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Space Wolf Land Raider variant


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If you could design a unique Land Raider for SWs, what would it be like?

 

I would go with 2 TL Assault Cannon sponsons, plus an Inferno cannon (i.e. like IG Hellhound cannon) on the hull. Transport capacity would be only 8 models, would have normal Land Raider rules (i.e. Assault Vehicle, PotMS) and upgrades (i.e. MM, EA, etc.) plus a special upgrade called Rune Talismans, which give the Land Raider a 4+ chance that Lance Weapons do not reduce its armor to AV12. Fits in with SW theme of lots of medium range firepower and some decent assault ability.

 

I think it would have to be a bit more expensive than other Land Raiders, due to its weapon loadout, plus 20-25 points for Rune Talismans.

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Transport capacity of 8? I think it should have a capacity of 15 but at least 12 to cover the ability to carry our core unit achetype: Blood Claws @15 or Grey Hunters @12. 8 is NOT a transport capacity IMO. I'm diggin' the TL Assault Cannon thing though I think a Melta would be more fitting than an Infeno. Can't forget the pintle mounted Storm Bolter. Doesn't extra armor do what your Talisman suggestion offers?

I agree with you about transport capacity... I was trying to make sure it wasn' overpowered. Maybe transport 12, but increase its points cost a bit (2 TLed Assault Cannons, plus a S6 AP4 Flamer with a 12" range is pretty potent, especially on an all AV14 chassis. I am thinking 270-280 points base, not counting upgrades.

 

A proposed name of ths variant is Land Raider Beowulf.

I agree with you about transport capacity... I was trying to make sure it wasn' overpowered. Maybe transport 12, but increase its points cost a bit (2 TLed Assault Cannons, plus a S6 AP4 Flamer with a 12" range is pretty potent, especially on an all AV14 chassis. I am thinking 270-280 points base, not counting upgrades.

 

A proposed name of ths variant is Land Raider Beowulf.

 

 

My difference in opinion on the Flamers is that they are primarily an anti-infantry weapon and short ranged (template). Isn't THAT what Space wolves do best? The new FW variant with the many Melta's is and anti-armor configuration, what the Space Wolves could use to get into assault range and charge enemy units with. The vehicles should support the Army's theme rather than take it over. The TL Assault Cannons thing is just sexay and does what Space Wolves do............chew through troops. IRL it would supply suppressive fire and pin the enemy until assault rang is reached and the Wolves of Russ could disembark and decimate the enemy.

 

I favor "Kraken Pattern" for naming the LR Variant. Eithe that or reclaim the name "Leman Russ" or simply use "Fenris" for a name. If fluff isn't available then an option to name it "Propero Pattern". If a mythical figure or themed name is sought then I would offer "Thor" or "Mjolnir" for it's ability to smite the enemy with authority :D

Hmmmm... I could go for that: TL-ed Assault Cannons on the sides, a TL-ed Multi-Melta on the hull (with an option for an additional pintle MM upgrade).

 

Land Raider Fenris sounds great, but doesn't seem to fit in the pattern used by other Land Raiders. What about Land Raider Cerberus? Fits in the sort of classical theme (i.e. Greek-Roman mythology references), but also relates to the wolf/canine theme of the Space Wolves.

The Cerebus having 3 heads would distinguish itself from being confused with Morkai, the two headed guardian of the Underworld of Fenresian lore. Hoever, I'm not positive that the name Cerebus hasn't already been used by the Imperium on another vehicle. Must check the Imperial Armor and other references to be sure. Short of that, Thor or Odin would fit as Baal has been used to name a specific variant of Predator and Baal was a God from mythology.
I'm thinkin that as for weaps...three twin linked asscans would make for a nice bit of SW shootiness with the pintle mounted MM alt... then say a cap of 16 which would work in well as the interior wouldn't be crowded with ammo and the like...and finally the assault launchers as the LRC/LRR are equiped...thus you have the ultimate assault LR with three 4D6 weaps, rending and the ability to reroll misses...or wounds...
I've been scheming up a Land Raider that has 2 Sponson Twin linked Typhoon Missiles, a hull Assault Cannon, pintle MM, frag launchers, and capacity 12. I'd like the idea of having a Runic Hull that gives a 5+ invul verse any psychic attack. I just like the idea of being able to fire 4 frag missiles and the AC on the move for decent anti-infantry battering. I call it the Land Raider Atgeir. I'm currently working on configuring the typhoon launchers on the sponsons.

