Bulweih Posted November 1, 2010 Share Posted November 1, 2010 Once upon a time I confiscated the EoT Book from one of my men(he was on watch and not supposed to read stuff) and was instantly hooked up by the 13....., but then there were other things. After starting 3 years ago after a nice chat with Phil Kelly who promised me a new 'dex would soon come out, I saw that the 13. was difficult to say the least. So I started Ragnar's GC, like many brothers here it was my first 40k book. They are my love and will remain my first and only. I received a few vanilla SM which I will paint as CF for Apoc and my shelf and I want a little attachment from House Belisarius troops ;) , but aside from them, nothing else then wolves for me-period! And just for the record: Because we are awesomeness in the flesh! ;) Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2550848 Share on other sites More sharing options...
Casual Heresy Posted November 1, 2010 Share Posted November 1, 2010 What I really liked was the idea that every single space wolf was heroic and insane. Plus they fit my sledgehammer tactics better than Vanilla marines. Just ask S.Bloodhowl. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2550962 Share on other sites More sharing options...
lothbrok Posted November 1, 2010 Share Posted November 1, 2010 personally i just have a borderline fanatic obssion with vikings not to mention the whole screw you codex thing really got me hooked. oh and beards gotta love the beards Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551116 Share on other sites More sharing options...
Doomthunder Posted November 1, 2010 Share Posted November 1, 2010 I play the wolves for the simple fact, that I love drinking...a lot...I have Viking heratige, and at one point in my life, after having been in the military for some time - I was drinking at home and some kids in the neighbourhood were trying to steal a window unit air conditioner, and in stead of a gun, I grabbed a sword and chansed them down the street with it. Vikings are in my blood - beating face is in my blood, alcohol is in my blood. It's a no brainer for me. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551141 Share on other sites More sharing options...
Wysten Posted November 1, 2010 Share Posted November 1, 2010 Space Wolves always stroke me as a combination between fantersy Dwarfs, and futuristic profession warrior together. Combine the two and add a sprinkling of badarse and more socially open and you got a space wolf, combining Si-Fi weaponary and magic for one kickarse combination. While my guys won't be turning up to the battle field stock drunk (aside from a bit of "medical" alcholol to ease the pain. lolz) they will probably be laughing, taking bets and fighting with blade and gun, true heroies, Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551216 Share on other sites More sharing options...
LunaWolf07 Posted November 1, 2010 Share Posted November 1, 2010 Gonna have to agree with the others on the "Space Vikings" reason. Something primal, something animalistic, something fierce, something loyal, something barbaric. ... oh, and wolves. WOLVES. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551252 Share on other sites More sharing options...
Legatus Posted November 1, 2010 Share Posted November 1, 2010 I think what's essentially the best part about the Space Wolves is that they are very strong and are tearing into the enemy, but while there are other Chapters or Marine forces that are described similarly (Blood Angels, Black Templars or World Eaters come to mind), only the Space Wolves are enjoying such heavy fighting. It is a completely different attitude from the other combat happy Chapters, and one that will appeal to a lot of people. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551255 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 1, 2010 Share Posted November 1, 2010 Back in the old days he only popular game here was that Fightmallet, where I had my wood elves army. I and another player decided that we should introduce 40k as well, but since everybody else was hesitant, we decided that we will just bring some models and start playing - after seeing that the rest of guys will join as soon. Having wood elves (it was shortly afer Ravaging Horded) I decided that I want something more CC oriented and I did not want any elves/spiky elves in space, though I though about harlequins for some time - they used to have their special list those days. Having read lots of fluff, codices and looked at the models, I noticed Space Wolves, but somehow I was a bit hesitant towards all armies with lots of vehicles and tanks, so I took the brand new 13th Company from the C:EOT, which was perfect at that time. Small elite CC army with no vehicles - easy and fast to paint, though my painting was not great for today's standards. Then the list became just as obsolete as harlequins and I shelved it for some time. When the new codex came out, I looked at what I already had, counted the options, given that I already had lots of HQ minis for various counts-as for my 13th company, and it was an instant decision to incorporate my old models into a full SW army :DAh, and made my choice initialy, were runes, axes and a lot of reckless, headstrong stubborness, I guess ;) My name for that game is spreading! Soon my evil plan will be complete! BWAH HAH HAH HAH HAH! Anyways, I like Wolves because they have both awesome models and conversion opportunities which is a must for me, their fluff is really good except for the one about the Wolf and dragon, they are a very characterful army, and they have a non-Ward codex. They also have the perfect approach to battle and remind me of my favorite fantasy race of all time, the dwarves. Also, as I just noticed, the SW icon is first on the list of icons. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551305 Share on other sites More sharing options...
