dragonknight4275 Posted November 1, 2010 Share Posted November 1, 2010 Ok, here are the Elites choices of Codex: Force Dragons. I've been getting really little homework lately (Warp disturbance?) so I've kicked into overdrive for all this Chapter development stuff. I've even started on Troops already..... Anywho, check out these bad boys (there are a couple units I made up, so give me feedback on them!) and I hope you like them! Flame Brethren Terminator Squad 230 points WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv2+ Unit Composition: Sergeant and 4 Flame Brethren Terminators Unit Type: Infantry Wargear Terminator Armour Storm Bolter Power Fist (Sergeant has power sword) Special Rules Fearless Veterans - Masters of the art of warfare, all Flame Brethren Terminators Squads must take one of the following skills: Furious Charge, Tank Hunters Options Any model may replace its power fist/power sword with a chainfist for +5 points per model. One Terminator may replace its storm bolter with an assault cannon at +25 points, a heavy flamer at +15 points, or a cyclone missile launcher at +30 points. The Sergeant may replace his power sword with a flame weapon at +25 points. Transport - A Flame Brethren Terminator squad may take a Land Raider or Land Raider Crusader transport at the appropriate cost. Teleport - A Flame Brethren Terminator may always start the game in Reserve and Deep Strike into battle, even if Reserves are not allowed. Flame Brethren Assault Terminator Squad 200 points WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv2+ Unit Composition: 5 Flame Brethren Terminators Wargear Terminator Armour Twin lightning claws or thunder hammer & storm shield Special Rules Fearless Veterans - Masters at the art of warfare, all Flame Brethren Terminators must take one of the following skills at +3 points per model: Furious Charge, Tank Hunters Options One Terminator may replace his standard weaponry for a flame weapon & storm bolter at +25 points. Transport and Teleport - see Flame Brethren Terminator Squad entry. Dreadnought 100 points WS4 BS4 S6(10) I4 A2 F12 S12 R10 Unit Type: Walker Wargear Assault Cannon Dreadnought Close Combat weapon (with storm bolter) Smoke Launchers Options Replace assault cannon with: Multi-melta or twin-linked autocannon for free Twin-linked lascannon for +20 points Plasma Cannon for +15 points Replace Dreadnought close combat weapon with a missile launcher for +10 points Take extra armour for +5 points Replace storm bolter with heavy flamer at +5 points Flame Brethren Dreadnought 130 points WS5 BS4 S6(10) I4 A3 F12 S12 R10 Unit Type: Walker Wargear Assault Cannon Flame Fist (with heavy flamer) Smoke Launchers Special Rules Fleet of Foot Venerable - Mighty veterans of a thousand battles, Flame Brethren Dreadnoughts offer wisdom and strength to any battlefield. You may ask an opponent to reroll the D6 for the Vehicle Damage chart, but you must take the second roll, even if it is worse! Options Replace assault cannon with: Twin-linked heavy flamer for +10 points Flamestorm cannon for +25 points Take extra armour for +5 points Replace Flame Fist with Fire Claw at +30 points Headhunter Squad 140 points Headhunter: WS5 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+ Hunter Knight: WS5 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+ Unit Composition: Hunter Knight and 4 Headhunters Unit Type: Infantry Standard Wargear Power Armour Frag/Krak Grenades Additional Weaponry Headhunters may choose to have any of these weapon selections: 1) Power weapon and bolt pistol 2) CC weapon, Hidden Poisoned Blade 3) Sniper rifle, bolt pistol 4) Bolter and bolt pistol The Hunter Knight is armed with a power weapon, a bolt pistol, and a Hidden Poisoned Blade. Special Rules Assassins - Deadly assassins, Headhunters count as having both the Infiltrate and Move Through Cover special rules. Hidden Poison - Many Headhunters are known to employ the use of hidden blades that are coated with a deadly poison. Each Headhunter (or Hunter Knight) with a Hidden Poisoned Blade gets one extra attack after all other attacks have been struck. This extra attack hits based on Weapon Skill but always wounds on a 3+, no matter the target’s Toughness value. Options The Hunter Knight may replace his power weapon with a flame weapon at +15 points or a Flame Gauntlet at +20 points. One Headhunter with a bolter & bolt pistol may take an auspex device at +2 points. One Headhunter with a bolter & bolt pistol may replace his bolter with a combi-weapon at +10 points. Any Headhunter with a bolter & bolt pistol as their standard weapons may add a sniper rifle to their existing wargear at +5 points per model. Any Headhunter with a sniper rifle & bolt pistol may exchange its bolt pistol with a Hidden Poisoned Blade for free or add a Hidden poisoned Blade to his armaments at +5 points per model. Any Headhunter may take meltabombs at +5 points per model. Veteran Squad 100 points WS4 BS4 S4 T4 W1 I4 A2 Ld9 Sv3+ Unit Composition: Sergeant and 4 Veterans Unit Type: Infantry Wargear Bolt pistol and bolter or chainsword Frag/Krak Grenades Power Armour Special Rules Combat Squads And They Shall No Know Fear Options The squad may include up to 5 additional Veterans at +20 points per model. Up to 3 models may replace their bolter or chainsword with: A power weapon or plasma pistol for +15 points per model A power fist or single lightning claw for +25 points per model A pair of lightning claws or a thunder hammer for +30 points A combi-weapon or a flame weapon for +10 points per model A Flame Gauntlet for +20 points per model A storm bolter for +5 points per model One Veteran may replace his bolter with a flamer for +5 points, a meltagun for +10 points, or a plasma gun for +15 points. One Veteran may replace his bolter with a multi-melta or missile launcher for +10 points, or a plasma cannon or a lascannon for +20 points. Any Veteran may take a combat shield at +5 points per model or a storm shield at +10 points per model. Any Veteran may take meltabombs at +5 points per model. Link to comment https://bolterandchainsword.com/topic/214325-codex-crimson-dragons-elites/ Share on other sites More sharing options...
