragons, and he only brings one. Fire Prisms and Wraithlords with Bright Lances make short work of AV14, and the dragons are just asking to get mulched after the eat that Land Raider and reveal the marines inside.

 

Every Eldar unit is super-overpowered at *one* aspect of the game and weak in all other respects. If you spread out, that lets the Eldar player (who has faster transports that skim and go 24" flat out) pit his specialists against the parts of your army that they'll be most effective against...and you'll lose. Banshees will mulch your Devestators, Scorpions will tarpit your Vanguard (or Dire Avengers will nuke the crap out of them), it's a bad time. One or two clusters and stick together when you play against Eldar.

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