Marshal Wilhelm Posted November 2, 2010 Share Posted November 2, 2010 Space Wolves always stroke me as a combination between fantersy Dwarfs, and futuristic profession warrior together. Combine the two and add a sprinkling of badarse and more socially open and you got a space wolf, combining Si-Fi weaponary and magic for one kickarse combination. While my guys won't be turning up to the battle field stock drunk (aside from a bit of "medical" alcholol to ease the pain. lolz) they will probably be laughing, taking bets and fighting with blade and gun, true heroies, Anyways, I like Wolves because they have both awesome models and conversion opportunities which is a must for me, their fluff is really good except for the one about the Wolf and dragon, they are a very characterful army, and they have a non-Ward codex. They also have the perfect approach to battle and remind me of my favorite fantasy race of all time, the dwarves. Also, as I just noticed, the SW icon is first on the list of icons. Space Wolves are Long Dwarfs Dwarves are an excellent race, and Wolves have none of their weaknesses either. They use magic, cavalry and don't have stumpy legs. Wolves really are Marines+ They can shoot and they can close combat. Ultras shoot and Templars close combat. Bloods can shoot or they can assault [talking about Tacs and Assault Marines] They smashed the TS for sorcery, yet always used Witches themselves. Templars miss out completely. They are rowdy and anti-authoritarian, yet have great morale and are great warriors. Ultras have the professional soldier ethic, yet with no 'fun' They have all the coolness and status of the Warrior, yet are in tune with nature and the wilderness and magic. They get all the pros and yet none of the cons. The only things Wolves don't get to brag about is having but 1 or 2 Chapters, but other than that, they get all the good stuff. They even get to be mutants and no-one challenges them about it. It is not surprising to see The Fang is the busiest forum on the B&C. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551341 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted November 2, 2010 Share Posted November 2, 2010 http://www.bolterandchainsword.com/index.p...52298&st=25 http://www.bolterandchainsword.com/index.p...48578&st=50 http://www.bolterandchainsword.com/index.p...p;hl=\what made you choose space wolves?\&st=0 old threads bout this. a old post of mine: play my Space Wolves because whatever game system i am playing, i always favor the good guys over the bad guys. (make of that what you will). looking at warhammer 40k, the only true good guys are the Space Wolves (imo), and here is why: the Imperial Guard waste men in a horrible fashion, and often execute their own warriors. the various Ordos of the Imperium would kill you for thinking differently from them, in a blink of the eye. the vast Majority of the Space Marine chapters allow the horrible actions of the Imperium to occur with no resistance. Some space marine chapters would kill you, or leave you with no aid, based upon your genetic purity. the eldar would kill you if it aided themselves the tau will kill you if you refuse their idea of the greater good. the orks will kill you for the heck of it. the necron will kill you for breathing the nids will kill you for food. the daemons and chaos marines will kill you for sport, sacrifices, boredom. so, in a truely dangerous universe to live in, the Space Wolves are known for protesting the actions of the Inquisition. they are known for honoring their allies, regardless of genetic purity. they fight not to kill, but to protect mankind. in such a dark and bloody universe, they really are humanity's greatest hope. its kinda sad that the Space Wolves, the space marines most human in nature and their actions, are seen by many "good" citizens of the Imperium in such a barbaric fashion. this is all my opinion. maybe naive, but honest. playing Space Wolves lets me play the good guys. Wolf Lord Kieran Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551356 Share on other sites More sharing options...
