Capt. Kenaz Posted October 30, 2010 Share Posted October 30, 2010 Sooo, the title pretty much says it all. I wanted to attach a Sang. Priest to my 10 man strong BP & CCW scout squad for holding objectives and/or counterattacking those who try to take them. I figure the Priest with Power Fist can back up the scout sgt. with one too. What do you think? Viable in a game or a waste fo the Sang. Puard?? Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/ Share on other sites More sharing options...
Volcatus Posted October 30, 2010 Share Posted October 30, 2010 A fist on a one wound IC that can be singled out in CC won't work as you hope. He'll die way before he gets to use it, unless your CC target is a vehicle. It's better to hide the fist on the Sgt., and either leave the Priest as-is, or give him a Power Weapon or Lightning Claw. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549031 Share on other sites More sharing options...
bulley Posted October 30, 2010 Share Posted October 30, 2010 I don't give them anything at all. If you get the charge, in a 10 man squad at I5 you'll prob drop the majority of a unit, but still I bet that if he has anyone left to strike, it will be on your priest - and thats 75/100 points gone vs your 200 point-ish RAS squad - theres a good chance he wont even strike back. If your in small squads or combat squads, with a PF vs a large unit theres a very good chance that he wouldnt get to strike back or make his points back. In an ahnilation mission he'll definatly get lost, if he has a JP - thats a 100 point easy KP for your opposition. About the only upgrades right now I am even considering with my SP's are bikes (turbo for a 3++ save and sit him right behind the line of combat but not incombat) or term armor, which gives him the 2+ 5++ and the power weapon, but makes him a bit more durable. In both scenario's he's more likely to last a turn or two more. Other than that I was thinking of dropping both my SP's and bringing in Corbs - he has 2 wounds, his FNP is a 2+ and he is I5 - so on the charge I6 - with his rending weapon with 3 attacks. The only thing is I have him with assault terms that generally take down everything anyway - so he may be over kill. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549216 Share on other sites More sharing options...
SamaNagol Posted October 30, 2010 Share Posted October 30, 2010 if you place Corbulo properly in a unit, he will never die. Keep him away from anything that ignores saves and he will keep rolling those 3+/2+FnP saves until the end of time. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549220 Share on other sites More sharing options...
bulley Posted October 30, 2010 Share Posted October 30, 2010 I know I can keep him alive, he just might be over kill in the unit I use'd him in ... But you still need to make sure you do the basic's of getting PF/TH's into base to base so he can't be insta-gib'd (and PW to migitate his FNP), or just plain mitigate the whole "he has a 2+ FNP". The 2nd wound is good for when you have to allocate onto him, at least thats not him going bye bye. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549223 Share on other sites More sharing options...
SamaNagol Posted October 30, 2010 Share Posted October 30, 2010 Put him with your scouts and he acts like a mini Captain who can hold your home objective with the Scout unit, perhaps? Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549232 Share on other sites More sharing options...
bulley Posted October 30, 2010 Share Posted October 30, 2010 Are you talking to me or to the OP? IF to me running corbs w/ a 75 point unit of scouts is probably one of the worst theories I've heard, so I doubt thats to me. If to the OP - I think he's set on running a SP w/ his RAS - which is right to do, but he's stuck on wargear not placement. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549238 Share on other sites More sharing options...
tahrikmili Posted October 30, 2010 Share Posted October 30, 2010 Are you talking to me or to the OP? IF to me running corbs w/ a 75 point unit of scouts is probably one of the worst theories I've heard, so I doubt thats to me. If to the OP - I think he's set on running a SP w/ his RAS - which is right to do, but he's stuck on wargear not placement. OP is debating running a SP with CCW scouts.. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549374 Share on other sites More sharing options...
JamesI Posted October 30, 2010 Share Posted October 30, 2010 if you place Corbulo properly in a unit, he will never die. Keep him away from anything that ignores saves and he will keep rolling those 3+/2+FnP saves until the end of time. Not my Corbulo. I took him to a tournament and he failed every save he could roll for. I think he took 1 wound all day from weapons that ignored his armor, but died several times because he failed every 3+/2+ save he could make. for the OP, I would never put a power fist on a Sanguinary Priest. To likely to die before they ever swing, and this stunk for me as I had a pretty cool Priest with fist conversion before the codex came out. Had to swap it to priest with power sword. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549492 Share on other sites More sharing options...
SamaNagol Posted October 30, 2010 Share Posted October 30, 2010 Statistically you shouldnt be failing that Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549509 Share on other sites More sharing options...
bulley Posted October 30, 2010 Share Posted October 30, 2010 Statistically you shouldnt be failing that like he has control over the dice lol. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549536 Share on other sites More sharing options...
SamaNagol Posted October 30, 2010 Share Posted October 30, 2010 Rolling terribly is no basis to make a decision on Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549556 Share on other sites More sharing options...
biglou666 Posted October 30, 2010 Share Posted October 30, 2010 well said nagol! too many people have thrown perfectly good tactics, concepts and lists out the window just because off a single bad game! :lol: Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549580 Share on other sites More sharing options...
Capt. Kenaz Posted October 30, 2010 Author Share Posted October 30, 2010 for the OP, I would never put a power fist on a Sanguinary Priest. To likely to die before they ever swing, and this stunk for me as I had a pretty cool Priest with fist conversion before the codex came out. Had to swap it to priest with power sword. all sounds like good advice, thamkls for the replies. So my sang. priest will get a bp and ccw, no pf. Thanks again. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549595 Share on other sites More sharing options...
SamaNagol Posted October 30, 2010 Share Posted October 30, 2010 They do well with Power Weapons to be honest. It helps remove the number of possible attacks directed at them in base to base, meaning they survive longer Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549633 Share on other sites More sharing options...
Erasmus of Baal Posted October 30, 2010 Share Posted October 30, 2010 They do well with Power Weapons to be honest. It helps remove the number of possible attacks directed at them in base to base, meaning they survive longer I'll agree with this. It's also very nice for the guy giving out Furious Charge to benefit relevantly from its effects. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549645 Share on other sites More sharing options...
JamesI Posted October 31, 2010 Share Posted October 31, 2010 Statistically you shouldnt be failing that Oh I know. I think my Corbulo doesn't like me. They do well with Power Weapons to be honest. It helps remove the number of possible attacks directed at them in base to base, meaning they survive longer I try to arm my priests with power weapons if they are going to be jump packed, ones who will hang out in transports I don't bother with, keep them cheap. Link to comment https://bolterandchainsword.com/topic/214168-sang-priest-with-pwr-fist/#findComment-2549987 Share on other sites More sharing options...
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