Wildfire Posted November 2, 2010 Share Posted November 2, 2010 I see a terminal case of uber-unit design. Link to comment https://bolterandchainsword.com/topic/214325-codex-crimson-dragons-elites/#findComment-2551496 Share on other sites More sharing options...
Valkyrion Posted November 2, 2010 Share Posted November 2, 2010 The terminators should really be 230 and include the skills. If they must have the skills, they shouldn't be options. They are basically Deathwing terminators (fearless) with a Black Templar mix (skills and 2 heavy weapons). 230 points per unit which has either the furious charge or tank hunters skill, and limit the heavy weapons to one. Your assault cannons are cheaper than everyone elses and you can take two... Link to comment https://bolterandchainsword.com/topic/214325-codex-crimson-dragons-elites/#findComment-2551588 Share on other sites More sharing options...
dragonknight4275 Posted November 2, 2010 Author Share Posted November 2, 2010 The terminators should really be 230 and include the skills. If they must have the skills, they shouldn't be options.They are basically Deathwing terminators (fearless) with a Black Templar mix (skills and 2 heavy weapons). 230 points per unit which has either the furious charge or tank hunters skill, and limit the heavy weapons to one. Your assault cannons are cheaper than everyone elses and you can take two... Everything you said is fine except the 230 points part. Why should they be 230 points instead of 200? Look at C:SM, Terminators are 20 points a pop. With mine, Terminators are 40, just like BT Terminators. So why add an extra 30 points? Even with the skills included, it should be more like 215-220, don't you think? I'll make sure to limit the heavy weapons. Oh and do you mind telling me how much more expensive the assault cannons are too? I came up with 25 because it said 20 in the BT Codex and 30 in the DA Codex. Thanks for all the feedback. I see a terminal case of uber-unit design. And which unit would that be? Link to comment https://bolterandchainsword.com/topic/214325-codex-crimson-dragons-elites/#findComment-2551763 Share on other sites More sharing options...
Valkyrion Posted November 3, 2010 Share Posted November 3, 2010 Always go with the most recent price - so assault cannons, Heavy Flamers and CML should be the C:SM price, or if you are using them as a successor from a different codex then go with their prices. Try and stay away from BT though, their codex is old and well out of date compared to DA, SM and BA. A basic terminator in all the codices is 40 points - a deathwing terminator (your fearless special rule) is 43 points (or 215 / 5) - veteran skills from the BT dex are 3 points each - so your terminators should be 46 points each, or 230 for 5. Link to comment https://bolterandchainsword.com/topic/214325-codex-crimson-dragons-elites/#findComment-2552599 Share on other sites More sharing options...
dragonknight4275 Posted November 4, 2010 Author Share Posted November 4, 2010 A basic terminator in all the codices is 40 points - a deathwing terminator (your fearless special rule) is 43 points (or 215 / 5) - veteran skills from the BT dex are 3 points each - so your terminators should be 46 points each, or 230 for 5. ohhh......I see now. Ok! Link to comment https://bolterandchainsword.com/topic/214325-codex-crimson-dragons-elites/#findComment-2553472 Share on other sites More sharing options...
Wildfire Posted November 6, 2010 Share Posted November 6, 2010 I see a terminal case of uber-unit design. And which unit would that be? All of them. Every one of these is just taking standard unit and making it better than codex (for your use only) for little to no cost. Link to comment https://bolterandchainsword.com/topic/214325-codex-crimson-dragons-elites/#findComment-2554981 Share on other sites More sharing options...
dragonknight4275 Posted November 6, 2010 Author Share Posted November 6, 2010 I see a terminal case of uber-unit design. And which unit would that be? All of them. Every one of these is just taking standard unit and making it better than codex (for your use only) for little to no cost. So help me out here, what should I do with them? Link to comment https://bolterandchainsword.com/topic/214325-codex-crimson-dragons-elites/#findComment-2555397 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.