Doomthunder Posted November 2, 2010 Share Posted November 2, 2010 0old threads bout this. a old post of mine: play my Space Wolves because whatever game system i am playing, i always favor the good guys over the bad guys. (make of that what you will). looking at warhammer 40k, the only true good guys are the Space Wolves (imo), and here is why: the Imperial Guard waste men in a horrible fashion, and often execute their own warriors. the various Ordos of the Imperium would kill you for thinking differently from them, in a blink of the eye. the vast Majority of the Space Marine chapters allow the horrible actions of the Imperium to occur with no resistance. Some space marine chapters would kill you, or leave you with no aid, based upon your genetic purity. the eldar would kill you if it aided themselves the tau will kill you if you refuse their idea of the greater good. the orks will kill you for the heck of it. the necron will kill you for breathing the nids will kill you for food. the daemons and chaos marines will kill you for sport, sacrifices, boredom. so, in a truely dangerous universe to live in, the Space Wolves are known for protesting the actions of the Inquisition. they are known for honoring their allies, regardless of genetic purity. they fight not to kill, but to protect mankind. in such a dark and bloody universe, they really are humanity's greatest hope. its kinda sad that the Space Wolves, the space marines most human in nature and their actions, are seen by many "good" citizens of the Imperium in such a barbaric fashion. this is all my opinion. maybe naive, but honest. playing Space Wolves lets me play the good guys. Wolf Lord Kieran Hear hear! *passes a quart to Kieran* Preach it down from the Fang! Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551377 Share on other sites More sharing options...
HERO Posted November 2, 2010 Share Posted November 2, 2010 I play Space Wolves because they're the epitome of man in the universe. Not just a Space Marine, but hairy, ale-drinking, brawlers of no authority. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551510 Share on other sites More sharing options...
Tsavong Lah Posted November 2, 2010 Share Posted November 2, 2010 I think DepthCharge once put it best: The Fluff, the models, the background. The non-game part of the force. We've got our own series of books, we've got axes, we've got a viking-nordic-celtic feel, and we've got WOLVES (arguably one of the coolest animals on the planet...lone wolf...wolf pack...dogs). Even if GW completely neutered us in the 4th edition codex, I'd still play Space Wolves, because of the Iron Wolf fluff I've written, the Space Wolf fluff I've read, because of Fenris, the ALE, the Fang, our habit of capturing and using enemy Space ships, our general disdain for uptight order, and LEMAN BLOODY RUSS (The primarch so badass, he ripped a titan's head off in one battle and got the main battle tank of the Imperium named after him in another. He broke the back of and nearly killed another primarch and drained the ale cellars of his kingdom to prove he could outdrink the Emperor). We've got Bjorn the Fell handed, one of the oldest living beings in the Imperium, and we've got the 13th Company, who were so tough that the Eye of Terror rejected them. We've got Wolf Guard Ranulf, strongest Space Marine EVER. We've got werewolves with power armor. Fenris has dragons, wolves, giant polar bears, psychic foxes, kraken (hell...a Magos Biologis thinks that Fenris was unsuccessfully invaded by Tyranids due to the extreme climatalogical conditions, but left behind the Kraken). Our planet is damn close to a deathworld. The Fang is one of the greatest fortresses in the Imperium, and Bjorn, along with a skeleton crew of Space Wolves and servitors, held off the ENTIRE Thousand Sons Legion until the Space Wolves could get back and help defend. We had 3rd most victories during the great crusades with a smaller legion than anyone else. Hell, we didn't even bother splitting up when other Space Marine chapters did. We, along with a company of Grey Knights, kicked Angron and his Worldeaters back to the warp from whence they came. Hell, some Space Wolf Great Wolves have been so far ranging as to fight out on the eastern fringe against the Tyranids. We're badass, we're bearded, we're ultimate Space Vikings. Our foes think us dim barbarians, but that simply makes our victory easier when we use our wolf-pack tactics. We hit fast, strike hard, and go howling into battle. We are one of the most flexible and least dogmatic of all the forces in the Imperium. We made the Predator Annihilator when the Adeptus Mechanicus thought it was heresy to screw with the Destructor template. We made our own damn Belt of Russ when everybody else just gets a standard Iron Halo. We have our traditions, but we are not bound by them. We have our methods and our tactics, but we are not restricted to them. We take trophies and we wear wolf pelts. We make axes out of the Kraken we have slain. The guys who run our Space ships are not slaves, but they do so willingly, to serve the chapter. We have honor. We adapt. We're flexible. We overcome. We WIN. We may not shoot as much as other marines, but I'll be damned if we don't shoot just as well. We're closer to human than many other Space Marine chapters out there, despite being a god, when compared physiologically with another human being. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551556 Share on other sites More sharing options...
