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Sang. Priest with Pwr. Fist


Capt. Kenaz

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Sooo, the title pretty much says it all.

I

wanted to attach a Sang. Priest to my 10 man strong BP & CCW scout squad for holding objectives and/or counterattacking those who try to take them. I figure the Priest with Power Fist can back up the scout sgt. with one too.

 

What do you think?

 

Viable in a game or a waste fo the Sang. Puard??

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A fist on a one wound IC that can be singled out in CC won't work as you hope. He'll die way before he gets to use it, unless your CC target is a vehicle. It's better to hide the fist on the Sgt., and either leave the Priest as-is, or give him a Power Weapon or Lightning Claw.

I don't give them anything at all. If you get the charge, in a 10 man squad at I5 you'll prob drop the majority of a unit, but still I bet that if he has anyone left to strike, it will be on your priest - and thats 75/100 points gone vs your 200 point-ish RAS squad - theres a good chance he wont even strike back. If your in small squads or combat squads, with a PF vs a large unit theres a very good chance that he wouldnt get to strike back or make his points back.

 

In an ahnilation mission he'll definatly get lost, if he has a JP - thats a 100 point easy KP for your opposition.

 

About the only upgrades right now I am even considering with my SP's are bikes (turbo for a 3++ save and sit him right behind the line of combat but not incombat) or term armor, which gives him the 2+ 5++ and the power weapon, but makes him a bit more durable. In both scenario's he's more likely to last a turn or two more.

 

Other than that I was thinking of dropping both my SP's and bringing in Corbs - he has 2 wounds, his FNP is a 2+ and he is I5 - so on the charge I6 - with his rending weapon with 3 attacks. The only thing is I have him with assault terms that generally take down everything anyway - so he may be over kill.

I know I can keep him alive, he just might be over kill in the unit I use'd him in ...

 

But you still need to make sure you do the basic's of getting PF/TH's into base to base so he can't be insta-gib'd (and PW to migitate his FNP), or just plain mitigate the whole "he has a 2+ FNP". The 2nd wound is good for when you have to allocate onto him, at least thats not him going bye bye.

Are you talking to me or to the OP?

 

IF to me running corbs w/ a 75 point unit of scouts is probably one of the worst theories I've heard, so I doubt thats to me.

 

If to the OP - I think he's set on running a SP w/ his RAS - which is right to do, but he's stuck on wargear not placement.

Are you talking to me or to the OP?

 

IF to me running corbs w/ a 75 point unit of scouts is probably one of the worst theories I've heard, so I doubt thats to me.

 

If to the OP - I think he's set on running a SP w/ his RAS - which is right to do, but he's stuck on wargear not placement.

 

OP is debating running a SP with CCW scouts..

if you place Corbulo properly in a unit, he will never die. Keep him away from anything that ignores saves and he will keep rolling those 3+/2+FnP saves until the end of time.

Not my Corbulo. I took him to a tournament and he failed every save he could roll for. I think he took 1 wound all day from weapons that ignored his armor, but died several times because he failed every 3+/2+ save he could make.

 

for the OP, I would never put a power fist on a Sanguinary Priest. To likely to die before they ever swing, and this stunk for me as I had a pretty cool Priest with fist conversion before the codex came out. Had to swap it to priest with power sword.

for the OP, I would never put a power fist on a Sanguinary Priest. To likely to die before they ever swing, and this stunk for me as I had a pretty cool Priest with fist conversion before the codex came out. Had to swap it to priest with power sword.

 

all sounds like good advice, thamkls for the replies.

So my sang. priest will get a bp and ccw, no pf.

Thanks again.

They do well with Power Weapons to be honest. It helps remove the number of possible attacks directed at them in base to base, meaning they survive longer

I'll agree with this. It's also very nice for the guy giving out Furious Charge to benefit relevantly from its effects.

Statistically you shouldnt be failing that

Oh I know. I think my Corbulo doesn't like me.

 

They do well with Power Weapons to be honest. It helps remove the number of possible attacks directed at them in base to base, meaning they survive longer

I try to arm my priests with power weapons if they are going to be jump packed, ones who will hang out in transports I don't bother with, keep them cheap.

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