The Jormungand variant Land Raider. 275 pts

2 Twinlinked Multi-melta Sponsons.

Front mounted Spear-Grapnel. 24" range,S9 AP1. Penetrating hit that does not wreck or destroy,at end of shooting phase each player rolls 1d6. If Jormungand rolls higher,then target is pulled 12 inches towards Jormungand,tank shocking or ramming as appropriate but not stopping unless destroyed,moving intervening vehicles out of the way if neccessary.

Capacity 12.

Optional upgrades : Extra Armor,2 pintle mounted stormbolters

In thinking about this design,I thought first of appropriate names,then about what those names would signify. The Jormungand serpent,child of Loki,was reputed to be the biggest sea serpent ever born,able to crush anything caught in its embrace. So the first thing that popped into mind was the magna grapple..grab them and pull them in to close range,which would be an idea any space wolf would love. The multi-melta sponsons were the rest of the idea behind its anti armor capabilities.

 

As for how I could see this being used...Run up 12 inches,unload squad,fire the grapnel to pull enemy armor into assault range and hammer them. Similar to the way the Redeemer works,but with a more anti-vehicle emphasis.

I would think of sort of a longship type Raider with some sort of harpoon type weapon, an increased ramming ability, large transport capacity, possibly open topped. Maybe call it the Skei, Drekar, or Snekkje after the types of longships.

I would want a 16 man capacity, no less would do for us wolves.

 

How about something that helps us dominate the middle field

 

The Kraken - 275

 

Side-spons; Single Plasma Cannon (solves the high troop capacity issue as plasma is mostly a energy weapon)

Twin Link Heavy Bolter Gun on top (36" range compliments the plasma cannon)

 

 

Special Ability;

Master Driver: Only the most gifted drivers are chosen to drive the Kraken Land Raider: re-roll any difficult terrain test and add +1 to any Ram result roll.

 

Capacity (16)

 

Options:

Multi-Melta -10

Pintle Mounted SB -10

Extra Armor -15

I like the idea of something with a lot of room, so 16 is required I think. I also feel that it would have to be really assault orientated. I like the idea for the plasma cannons, but am a little worried about really bad scatters. An idea I was thinking about is what about a "Russ's Wrath" pattern sponsons. Think hurricane bolter, just with plasma guns..... ;) . I kind of like that idea with a TL-AsC, I think it would work well.

 

 

As for the name I like Kraken pattern but would hate to have people think we are ripping off the 'nids, Morkia would work.

I'm liking Moonwolf's idea for a typhoon missile launcher mounted on each sponson and a twin-linked assault cannon on the hull. Then just give it all of the standard LR upgrade options. B/c of the ammunition for the TMLs, though, I think that transport capacity would have to be somewhere around 10, as all those missiles would take up a lot of room.

 

I'd give it an advanced targeting array so that it could fire at two different targets per turn like Long Fangs. The targeting array would probably have to be something purchased with points like everything else.

 

Personally, I think a LR with two TMLs, a twin-linked assault cannon, a cupola mounted mulitmelta, frag launchers, and a pintle mounted storm bolter would be a nightmare to fight against b/c it could fight everything.

12 Man Carrying Capacity.

Big enough for 10 Grey Hunters, 1 Special Character and Wolf Guard Pak Leader. Or 10 and someone in terminator armor.

 

-An ability that leveraged the Land Raider for shooting somehow. Since what I like best about wolves is the hybrid play style that naturally seems to be epitomized by the grey hunter. The Land Raider is an Assault Vehicle, adding something a bit shooty to it makes it mesh well with wolves as a whole I think.

 

-24-36" Gun Range. With much more power at 24", puts it right in the range wolves prefer while still having a touch of that longer range support feel.