Lord Ragnarok Posted November 2, 2010 Share Posted November 2, 2010 1. I love wolves2. I love Techno barbarians (SW's, klingons etc...) 3. Color of their armor 4. Love play style. Great at CQB short range shooting and CC, but not the best at just one of them but the best at doing both) 5. Background....Anti Authoritarian ways... Especially love Logan for engaging in Imperial forces in battle when he thinks they stepped over the line. ---------- Prot, Question...what didnt you like about their background previously? I don't think it has changed that much. Ragnarok- I never thought of Wolves as Klingons... interesting. The Anti-Authoritarian ways to me is a big one. They hold truth, and their own values very high. I'm reading Horus Heresy (First Heretic) and can't believe how some of these Legions just play follow the leader. The background question? Well I don't mean the actual history of the chapter, I mean more as in how it was portrayed. Do the Wolves engage in a spirited, social, drinking atmosphere for relaxation? Sure. Do they exhibit feral tendencies on the battlefield? Yup. The problem I have is it seemed for a lot of writers to become the defining ingredients of a Space Wolf which I thought was total ork dung. It seemed for a while every short story had a SW marine trying to drink himself into oblivion and then stagger to battle with half witted remarks. I just think for writers 'phoning it in' this became too frequent, and over used. Kind of similar to how some writers would just treat all 10,000 year old Deathguard marines as 'space zombies'. Into the Abyss (?) by Graham McNeil is a good example. The portrayal of the Space Wolves character was pretty.... poor. Then within a short time, I thought McNeil did a good job of redeeming himself (and more) with A Thousand Sons. Where he took the symbolism, and personality of the Legion, and went in a different, (much better) direction with it. (I'm dying to see what Abnett has done!) The current codex has them portrayed pretty much the way I imagine them anyway. I think Abnett is going to push the hard/serious edge of the SW curve to its atomic limits in Prospero Burns, so make sure you read that. (also read the first free chapter on digital download It's in the Hammer and Bolter issue 1) Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551667 Share on other sites More sharing options...
nurglez Posted November 2, 2010 Share Posted November 2, 2010 Well, first and foremost, I'm a chaos player, ever since I first went into a GW store 15 years ago and saw marines, I fell in love, when I saw spiky evil marines, I sold my soul. However, i do have a love of mythology, especially Norse/Nordic mythology, I have a son and he's called Loki, I have 3 tattoos, the first is a chaos star (in my piccy) and the other 2 are the midguard serpent and Sleipnir, I've started using the space wolf codex so i can have a full terminator army, but if I had to pick 1 loyalist chapter it would be the space wolves. Just I dont see the point in collecting a whole new army when I can just use the codex/rules.... (in the past, when i get interested in a new army, I'd buy a few units and the codex, then end up going back to my chaos). Its feral marines, what's not to love :) Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551697 Share on other sites More sharing options...
