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Muderous hurricane!


Simo429

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When you use murderous hurricane on a enemy for example lets say seekers of slanesb are they then in difficult and dangerous terrain when it comes to assualts, I always have played them like that but yesterday an opponent said no!

 

Yes they are!

 

"Treats all terrain, even clear terrain, as both difficult and dangerous."

 

BBB pg 36

 

"If.... any model in an assaulting unit will have to go through .... terrain as part of its assault move.... the second disadvantage is .... if an assaulting unit had to take a Difficult or Dangerous terrain test during their assault move, all of its models have their Initiative reduced to 1."

I once had an opponent tell me I couldnt shoot his unit in the open with my long fangs.

 

When I asked him why he said 'because I forgot they were there' *my long fangs that is*.

 

Ask them for rules, in this case you were right. Though the demonettes count as having grenades, so theyll still strike at I, a have an invulnerable save against any wounds caused by the dangerous terrain test.

You were right, murderous hurricane is pretty awesome.

 

Units take diffcult and dangerous every time the move. Meaning standard moves and assault moves are shorter, and all moves (including runs) can cause causalities due to a 1 on a d6 roll.

 

 

A lesser known interaction is this. If a unit has the ability the to ignore initiative modifiers from difficult terrain but not dangerous, MH still causes this them to strike at I1, since dangerous terrain forces I1 as well (as per the Rules on Assaulting Through Cover). The only example I can think of is Eldar Harlequins, which ignore difficult terrain by virtue of the flip-belt but have no such exemption from dangerous terrain. As such the "Assault Through Cover" rule applies due to them assaulting through dangerous terrain, and they strike at I1 (since they only have the belt, and not plasma grenades)

No the Tolf Tail Talisman only works the turn your enemy uses the attack on you.

 

really, might want to re-read what it does under the wargear section. It states that whenever the unit or model is affected by a psychic power you may attempt to nullify it on a 5+.

and the model/unit is only affected when the power is cast.

After that the affects are from the blizzard not from the psycher.

 

don't forget you would have already had an attempt from the runic weapon and then the WTT during their shooting phase. To then try and cancel it out during your movement and possibly assault phase is more than pushing it imo.

 

+edit+ @ Blarmb actaully dangerous terrain is still difficult terrain, so models like harlequins would still ignore the I modifiers they just run the risk of taking casualties.

one thing about MH, i notice a lot of people think that if you cast it on enemy's who are about to assault you, they roll twice, yet I thought with dangerous terrain you only rolled once per turn, no matter how many times you moved in dangerous terrain, am I wrong?

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