 

 

Put these together and you get the

 

Land Raider Hurricane - 285 Points

Armor Values: As Standard Lander Raider

 

Wargear:

-Suspensor Rapid Fire System

-Hull Mounted Plasma Cannon

-Two Sponson Mounted Twin-Linked Assault Cannons

 

Special Rules

-Rapid Fire Assault

-Assault Vehicle

-Power of the Machine Spirit

 

Extras:

-As Land Raider Crusader

 

 

Assault Vehicle: As Normal

Power of the Machine Spirit: As Nomral

 

-Rapid Fire Assault:

The front assault bay of the Land Raider Hurricane is equipped with an array of rare Suspensor generators. While the unusual technology did not initially sit well with the superstitious Wolf Lords, the sheer effectiveness of the system and the reassurances of the Iron Priests quickly dispelled their doubts.

 

A unit that has deployed from the Land Raider Hurricane in the preceding movement phase may fire Rapid Fire weapons as though it hadn't moved. In addition it may still assault in the following assault phase even though they would not normally be able to do so, and may assault a different target than the one fired upon in the shooting phase (this is an exception to the rule that normally states you must assault the same unit you shoot in the shooting phase), as the Suspensor Fields makes changing targets extremely easy.

 

The Suspensor Generators take a large volume of energy. This rule cannot be used in the same turn that the Land Raider Hurricane has fired it's hull-mounted Plasma Cannon as the power drains are too great.

If you could design a unique Land Raider for SWs, what would it be like?

 

I would go with 2 TL Assault Cannon sponsons, plus an Inferno cannon (i.e. like IG Hellhound cannon) on the hull. Transport capacity would be only 8 models, would have normal Land Raider rules (i.e. Assault Vehicle, PotMS) and upgrades (i.e. MM, EA, etc.) plus a special upgrade called Rune Talismans, which give the Land Raider a 4+ chance that Lance Weapons do not reduce its armor to AV12. Fits in with SW theme of lots of medium range firepower and some decent assault ability.

 

I think it would have to be a bit more expensive than other Land Raiders, due to its weapon loadout, plus 20-25 points for Rune Talismans.

Your looking at a 325pt tank, easy. Blessed Hull? Inferno Cannon? I think it might be a bit much.

 

TLAC sponsons are a good start, with perhaps a TL-MM in the forward position? Or maybe a TL-PC? A transport capacity of 12 to put it in line with the Redeemer, and a points cost around the crusader, maybe slightly higher.

 

Though I do like the idea of TL Typhoon launcher sponsons, with a TL AC mount forward- call it 280 with a transport of 10 or 12. Id probly nix the HK option on it though, and make EA standard.

Hmmmm, many good options here. I have to agree, dual CMLs on sponsons, plus TL-Assault Cannon on hull and 12 Transport Capacity sounds pretty good (and pretty SW like).

 

I still think a SW Land Raider needs at least one aspect that no other LR has, something that is distinctly unique to them. Any thoughts?

Back when the vehicle creation rules were usable in 3rd edition I made up a long range heavy support LR with a basilisk cannon mounted in place of the troop compartment. I forget what the sponsons were though, TL LC probably. It had an Iron Priest and 2 servitors as the crew.

 

If I can find it I'll see about posting a pic. It's only partially assembled and not painted but it's still a neat little conversion.

Landraider (Variant: Sharp Fang)

 

Armor 14 (all around)

BS: 4

 

Weapons:

Spons - Twin Linked Assault Cannons

 

Equipment

Power of the machine spirit

Smoke Launchers

Spot light

 

Capacity

15 Models (Power Armor)

7 models (TDA)

6 Models (TWC)

 

or

 

10 Models + Dread

 

Optional Equipment

Extra armor, storm bolter, hunter killer missle, Icon of the wolf (allows leadership re-rolls)

 

This indeed would be my dream Landraider (laughs) Surprise puppy assault! Although it would be broke as heck, 12inch movement, + 4.5inch disembark, + d6 fleet, +12inch charge. And this is why kiddies they don't allow puppies to ride shotgun! ^-^

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