Prot Posted November 2, 2010 Author Share Posted November 2, 2010 I think Abnett is going to push the hard/serious edge of the SW curve to its atomic limits, so make sure you read that. (also read the first free chapter on digital download It's in the Hammer and Bolter issue 1) First free chapter on digital download? I'll grab that.... more on Abnett later. :) Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2551699 Share on other sites More sharing options...
Skarvald the Troll-faced Posted November 2, 2010 Share Posted November 2, 2010 I have the best reason! My last name, in Bulgarian literally translates to the English equivalent of "Big Bad Wolf". Thus I love me some wolves. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2552047 Share on other sites More sharing options...
Icewolf Posted November 2, 2010 Share Posted November 2, 2010 Not to mention that our primarch was the only primarch to beat the Emperor in the challanges that the Emperor had with some of his sons when He met them and he did this twice. Iceolf Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2552089 Share on other sites More sharing options...
Hrvat Posted November 2, 2010 Share Posted November 2, 2010 I have played SW in the past(with generic primed marines :lol: ) and even own 2 and 2/5 squads along with various characters scatered over several editions. Space Wolves apeal to me with their noble barbarian theme and clan structure that I can understand due to my own origins. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2552094 Share on other sites More sharing options...
silverneil Posted November 2, 2010 Share Posted November 2, 2010 I'm ex military and now sport long hair and beard. I love loud rock music, bikes and rugby (a noble but aggressive sport.) Add to that I'm welsh (Celtic.) My (real life) interests and character are best mirrored by space wolves, and wolves (the animals) are awesome as a theme. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2552163 Share on other sites More sharing options...
Skalver Posted November 2, 2010 Share Posted November 2, 2010 I play Space Wolves because it is the most overpowered codex right now and I will codex hop to something else as soon as the opportunity presents itself :D. Seriously though, I have played Space Wolves since they first got a codex published in White Dwarf way back in White Dwarf 156 (give or take a couple of years when I wasn't involved in the hobby). The background, thematic elements and the miniatures at the time were just streets ahead of any other army and they have pretty much remained the same until now. I actually kinda wish the current codex wasn't so strong as it is sapping a lot of fun out of gaming with Space Wolves when they are kinda ridiculously strong compared to the resto of the armies. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2552187 Share on other sites More sharing options...
Chapter Master Ignis Domus Posted November 2, 2010 Share Posted November 2, 2010 Dwarves are an excellent race, and Wolves have none of their weaknesses either. They use magic, cavalry and don't have stumpy legs. Are you calling them short?! Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2552279 Share on other sites More sharing options...
Ulriks Minion Posted November 3, 2010 Share Posted November 3, 2010 Because i like playing with an army that shares my view of drinking :P Sven Bloodskull Agreed, if all things go bad, we can always drink together with our plastic toy soldiers ;) Somebody said before that all SW players are a bit odd ;) Btw, I am strongly inclined to name my first son Ragnar, but I am having a difficult time explaining this to my missus.... Haha I can raise a stien to that brother. I started playing wolves when I first went to my local club and saw someone playing them I liked the look and the play style also the drinking. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2552390 Share on other sites More sharing options...
Marshal Wilhelm Posted November 3, 2010 Share Posted November 3, 2010 Dwarves are an excellent race, and Wolves have none of their weaknesses either. They use magic, cavalry and don't have stumpy legs. Are you calling them short?! When I said they don't have stumpy legs, I meant they had regular legs. I didn't mean they had no legs :) Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2552443 Share on other sites More sharing options...
Jonas Stromclaw Posted November 3, 2010 Share Posted November 3, 2010 They even get to be mutants and no-one challenges them about it. :activates powerfist with a menacing crackle: Who dares call us mutants?!?! Retract your insult or I'll have your skull on a pike, ally or no! :blush: Actually, your list is a pretty good one, Wilhelm, except you forgot one thing. Wolves will pick a fight within anyone, not matter how tough (or not, when speaking of templars...) they are. Link to comment https://bolterandchainsword.com/topic/214272-what-makes-us-play-wolves/page/2/#findComment-2553056 Share on other sites More sharing options...
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